Red Hawk
Diamond Member
- Jan 1, 2011
- 3,266
- 169
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ME3 was a huge step back in terms of quality of story telling. Not so much the greater plot, but the dialog and side stuff like codex entries and data logs were really poorly written. Bad prose and they even used today's slang and idioms in the writing. I highly doubt people hundreds of years in the future are still going to be saying "Just sayin'" or "Not gonna lie." It instantly broke immersion and made me think of the 20-something year old that was tasked with churning out dialog.
ME 1 and 2 are great. Another good one is Banner Saga for story. You actually have an impact on your clan, people lived and died by your decisions, that gave the game a lot of weight for each decision made.
Divinity is fun, but its not one to play for story. I think people are just listing fun RPGs now. It's supposed to be about the story.
What are they supposed to do, exactly? Make up their own idioms that players won't get because they're not living in 2186? Realistically speaking, they shouldn't even be using all the same grammar structure and should have different words entirely. But the game isn't about strict realism, it's about entertaining, having sympathetic characters, and telling a good story. Casual language like that makes characters feel a bit more human, and not stilted and pretentious. It seems like a petty reason to say that Mass Effect 3 was a "huge step back" from ME1 and ME2.
ME3 was light on technical codex entries because, well, ME1 and ME2 had already filled out a lot of the technical side of the codex. What was interesting about ME3's codex was how it had summaries of how each battle when, from a strategic perspective.
