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Originally posted by: skace
It's easier to make fighting games look very good, limited sets, limited number of models, limited events that can happen. Or well, I shouldn't say it is easier, but much more feasable.
I think his assumption is plausible, at least from an artwork and probably graphics engine perspective. Its pretty easy to squeeze every last drop out of a game engine too when you know its only going to be used in one situation (to render a boxing ring). I mean, its not like the engine has to be good at rendering all kinds of different envirnoments.
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