- Nov 1, 2011
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Ive been testing it extensively in a range of modern titles and Ive havent seen any major issues with it, unlike MLAA which is almost universally unusable.
Sure, its not as good as 2xTrSS (especially for alpha textures) but it still provides a big improvement over no AA. Its also extremely fast, even at very high resolutions.
IQ is very good considering its a shader post-filter, and its effective at getting AA into situations where none is possible due to compatibility and/or performance reasons.
Ive been using OGSS modes since about 2004, so Im very familiar with how they look. The fact is you need a minimum of 4x to provide usable increases to IQ, and youll drop to as low as 25% of your original performance. And even with such extreme punishment, your worst cases still only get 2xAA.
Like I said above, its too slow for new games and has inferior IQ compared to the combined modes, which work fine in older games. So it doesnt really fit anywhere as having a practical use.
If you have a fast graphics card or even multiple cards, what is the harm in running OGSS via downscaling and FXAA? Together the result is quite appealing I think. Just take Max Payne as an example. MSAA is bad and very very costly. 3840x2160+FXAA gives similar performance and much better IQ. For older games I would not use it at all. There, SGSSAA is the best choice. Only in titles where no AA is possible does it really make sense.
Nowadays cards are so fast and "AA" methods so cheap (FXAA etc.), that it's often not a problem to go to 4K resolutions.