Bioshock Impressions.

Piuc2020

Golden Member
Nov 4, 2005
1,716
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So I FINALLY got the game and well I'm enjoying it a lot.

I've played for a few hours (maybe 4-6 ) and I'm on the Arcadia level and its definitely surprised me. The story is engaging but the amount of diaries is overwhelming, with all the sound effects sometimes its hard to understand what they are saying and subtitles are out of sync, sometimes you'll find one or two more diaries before the one you are currently listening to is finished. Characters are pretty well done and voice acting is good, I haven't heard any cheesy lines yet.

The demo really doesn't do the game justice. The demo is incredibly linear and boring but the full game is a lot more open (I HIGHLY recommend you disable the quest arrow, makes the game linear) and there are tons of things to uncover and interesting places to roam, this is as much as an adventure and exploration game as it is a shooter.

Combat is incredibly fun, I was very disappointed with the demo but the full game really gives you a lot of room for you to decide your fighting style and you'll quickly discover new weapons that really flesh out the game beyond the bland pistol + machine gun combo from the demo. I played the game knowing as little about it as possible and there are tons of things I never imagined could be in this game so I definitely recommend playing this game knowing as little about it as possible.

I'm playing on hard without quest arrow and rescuing the little sisters, its just the right amount of challenge and I'm just an average player so I think Hard would be the most appropriate difficulty if you play a lot of shooters.

The role-playing aspects of the game are excellent, there is so much possible customization. There are plasmids (basically "unconventional" weapons like lighting, fire, etc) and then there are a myriad of different power-ups that boost different aspects of your character or your character's abilities. Additionally weapons can be upgraded and have three ammo types and the amount of weapons is pretty diverse. What I liked best though is that ALL weapons are useful throughout the game (well at least thus far for me).

The game is really fun, it is NOTHING like the demo so if you didn't like that or thought it was just ok you still need to try the full game, the demo really feels like its an entirely different game. It is not even a good performance measure since the later levels are pretty open and full of enemies (and for some reason Big Daddies are performance hogs ) and the performance on the full game stages hardly reflects what you'd get on the demo.

What else? Well the scenery is quite diverse and fun to look at, you never really become lost in a level because you have a handy map and there aren't any "boring spots" meaning that even if you don't get to your intended location you'll still find something interestind to do (or kill ) in that area. The atmospehre in Bioshock is incredible, the world is so greatly done and there are details everywhere, Rapture is an incredible world to explore, there are not many shooters where the setting takes the spotlight as Rapture does in Bioshock.

Shortcomings thus far? Well, like I said earlier diaries can become a bit overwhelming, mainly because there is so much of them and even if you stand still (which you probably won't) the music and ambient sounds are enough to drown some parts of the speech and make the diary confusing, that aside, they do really well in developing the characters and the story. Thankfully, you can listen to the diaries again by pressing M and navigating to the audio logs.

Also, Big Daddy fights can sometimes be frustrating, if you don't have any ammo or eve or for some reason you have the wrong plasmid combination you might as well forget about that little sister unless you want to be revived 50 times. Since big daddies don't engage you automatically (and stop attacking you after you've revived at a vita-chamber even if its right next to them) you'd think this isn't much of a problem but you still need to earn the money and items to finish that Big Daddy and grinding through all that splicers to earn money can get tedious. It is not much of a problem though and you CAN skip big daddy fights for later.

The hacking mini-game is boring and repetitive and it gets tedious and frustrating after a while, especially when the difficulty racks up and you get unbeatable puzzles (you need to fail it and restart which can take time and can sometime trigger security bots or electric shocks). My main frustration with the game would have to be the revival system (its good but sometimes you'll keep dying and dying since you start with little health and enough eve to fire a plasmid a single time and money or health/hypos are not readily available).

Also, some plasmids don't work as they should, for example, I was incredibly let down by the telekinesis plasmid. I was expecting something a-la gravity gun from HL2 but it doesn't really work that way, you can throw canisters at splicers and splicer corpses at other splicers, other than that the telekinesis plasmid is quite useless except for some specific scenarios. Incinerate isn't as useful as you'd think either, splicers DO run to put themselves out but they keep shooting at you while at it and water is not always right next to them, needless to say, its generally a waste of time and resources to use incinerate to lure a splicer into water. It doesn't do much damage and there aren't many flammable objects in Rapture, incinerate is only good for melting ice and certain specific scenarios (like the few levels and scenes where oil/kerosen is spilled).

The challenge is just right, like I said earlier I'm playing on Hard without the quest arrow, thus far I haven't been overly frustrated with the game and I haven't gotten lost yet. At the first the game was normal but now its really challenging, splicers do tons of damage and health/eve/ammo isn't readily available, you can buy it but money is hard to come to and you really have to give some thought to what you are purchasing at the vendors. As far as plasmids and gene tonics go, you really can't go and empty out a Gatherer's Garden so you need to decide which plasmids and tonics you want, adding more to the role playing aspect.

