Bethesda's tease answered: The Evil Within

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Regs

Lifer
Aug 9, 2002
16,665
21
81
It's not being made by Bethesda, they're just publishing it. The game's being made by Shinji Mikami's new studio, Tango Gameworks.


Yes, but in this business, the publisher tells the developer what they want as a product. License, title, marketing, and sales all belong to the publisher. The developer is suppose to bring the publishers idea to life. Or it could be the opposite. A developer brings an idea to a publisher and they choose if they want to invest money into your idea. In either case, they have an extreme amount of influence of what comes out of their studios.

The game looks kind of freaky. I am amazed how gory it is. Though when I was younger, graphics were not this crazy.

The new silent hill for 2016 looks pretty crazy too, however for them to announce the game so early in development is risky. So many things could go wrong until then including a complete overhaul.
 
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Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
New TGS trailer:

https://www.youtube.com/watch?v=VBp9zBiMSRQ

Wolfenstein: The New Order was made by Ex-Starbreeze employees, the ones who made the Riddick games and The Darkness which were fairly good games.

The Evil Within developers are new so I wouldn't bank on anything yet, well at least they have Shinji Mikami who created the Resident Evil series for them so that's a positive.

You're right, that was bad logic on my part.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
No, it's third-person. There's a gameplay video I linked earlier in the thread that should give you a decent idea of how it plays.
Oh. Not my cup of tea then.

Really don't understand third person for survival horror any more than for shooters. Why would I worry about what might be sneaking up behind me when I can see behind me?
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Oh. Not my cup of tea then.

You're dismissing the entire game just because it's third-person instead of first?

Really don't understand third person for survival horror any more than for shooters.

A third-person camera view gives you a better, more personal connection to the characte; being able to see their body movements, their emotions, the way they react to different stimuli, etc, etc. IMO it's generally better for more narrative/story-driven games.

Why would I worry about what might be sneaking up behind me when I can see behind me?

Does being able to see 2, maybe 3 feet behind you (or whatever the camera distance is) really that much of a difference? I still get the impression that you haven't watched any of those videos linked above. There are multiple sections where the player is running away from an enemy, and unless the enemy is directly behind you (as in: touching you), you definitely can't see anything.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I don't even know how you'd make a game like this in first person. Part of the idea is to be able to see your surroundings to make the correct movements. It was really great in TLOU.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
You're dismissing the entire game just because it's third-person instead of first?

A third-person camera view gives you a better, more personal connection to the characte; being able to see their body movements, their emotions, the way they react to different stimuli, etc, etc. IMO it's generally better for more narrative/story-driven games.

Does being able to see 2, maybe 3 feet behind you (or whatever the camera distance is) really that much of a difference? I still get the impression that you haven't watched any of those videos linked above. There are multiple sections where the player is running away from an enemy, and unless the enemy is directly behind you (as in: touching you), you definitely can't see anything.
I see it just the opposite. In first person it's essentially me, and I'm always interested in what happens to me. (Especially if it involves making holes in my body where my essential juices leak out.) In third person it's someone else, someone I don't know and don't particularly care about. Not my responsibility to keep this stranger from getting ripped into confetti. I simply have zero connection to the character, and no interest in literally watching her/his back for several hours. It's funny because in shooters I do feel that attachment to NPCs and I'll get my character shredded trying to save an NPC, but if my character is in third person I feel zero attachment to anyone as I'm not even there, just watching characters who aren't real going through scenarios that aren't real.

My worst experience in third person was back when they sold demos on CD for $4. I bought something like Silent Hill or Resident Evil. In the demo I'm going down these narrow stairs when a hidden door opens behind me and a very large monster steps out behind me, blocking the entire staircase. This creature proceeds to rip me into little scraps while I cannot see my character and in fact, can't even tell what direction I'm facing. Camera was behind me looking over my shoulder, but all I can see is the back of the creature that's killing me. I can't even run because when it stepped out I attempted to turn to fight and now I don't know which way I'm facing, meaning I can neither fight nor run.

Bottom line, I've learned that if a game is third person I'm not going to enjoy it, period. I'm not saying that others can't enjoy them, just that it's not my cup of tea and if that's my only choice I'll skip the game even if it otherwise seems ideal for me.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I see it just the opposite. In first person it's essentially me, and I'm always interested in what happens to me. (Especially if it involves making holes in my body where my essential juices leak out.) In third person it's someone else, someone I don't know and don't particularly care about. Not my responsibility to keep this stranger from getting ripped into confetti. I simply have zero connection to the character, and no interest in literally watching her/his back for several hours. It's funny because in shooters I do feel that attachment to NPCs and I'll get my character shredded trying to save an NPC, but if my character is in third person I feel zero attachment to anyone as I'm not even there, just watching characters who aren't real going through scenarios that aren't real.

My worst experience in third person was back when they sold demos on CD for $4. I bought something like Silent Hill or Resident Evil. In the demo I'm going down these narrow stairs when a hidden door opens behind me and a very large monster steps out behind me, blocking the entire staircase. This creature proceeds to rip me into little scraps while I cannot see my character and in fact, can't even tell what direction I'm facing. Camera was behind me looking over my shoulder, but all I can see is the back of the creature that's killing me. I can't even run because when it stepped out I attempted to turn to fight and now I don't know which way I'm facing, meaning I can neither fight nor run.

