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BF2 VS CSS

Personally i thought BF2 was much more fun than CSS. One thing that stuck out about CSS was the fact that i suck at it :frown: Now this isnt because im crap, im good at halo/hl2 etc etc but my usual fps skills just didnt seem transfereable onto CSS, i sucked the first time i tried and still sucked a few hours later. Now with BF2 it took me an hour or two before i could get into the top 5 players on a map (if i felt like playing proper and not just messing about with jets n stuff 🙂 ) With CSS it just seems that you die too easily, every kill is a head shot and the people are total a**holes....

In all fairness CSS is sorta a lot older than BF2. The game itsself isnt that old but the concept and the orignial CS is like 7 years old? So thats why the poll is which do you prefer and not which is better.
 
just cause your not good at a game doesnt mean it sucks. BF 2 is way too easy, i think that CSS actually requires some amount of skill.
 
Originally posted by: mesthead21
just cause your not good at a game doesnt mean it sucks. BF 2 is way too easy, i think that CSS actually requires some amount of skill.


If it was too easy, then everyone would be able to kill 20/30 people a game and fly a chopper/jet.
 
Originally posted by: Soviet
Originally posted by: mesthead21
just cause your not good at a game doesnt mean it sucks. BF 2 is way too easy, i think that CSS actually requires some amount of skill.


If it was too easy, then everyone would be able to kill 20/30 people a game and fly a chopper/jet.

and people dont do that in BF2? 99% of the kills are from choppers/jets...
 
Originally posted by: mesthead21
just cause your not good at a game doesnt mean it sucks. BF 2 is way too easy, i think that CSS actually requires some amount of skill.

Meh sure if you call getting headshots when shooting at the legs skill then sure. 1.6 > Source. 🙂
 
i only have cs 1.6 and bf2. bf2 is way easier to get in the top rank even if you cant shoot worth anything. cs, if you cant shoot, you basically be sitting out every round, haha
 
well i know im a lot better on CS:S than BF2 but i like playing BF2 a lot more now. it's just fun to be able to drive and fly all those different things and all the different classes. i used to be one of those loser CS guys that played it everyday since it came out way back then but lately it's just been BF2 cus it's just plain damn fun
 
I'll chime in. I'm not good at either but I find BF2 much more fun. Theres a lot of ways to play it. Splash damage, medic class, at class, spec op class all play different and may be what you want on different maps. Theres some thought to BF2, Its not just run and gun. Though it can be if you want.
 
I haven't played BF2 and I've only seen CS:S but I have played their predicessors (sp?).

I prefer CS to BF1942 because with server size of about 20-30 people you can develope some kind of team play while on a server, where as when you are playing BF1942 with 64 people everyone is doing they're own thing and it doesnt really make me feel involved in the game.

There are a couple reasons for this I believe map size, number of players, respawn times, spawn locations, damage superiority, etc.

I always hated the fact that I had to wait to respawn & then when I did some guy in a helicopter blasted me back to respawning at the same location 😛 (thats just dumb). If you did live through spawn then you usually had to spend most of the time finding transportation & traveling to get to the battle area then once you got there some vehicle would blow you up & the cycle would restart.

I think BF1942 would be more enjoyable if there was a holding period where every 1-2mins everyone who has died respawn at the same time (similar to CS) This would allow for a time to plan & then execute team strategies. It would also be nice if the respawn points were not out in the open (say underground bunkers with connecting tunnels) This would minimize the helicopter scenerio as mentioned earlier.

Another thing I didn't like was how ineffective any personnel anti-vehicle weapons were. Anti-Tank or Anti-Air missles were pointless & it took numerous direct hits to destroy the vehicle. It would be nice if the Anti-Tank was a 1 direct hit weapon & the Anti-Air was a heat seeking missle. Usually these weapons simply told the Tank or Aircraft where YOU where & then you'd die blah blah blah.

Anyway that's my thoughts I know they dont directly relate to the quesiton but they are close.
 
I know this isn't really an option, but I like 1.6 best ;D

I've played all three, and between Source and BF2, I think I liked BF2 more.
 
If you like cs better than BF42 because of teams. You really need to try BF2. A lot more emphsis on teamplay. If thats what you are looking for. Not to say that every server or every time your gonna find like minded peeps. But its there and when it works its just good clean fun. And when it dosn't its a mindless FPS. Nothing wrong with that.
 
I like both but I found an awsome server in CSS with a bunch of regulars who play almost every night. If I didn't ever find this CSS server I would say BF2 but I did so I can't right now.
 
BF2.

I stopped playing CS (the first one) in 2001, when BF1942 came out. I got tired of seeing so many people in CS hoping arround and getting headshots with the AWM (sniper rifle).

