- Mar 18, 2007
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I don't know about the gears game but both forza titles have or had horrendous performance issues on a lot of different hardware.It's between Gears of War 4, Forza Horizon 3, and Forza 7. All three are native DX12 games that perform very well and use most of the features of DX12, excluding SM6.0 which no game supports yet.
All these titles still uses FL11_x, not FL12_x, hence they are still not native.It's between Gears of War 4, Forza Horizon 3, and Forza 7. All three are native DX12 games that perform very well and use most of the features of DX12, excluding SM6.0 which no game supports yet.
There was a huge performance patch for Forza Horizon 3, which made all the issues gone. I have recently tested both Forza games and haven't encountered any issues, the games are perfectly playable even on low-end systems.I don't know about the gears game but both forza titles have or had horrendous performance issues on a lot of different hardware.
I don't know about the gears game but both forza titles have or had horrendous performance issues on a lot of different hardware.
All these titles still uses FL11_x, not FL12_x, hence they are still not native.
Hmm, so how is possible that these games are running on Kepler based cards? Those cards are still supporting FL11_0 only, so according to that article you've linked, it shouldn't run on them at all.
Nope, Kepler has NOT this resource binding T2 capability at all, It doesn't have it on HW level.*Edit* I saw that Kepler was running these games before NVidia introduced that driver, so that means that these GPUs already had those resource binding capabilities. The driver just made it official I guess.
Nope, Kepler has NOT this resource binding T2 capability at all, It doesn't have it on HW level.
Well... I think we will need @Alessio1989 or @zlatan to bring some light to this, because You can't get more SRVs and UAVs HW resources from nothing...The new 384.76 drivers came out this year, so obviously Kepler was running the game before the new drivers became available, and the GPU obviously has hardware support for RBT2.
I haven't seen any proof or evidence that NVidia is emulating this feature. And considering how well these games perform on NVidia hardware, I'm likely to bet against the notion that the RBT is being emulated...
There is no DX12 game that has truly taken full advantage of DX12 and is running naively on it.
In terms of performance BF1 under DX12 seems to be running really well, though its the same for DX11 for that game as well.
The Vulkan API has had fewer games, but they've been way more impressive in terms of performance and taking better advantage of Vulkan.
BF1 under DX12 is faster than DX11 on AMD cards, Nvidia performance stays the same, it used to lose, but consequent patches have improved that a bit. Anyways Nvidia loses badly to AMD in this title, AMD's DX12 crushes Nvidia's DX11 and DX12 performance.Apparently you missed the entire discussion between myself and Krteq. Gears of War 4, Forza 6, Forza H3 and Forza 7 all use DX12 resource binding tier 2, something which is only available with FL12_0 hardware. This means those games are indeed native DX12 titles, as Fermi hardware cannot run them.
This must be a joke, because BF1 has amongst the worst DX12 implementations out there, as it runs poorly in DX12 mode on both AMD and NVidia hardware.
This is disputable. The most impressive DX12 game from a tech standpoint is probably Gears of War 4, and the performance is very impressive in that game. Also, DX12 supports multi GPU, something which Vulkan does not currently support.
Also the asynchronous compute implementation seems to be much better on DX12 than Vulkan. With Vulkan, there are issues with its implementation on NVidia hardware.
BF1 under DX12 is faster than DX11 on AMD cards, Nvidia performance stays the same, it used to lose, but consequent patches have improved that a bit. Anyways Nvidia loses badly to AMD in this title, AMD's DX12 crushes Nvidia's DX11 and DX12 performance.
BF1 it actually a very good game in terms of performance, even a GTX 1050ti can run it at 60fps on max details at 1080p.
They work after Fermi received it's DX12 driver.Gears 4, Forza H3 and Forza 7 will not work on Fermi class cards
Nope, try playing BF1 multiplayer with DX12, stutters pauses and fps drops on any GPU.BF1 under DX12 is faster than DX11 on AMD cards
They work after Fermi received it's DX12 driver.
https://www.techpowerup.com/forums/...fermi-architecture.234835/page-2#post-3687357
Nope, try playing BF1 multiplayer with DX12, stutters pauses and fps drops on any GPU.
http://gamegpu.com/action-/-fps-/-tps/battlefield-1-vo-imya-tsarya-test-gpu-cpu
http://www.pcgameshardware.de/Battl...attlefield-1-Technik-Test-Benchmarks-1210394/
https://www.techspot.com/review/1267-battlefield-1-benchmarks/page5.html
https://www.hardocp.com/article/2016/10/24/battlefield_1_video_card_dx12_performance_preview/5
https://www.computerbase.de/2016-10...ramm-battlefield-1-auf-dem-i7-6700k-1920-1080
Why are you comparing apples and oranges? Why not compare the RX 580 to the 1070 just because of the inflated prices of the RX 400/500 series? RX 64 beats GTX 1080 in DX12, RX 56 beats the GTX 1070 in DX12, RX 580 beats the GTX 1060 6GB in DX12, etc... And it even wins handily, usually 10fps faster on the newest version of BF1 and latest drivers!Show me the evidence for this statement. According to Hardware.fr, NVidia is faster in BF1 than AMD in both DX11 and DX12, the latter is GTX 1080 Ti only.
But AMD picks up a grand total of 3 FPS with DX12 over DX11, and still loses handily to the GTX 1080 Ti in either DX11 or DX12. With DX12, it draws even with the reference GTX 1080 when using DX11.
So much for "crushes."
I never said it wasn't. BF series is one of the most optimized DX11.1 games around. But for DX12, it's a poor example.
They work after Fermi received it's DX12 driver.