The graphics well... they are good yes, even on lower settings but I have a bit of issues with the inconsistency of the visual style, I mean artistically the game looks incredible. The world is so cohesive but its slightly unsettling when you see an incredible looking texture in one scene and on the next one there is a blurry mess. Also some of the animation isn't as good as you'd hope and models look messy at times and the cartoonish style is a love-or-hate thing. Still, you'll definitely be not disappointed with Bioshock's graphics.

Bioshock is a must-buy and the demo is in fact QUITE different and misleading from the actual experience in the full game, I recommend everyone to try the FULL game (playing a level at a friend's house or something) before you make a purchase decision. The game will probably last you for quite a while, the game apparently lasts 20 hours but I've been playing for some 10 hours or so and I still have a long way to go (well apparently), you could breeze through it, yes, but exploring the levels fully pays off and is interesting to do.
 

Regs

Lifer
Aug 9, 2002
16,666
21
81
telkinisis I thought was useful. Grab something, doesn't have to be much or even a corsp of another, could cause some serious damage.

I do wish they did a little more damage though myself.

Also wish I could mod it!
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
Stop killing "Lil" sisters now. Preferably from the start and get the hypnotize plasmid very, very early..............
 

jjzelinski

Diamond Member
Aug 23, 2004
3,750
0
0
Hypnotize is awesome, no doubt. And TK is a maintstay in my arsenal because it's so cheap proportionally to it's damage potential. Just keep TK'ing corpses to use as a shield as long as it takes to get up close and them launch it at short range, huge damage throughout most of them game. Just pick it up and do it again until your foe is dead.

Unfortunately I was a bit disappointed in the other plasmids, especially freezer bolt. Unless you can whittle the protective "ice crust(?)" fast enough it just insulates the foe from damage and I find that irritating as hell considering how much the usage costs in EVE. Shock is also minimally useful after about halfway through the game unless you're in an area with lots of water. Incinerate? Bah... That's almost as annoying as Ice Bolt in it's ineffectiveness except it's pretty much useless throughout the entirety of the game. The only way it's useful is if you stack incinerations on the targets to hasten the damage but that is inefficient.

All in all, it just seems that the damage factor of the plasmids don't scale to the resilience of the enemies as the game progresses (i.e. L3 plasmids suck.) I enjoy the game as much as the next guy, but for a game that is founded upon the idea of combat diversification through the use of plasmids I just think they should've been amplified a bit. Although I have to admit the game does seem relatively balanced between the weapons and plasmids. Though I'm sure this was the developers intent, I'd like to a see a mod that made plasmids more of a decisive force.
 

you2

Diamond Member
Apr 2, 2002
6,924
1,987
136
I think the death system is a bit too forgiving. In this game death is almost a plus (you get health/eve back). There are very few places where death is an inconvenient (i.e, chambers are fairly frequent and the maps small). There should be some sort of penalty for death.
 

jjzelinski

Diamond Member
Aug 23, 2004
3,750
0
0
Or perhaps that could be another difficulty level. But even then it would simply become like all other shooters in that you obsessively quick save before every blind corner. That being said, at least BS offers a route to explain the players magical ability to get his ass kicked time and again only to persevere after countless failed attempts ;)
 

you2

Diamond Member
Apr 2, 2002
6,924
1,987
136
The one other thing I didn't like is that there was no give/take in character development. By the end of the game you can have everything and it is rather obvious which few things make sense. Both system shock 2 and deus had greater diversity in character development. You could not have 'everything' and 'very' good choices had to be turned down in order to select other 'very' good choices dependent upon play style.
 

imported_Section8

Senior member
Aug 1, 2006
483
0
0
I am at the Arcadia level as well and I really like the game. I was a big fan of System Shock back in the day and this is somewhat similar. No one mentioned the camera yet. Take pictures of every mob, action shots and multiple mob shots for upgrades like extra damage and med kits. Also, be sure to search with E and R if you have the search buff for extra goodies. The sound is the best thing here IMO. If you have 5.1 capability, get ready for everyone in the house to gather around the computer. Keep the kids away beacuse the language is R rated. Enjoy.
 

melijak

Senior member
Aug 5, 2004
219
0
0
The atmospfere is amazing, aspecialy with the 5.1 setup. Directx10 water effects have to be seen, I never saw anything like it.

I have one question.
I had a electric shoc plasmid and got the inferno, but for some reason I placed it in the same spot as the shock and can't choose between them. How do I get the shock plasmid back?
 

Carmen813

Diamond Member
May 18, 2007
3,189
0
76
Personally, I loved the Enrage Plasmid. Watching your foes go crazy and attack a big daddy, then get totally wasted, is just to much fun. That plasmid really comes in handy on some boss fights two (particlarly the second one).

