Originally posted by: n7
Originally posted by: Zenoth
Yup, it's my only complaint about that game, the graphics, it's also the reason why I'm here talking about it rather than playing it.
When I look at this:
http://www.unrealtechnology.com/screens/HDRGlow.jpg
I tell myself wow, nice engine ...
But when I see that:
http://img522.imageshack.us/img522/5784/bio4ay2.png
It just makes me wonder if the game is really running using UE3. If only the developers would have kept such textures for the Low/Medimum settings, but no, they had to keep them for High settings and even under DX10. In my opinion it's simply unacceptable, not under a so called revolutionary engine such as UE3.
People can disagree with me all they want, i believe the terrible textures are due to a couple reasons.
First one is that this is a form of a console port, even if not directly.
And due to the the tiny amount of memory on teh Xbox 360, i think they kept textures down.
Also, Bioshock isn't really UE3 natively either.
http://en.wikipedia.org/wiki/Bioshock
They do state that they moved to a modified version of UE3, but considering roots are UE2.5, you get the idea.
So basically we have another game that's not really DX10, & once again, we got raped by the f*cking console market, since as Mark Rein has stated, what point is there is spending tons on PC games when everythings' being done for consoles primarily, & consoles are far more limited in graphics capability than PCs...