Just curious what everybody thinks.
Please don't base it on the MODELS -- each texture can be changed and modified for any game. Thus I've heard a lot about Doom3 having 'plasticy' models -- this is based on the texture they use, not the ENGINE.
I'm talking about particle effects, physics, perspective, lighting, shadowing, etc.
I will throw my vote in for the Doom3 engine, because while it wasn't as pretty as the Source engine, nor were the physics as good (hell -- Source used a 3rd party physics engine anyway -- Havok), the lighting and shadowing are amazing. Source is great though, because it doesn't take a beast of a machine to run, and it scales up and down very, very well.
What do you think?
Please don't base it on the MODELS -- each texture can be changed and modified for any game. Thus I've heard a lot about Doom3 having 'plasticy' models -- this is based on the texture they use, not the ENGINE.
I'm talking about particle effects, physics, perspective, lighting, shadowing, etc.
I will throw my vote in for the Doom3 engine, because while it wasn't as pretty as the Source engine, nor were the physics as good (hell -- Source used a 3rd party physics engine anyway -- Havok), the lighting and shadowing are amazing. Source is great though, because it doesn't take a beast of a machine to run, and it scales up and down very, very well.
What do you think?