Anyway, glad your enjoying it. Would you kindly post a followup after you've beaten the game?
 

Engraver

Senior member
Jun 5, 2007
812
0
0
Originally posted by: melijak
The atmospfere is amazing, aspecialy with the 5.1 setup. Directx10 water effects have to be seen, I never saw anything like it.

I have one question.
I had a electric shoc plasmid and got the inferno, but for some reason I placed it in the same spot as the shock and can't choose between them. How do I get the shock plasmid back?

There are terminals called "Gene Banks" where you can swap out your plasmids/tonics.

Almost through it for the second time, going for the bad guy ending time time.
 

homercles337

Diamond Member
Dec 29, 2004
6,340
3
71
Originally posted by: CrystalBay
Stop killing "Lil" sisters now. Preferably from the start and get the hypnotize plasmid very, very early..............

I dont find that plasmid very useful. The opportunities to use it are rather infrequent.
 

Engraver

Senior member
Jun 5, 2007
812
0
0
The Hypnotize Big Daddy plasmid is pretty useless, since they tend to get more in the way because of their size. Only times I've used it were to make them fight each other, good way to farm money early on. I've seen 2 daddies up in Arcadia up many times.

I haven't tried it yet but just had this thought. What would happen if you used to Hypnotize Big Daddy plasmid and Enrage plasmid on one? Guessing he'd probably go after you too, but if he doesn't it would make it infinitely more useful since he'd go after enemies on his own.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Engraver
The Hypnotize Big Daddy plasmid is pretty useless, since they tend to get more in the way because of their size. Only times I've used it were to make them fight each other, good way to farm money early on. I've seen 2 daddies up in Arcadia up many times.

I haven't tried it yet but just had this thought. What would happen if you used to Hypnotize Big Daddy plasmid and Enrage plasmid on one? Guessing he'd probably go after you too, but if he doesn't it would make it infinitely more useful since he'd go after enemies on his own.

I tried to like the hypnotize plasmid, but when I REALLY needed it to work, it failed miserably. Essentially, while defending against hordes or enemies, I got a Big Daddy to help me, but all it did was walk into my bullets, get too close to explosions and turn red sooner or later. It ended up doing more damage than good.

About the "death system", it is really too forgiving. At the beginning, I reloaded after a death cause I thought there were negative aspects to death, which I didn't know about. Well, turns out I was wrong. Still, I just reloaded for the hell of it anyways as time went on. However, I guess you could blame consolitis for this. This system is perfect for the casual gamer who doesn't have time or the will to reload 50 times in one spot.
 

milesl

Member
Oct 11, 2004
103
0
0
My current PC wont play this,so I ordered some cheap computer parts (cpu,mobo,ram,gfx card)just to play this game.Got a direct x 9 sm3.0 card until some midrange good dx10 cards come out.I wasn't going to,but all the discussion everywhere and all the videos I have seen make me think It will be worth it.Most of the people that don't like certain things about it still say its a great game.
This and STALKER should make the upgrade worth it :)
Hurry up with my parts Fed-Ex! :D
Hope everyone is enjoying their time in Rapture.
 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
I'm currently at the Point Prometheus level, can anyone tell me how much longer it is until I finish the game? (without spoilers PLEASE) I wouldn't like it to end soon but it looks like it will then again I also thought that a few levels back...
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: Piuc2020

The challenge is just right, like I said earlier I'm playing on Hard without the quest arrow

This is a very good choice. I think 'hard' should be the default difficulty. Normal is just too damn easy! With hard it's just right. Most of the splicers are not a big problem specially when you get lots of plasmids later one. Heck, nothing like getting them to kill one another :D

Also, hard makes the big daddies into the challenging golems they are supposed to be. They are just too easy in normal. In hard you have to plan the fight.




 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: you2
I think the death system is a bit too forgiving. In this game death is almost a plus (you get health/eve back). There are very few places where death is an inconvenient (i.e, chambers are fairly frequent and the maps small). There should be some sort of penalty for death.

I also dislike the Vita Chamber. I wish there was an option to disable them.

It's probably my only gripe with the game.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I used the shock plasmid through the whole game because about 80% of the time I was using the wrench (I had every wrench power upgrade installed).
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
I actually didn't use the shock plasmid that much. Simply uses up too much eve.

My favorite has to be the 'non-combat' plasmids. Security Bullseye, Enrage, Target Dummy.

Nothing like killing a group of 6 splicers without firing a single bullet ;)
 

Painman

Diamond Member
Feb 27, 2000
3,728
29
86
I'm on playthrough #2 and I'd have to agree - the AI plasmids are the most fun. In Arcadia I started a riot with some security bullseye and enrage :D 2 Rosies and a handful of splicers dead, and I didn't fire a shot.

I only use Shock on turrets. I hardly use the elemental plasmids at all - waste of Adam IMO to buy the lower level ones also.