Bottom line, I've learned that if a game is third person I'm not going to enjoy it, period. I'm not saying that others can't enjoy them, just that it's not my cup of tea and if that's my only choice I'll skip the game even if it otherwise seems ideal for me.

I hear you there. Third person games tend to have horrible cameras.
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81
This game looks pretty awesome. Reminds me of the early Resident Evils and Fallout 3 and definitely Nocturne. No one's played it yet?
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
This game looks awful to me. Like something that should have came out maybe 10 years ago but with a fresh coat of paint on it. Also they royally screwed up something with the engine. The game does not look that great yet it runs like crap, it's literally one of the worst optimized games to come out in a long time.
 

siriq

Junior Member
Oct 18, 2014
15
0
16
Well, it is not truly optimized because the engine came from open gl to dx 11. they had not enough time to finish it. Future engine will support dx 12. So we can hope for a much better engine. i like the visual thing in the game. You know, everybody likes different things.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I see it just the opposite. In first person it's essentially me, and I'm always interested in what happens to me.


I feel exactly the same way. When it comes to truly getting lost in a game, especially one that is driven by environment and story, first-person view is by far my favorite mechanic.

Third-person pushes you out of the scene, and keeps you from actually getting close to anything.

For instance, a game like Outlast. Running to a locker just in the nick of time....standing in the dark staring out those little slits as that hideous things walks into the room.

Right now I'm playing Alien: Isolation. Sneaking down a hall and slipping underneath a table just in time to watch those big freaky alien legs stomp by.

None of that is possible in third-person. It sucks you out of the story, where you're watching somebody instead of actually BEING that person.

I'm not saying everybody else should feel that way or is going to feel the same way I do when playing 3rd person, but that's just how it affects me.

There's still a lot of 3rd person games I've really enjoyed (Mass Effect, Castlevania, Just Cause2, Alan Wake, etc.etc..), but for game types like this, I really don't like it.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
I've put about 20 hours into it so far. 10 hours on the game timer, so a lot of reloading. Kinda feels like you're in Edge of Tomorrow at times. Ammo and health are so scarce, if you miss a shot, take damage from some weak sauce bad guy, or just do something less than ideal, reload until you get it right.

Still having a blast though. The game is pure awesome once you change the commands to enable 60 fps, and install Flawless Widescreen to remove the tint/filter they put on, and enable fullscreen and FOV fix.

Very immersive on a plasma in a completely dark room. Looks great to me. Love the artistic style. As usual id games need a lot of CPU horsepower for high fps.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
I don't even know how you'd make a game like this in first person. Part of the idea is to be able to see your surroundings to make the correct movements.
Well there is this thing called "mouselook" which has been on most FPS games since the mid 1990's. :D Seriously though, I thought most "survival horror" games were naturally FPS (Penumbra, Asylum, Amnesia, Outlast, etc). :confused:

I feel exactly the same way. When it comes to truly getting lost in a game, especially one that is driven by environment and story, first-person view is by far my favorite mechanic. Third-person pushes you out of the scene, and keeps you from actually getting close to anything.
Same here. 1st person = "you are the character" immersion. 3rd-person = "puppet on a string" disconnect.
 

sze5003

Lifer
Aug 18, 2012
14,300
673
126
I'm playing it on the ps4 and I'm enjoying it so far. Game is tough. I can't get past the chainsaw guy in chapter 3. Took me forever to scavenge stuff. The check point saves is all you have. So if you find an item after the first or second checkpoint any time you die it seems you still have to go and find that item again..for example the crossbow. The guy moves slowly to a lot of times which makes it harder.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Seems like the old Resident Evil's where tank-like controls and bad save system make the game artificially suspenseful.
 

sze5003

Lifer
Aug 18, 2012
14,300
673
126
Seems like the old Resident Evil's where tank-like controls and bad save system make the game artificially suspenseful.

The controls aren't bad the character just moves slow. Camera angles are alright and turning up sensitivity for both camera and aiming helps quite a bit.

It seems they didn't want you running and gunning through it which makes sense. Enemies are tough too because if you don't sneak correctly they can turn around right away while you are so close to a sneak kill. This game has a ton of tension.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
But if all the tension is generated simply because your character moves slower than the enemies, how is it really all that great?
 

sze5003

Lifer
Aug 18, 2012
14,300
673
126
But if all the tension is generated simply because your character moves slower than the enemies, how is it really all that great?

Oh that's not what I meant, I should have mentioned the environment itself creates tension, the darkness, noises, difficulty of the enemies, traps, puzzles, little ammo. The character moving slowly and having to stop when he gets tired just adds to it all.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
Once you upgrade your stamina a couple levels, you can outrun and out maneuver the standard enemies pretty easily. Haven't had any trouble with controls. It was a lot easier with the 360 controller for movement and actions, but around chapter 4 it switched from mostly stealth to a lot of shooting. Had to go m/kb to get the headshots needed in this game. Still easy to control and wasd isn't my primary choice either.