Arkham city optimized? Lol. I'm guessing the people that said that didn't play the DX11 version when it was released.
Hmm, I didn't know that. I always assumed the RAM doubled. Though UE3 does have known stuttering issues which seem to be unrelated to system capabilities.
Now that I do some more testing, I have to agree.
There is some weird kind of framerate cap in place whree the game wont go above 62-63 fps regardless of the detail settings.
I wonder if it was the significant increase in particle effects? I remember that my 8800GTX had some bad problems with some effects. For example, if I stood in Hellfire Peninsula when the fire erupted from the ground, I would watch my framerate drop 30-50%. However, I'm not sure if that was the video card (I don't think it ever worked right), poor drivers (I used Vista... that says a lot), or poor tweaking on Blizzard's part.
I'd probably be more willing to blame the video card over Blizzard for that.
Worst - Prototype. Completely unplayable.
As best or worst? I was looking into buying that game.
World of Tank is the only game I've really installed any time recently and thought "WTF? Why is this so slow?"
another bad port was The Last Remnant. awesome game but Square left the X/triangle/square/shit on the screen as indicators for actions.
and don't forget Oblivion