This was on Punkbuster enabled servers.

It just seemed too unreal to get headshots with the sniper rifle while running and jumping. Some of you call it "skill", maybe its skill within the game, but real snippers don't play jumprope and make 3-6 headshots.
 
Originally posted by: SGtheArtist
I haven't played BF2 and I've only seen CS:S but I have played their predicessors (sp?).

I prefer CS to BF1942 because with server size of about 20-30 people you can develope some kind of team play while on a server, where as when you are playing BF1942 with 64 people everyone is doing they're own thing and it doesnt really make me feel involved in the game.

There are a couple reasons for this I believe map size, number of players, respawn times, spawn locations, damage superiority, etc.

I always hated the fact that I had to wait to respawn & then when I did some guy in a helicopter blasted me back to respawning at the same location 😛 (thats just dumb).

(snip)

WOW! I played BF1942 a lot, but I really don't recall any helicopters in BF1942.

Which map had the helicopters?
 
Sorry that was the BF1942 Desert Mod 😛 my mistake.

A side note: I agree there are things about CS that are just plane BS. The sniper hopping, its really amazing that there isnt a 'sway & breathing effect' when scoped with a sniper rifle this would really cut down on this particular issue.

Another thing I really dislike is cheaters/hackers on the servers they are individuals who don't care for anyone else but themselves and I dont see how they can derive entertainment through clearing out an entire server. I think a freeware version of the game could be released which had a unique feature that would ban any IP address that was caught cheating on any server playing the freeware version. (I understand that Valve can't leagally do this because everyone has purchased their lisence & by law has the right to use the product.)

I've accepted these issues and live with them since I prefer the team game play. Since I've found some regular servers the team play has been great but from time to time cheaters will drop in & it all goes to crap. Then someone has to contact an Admin to kick/ban the cheater.

I never notices cheaters/hackers in BF1942 then again it was difficult to know what was common & what wasnt. I recall several experiences where I'd put the cross-hairs on an enemy's head & the first shot wouldn't even hit him. So I really don't know that players got many kills with small arms weapons.
 
CS:S is definitely more of the "clan" game. Things are uniform and maps can easily be analyzed and directions can be given easily over Ventrilo/Teamspeak. The BF series are much more of the "LAN-party" type game. It is very fun, but not easy for clans to manage the maps. Also, there are certain exploits in BF2 which give people an unfair advantage for other people, such as the shoot, defilibrate, shoot, defilibrate, etc. spamming. And, imo, there is more skill required in CS:S than BF2. For example, you cannot go prone in some tall grass and spawn kill in CS:S as you can in BF2.

Nevertheless, I have both games. I think BF2 is an awesome game, and much more fun than CS:S. But, CS:S is somewhat of a classic game (CS 1.6), and has more replay value in my opinion. Both are musts imo, and both awesome games.

Winner (in terms of fun, which is what I am concerned about): BF2
Winner (skill aspect): CS:S

Overall winner: BF2
 
Originally posted by: cobalt
Originally posted by: mesthead21
just cause your not good at a game doesnt mean it sucks. BF 2 is way too easy, i think that CSS actually requires some amount of skill.

Meh sure if you call getting headshots when shooting at the legs skill then sure. 1.6 > Source. 🙂

:thumbsup:
 
I have never liked CS. Had a blast playing DOD non stop for few months though.

Really enjoying BF2 at the moment.
 
BF2 except that in CS, a good player on a bad team can do some amazing things. In games like BF and UT onslaught, being on a bad team means you have no chance. BF2 also because CS is uber stale at this point in time.
 
Not trying to ramble, but another thing I thought could be improved (maybe it is with BF2) is that aircraft controls were very difficult to learn & master in BF1942. This resulted in players who could pilot aircraft & those who couldn't, however that didnt' stop anyone from trying.

This results in players who dont know how to pilot an aircraft Trying to learn during a game while those who know how, trying to acquire an aircraft to pilot.

I would be really nice if they simplied the controls for playability. For instance a graduated throttle level for airplanes (1-9 keys like in JANES flight sims) so you dont have to continually press a button repeatedly to stay in the air.

For helicopters it would be nice if you could use a key to increase altitude & then the vehicle would maintain the resultant altitude once the button is no longer pressed (like wise for decreasing altitude). Then have the WASD keys used for lateral movement of the helicopter. The mouse would then be used for nose direction (cross-hairs/targeting) like a FPS on the ground.

Either make flight controls easier to learn & control or have some kind of limitation on who can fly aircraft. (Like a "flight hours" requirement in single player)

But, like I said they may have already addressed these issues in BF2 (I've never played it)
 
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