[Beyond3D Forums] GP102 and GP106 coming next quarter

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24601

Golden Member
Jun 10, 2007
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It's hilarious that it's going to be massively CPU bottlenecked even at 1440p max settings.

There's a reason I don't plan on upgrading from my R9 290 until at least Skylake-E.

The combination of Intel's bare minimum increases every generation for gamers, their unwillingness to reduce the price of higher core counts, and the effect of this on game engine and game developer's willingness to make top to bottom multi-threaded engines (As in, more than just 50% of AAA titles) is truly finally coming to a head even for the people looking at canned 100% best case scenario for CPU bottleneck benchmarks.
 
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Jaydip

Diamond Member
Mar 29, 2010
3,691
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It's hilarious that it's going to be massively CPU bottlenecked even at 1440p max settings.

There's a reason I don't plan on upgrading from my R9 290 until at least Skylake-E.

The combination of Intel's bare minimum increases every generation for gamers, their unwillingness to reduce the price of higher core counts, and the effect of this on game engine and game developer's willingness to make top to bottom multi-threaded engines (As in, more than just 50% of AAA titles) is truly finally coming to a head even for the people looking at canned 100% best case scenario for CPU bottleneck benchmarks.

Yeah its a shame really and if it is bottle-necked by the mighty 6950X what chances the "normal" processors have? there is another interesting thing though when they say(lets say I believe them verbatim) it is CPU bottle-necked does it mean in stock or can it be alleviated via overclocking.
 

24601

Golden Member
Jun 10, 2007
1,683
40
86
Yeah its a shame really and if it is bottle-necked by the mighty 6950X what chances the "normal" processors have? there is another interesting thing though when they say(lets say I believe them verbatim) it is CPU bottle-necked does it mean in stock or can it be alleviated via overclocking.

My R9 290x is already hard bottlenecked by my 4.3 ghz 3570k in just about every game I play atm.

GP102 is going to be at least 3x as fast as my card.

With GPU performance at least doubling every node shrink it was completely obvious that 10% per node shrink Intel wasn't anywhere close to being adequate.
 
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2is

Diamond Member
Apr 8, 2012
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My R9 290x is already hard bottlenecked by my 4.3 ghz 3570k in just about every game I play atm.

GP102 is going to be at least 3x as fast as my card.

With GPU performance at least doubling every node shrink it was completely obvious that 10% per node shrink Intel wasn't anywhere close to being adequate.

How are you determining this and what resolution/games are you playing? My much faster 980Ti is easily my biggest bottleneck and it's paired up with a not much faster 3770k @ 4.2GHz
 

24601

Golden Member
Jun 10, 2007
1,683
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How are you determining this and what resolution/games are you playing? My much faster 980Ti is easily my biggest bottleneck and it's paired up with a not much faster 3770k @ 4.2GHz

1080p, a variety of different games. Basically no triple A games from this year, since the only one I'm interested currently would be Total War: Warhammer and that I'm saving for a year or so to mature with a bunch of DLC.

I like to keep 60 fps true minimums when possible, and constant dips below 45 fps isn't really acceptable, thus my conundrum with CPU bottlenecks.

It's already known that even 970s are bottlenecked quite easily. Remember that GP102 is over 3x as fast.

http://forums.anandtech.com/showthread.php?t=2478925

1440p is only 1.77 repeating times the pixels of 1080p.

You'll have to remember that CPU bottlenecks was the biggest reason why Fury and Fury X were terrible cards. (Outside of the 4 GB issue)
 
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24601

Golden Member
Jun 10, 2007
1,683
40
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This is where the new API's are designed to help. Just need the games and hardware support.

The new APIs only help with draw call overhead.

Every other function that games need to run on the CPU gain basically nothing from it.

For console style linear FPS it will be enough, but for any game more complicated than that it's still going to be terrible, as there are many, many other heavily single threaded bottlenecks like AI and etc.