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BF2: OpenAL wrapper issue?

According to this thread and other stuff I've read, it talks about replacing a driver.

I have an Audigy Platinum eX with the Jan 06 Creative unified drivers?

Does anyone know if it helps to replace the driver for performance and stuttering? I have 1.5GB RAM so I'm not sure if thats quite enough (with details on high + AA/AF) but I get some weird stutters sometimes still, and its not low fps or lag.

I'm not really sure what its all about or if it doesn't even affect me or what...
 
All I can tell you is that when I updated to the most recent Creative OpenAL.dll in an attempt to cure BF2 hard crashes, the game popped out to desktop everytime I tried to enter a map. Reverting to the BF2-supplied DLL cured the problem.
 
It can only help (can only guess where Markbnj may have gone wrong), since it ensures that no software translation will take place. 1.5GB system RAM should be more than sufficient.
 
Well I read a lot of that huge thread but there didn't seem to be a definitive answer. And actually it seems a lot of people experienced much worse issues by making the .dll switch.

And not that anything is necessarily wrong with mine without the switch..

Oh well... I think I'll check for new Audigy drivers then get the newest OpenAL .dll I can find and replace BF2s, and see what happens.
 
Welp, consider that a lot of users don't even know what hardware they have, fail to read the game's readme and generally don't know what they are doing. Thus many wrongly assume their system supports hardware OpenAL when in fact it is pretty much limited to a few Audigy models and the X-Fi (EMU10K2 and CA20K1 DSP's respectively).
 
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