I run a Minecraft server off a dedicated homebuild machine. For those who do not know what Minecraft is, it is a PC video game with infinite modifiable maps made of blocks. These maps are currently stored in "chunks" of 16x16x128 blocks, which end up being individual 4KB files.
An update to the game will fix this horrible filesize inefficiency (think about what near constant read/writes of 5GB of 4KB files would do to your typical SSD), bringing the file size for each chunk up to 4MB.
While the files were stored in 4KB chunks, I attempted to stored the map files for the two servers I run on an SSD, a Vertex 1 60GB. Needless to say, I had about 6500 of the 10000 read/write cycles already used up after a period of just two months of using the drive in this manner. I figured this was because the drive had to erase an entire page to write a 4KB file once the drive was more than... 5% full? Not sure exactly. Depends on the page size, and I'm not sure what it is on the Vertex 60GB. Somewhere between 512KB and 2MB though, from what I have read.
At any rate, the new 4MB/chunk map file format should greatly extend the life of any SSD, to the point where it would be practical to purchase one for using in the server.
I run Server 2008 (non-R2), so I do not have TRIM support. I cannot afford R2 ($500+), so I would like to know what the best SSD is to use when TRIM support is not available, and when the drive is expected to have heavy read/write activity.
I was thinking the OCZ Vertex 2, as an AnandTech review shows it losing very little of its performance after being "used", but recent reviews on Newegg seem to imply that OCZ is suddenly using inferior, lower-speed NAND for those drives, which makes me nervous to rely on them. Are there any other reasonably-priced drives that are still decently fast without TRIM support? Or should I go with the Vertex 2 despite the reviews?
For an idea of the level of activity, I wrote 11TB of 4KB data to the 60GB drive I had in 2 months.
An update to the game will fix this horrible filesize inefficiency (think about what near constant read/writes of 5GB of 4KB files would do to your typical SSD), bringing the file size for each chunk up to 4MB.
While the files were stored in 4KB chunks, I attempted to stored the map files for the two servers I run on an SSD, a Vertex 1 60GB. Needless to say, I had about 6500 of the 10000 read/write cycles already used up after a period of just two months of using the drive in this manner. I figured this was because the drive had to erase an entire page to write a 4KB file once the drive was more than... 5% full? Not sure exactly. Depends on the page size, and I'm not sure what it is on the Vertex 60GB. Somewhere between 512KB and 2MB though, from what I have read.
At any rate, the new 4MB/chunk map file format should greatly extend the life of any SSD, to the point where it would be practical to purchase one for using in the server.
I run Server 2008 (non-R2), so I do not have TRIM support. I cannot afford R2 ($500+), so I would like to know what the best SSD is to use when TRIM support is not available, and when the drive is expected to have heavy read/write activity.
I was thinking the OCZ Vertex 2, as an AnandTech review shows it losing very little of its performance after being "used", but recent reviews on Newegg seem to imply that OCZ is suddenly using inferior, lower-speed NAND for those drives, which makes me nervous to rely on them. Are there any other reasonably-priced drives that are still decently fast without TRIM support? Or should I go with the Vertex 2 despite the reviews?
For an idea of the level of activity, I wrote 11TB of 4KB data to the 60GB drive I had in 2 months.