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Besiege

I thought about it...but haven't pulled the trigger. I am not sure how to value a game like that.

Maybe if it was more of a real game other then angry birds. Would be cool to have a RTS with that kind of capability to build castles and defend/attack them.
 
I love building games, and this might one day be really good, but right now it looks like an unfinished tech demo.

There is only one campaign, that teaches how to do things, like 'destroy a wall' and then destroy something behind it, but you can win by simply throwing whatever you have it, be destroyed yet still win the 'map'.

If/when larger campaigns are added, and if they make it challenging instead of instant-win, I'll look it at again.
 
The game is awesome. Only game I have played the past 2 weeks since I got it. Have made a reliable catapult that launches bombs 3/4 across the sandbox map. Now working on making it a multi-launcher or better yet a loading mechanism!
 
It is definitely fun. I played for an hour or so. I'm going to hold off until they get closer to a final build.
 
I love building games, and this might one day be really good, but right now it looks like an unfinished tech demo.

There is only one campaign, that teaches how to do things, like 'destroy a wall' and then destroy something behind it, but you can win by simply throwing whatever you have it, be destroyed yet still win the 'map'.

If/when larger campaigns are added, and if they make it challenging instead of instant-win, I'll look it at again.
But it still has great content.
http://cheezburger.com/382981?ref=whatspopular

:awe:
 
Bought and played this last night, worth the risk at only £5, I wish more indie games were hitting this much more reasonable price point to be honest.

What I got was one of the funniest experiences I've had in ages, they've really nailed it, there's no odd arbitrary conditions or limitations, you just build whatever the hell you like and unleash it on the world often with hilarious consequences.

The only downside for some people is that you need to be creative and inventive which doesn't come easily to some people, you might get bored if you're one of these people.

I had a friend stream my game for about the first 6-7 levels and then we switched and I streamed him and we both had really unique and interesting solutions and evolution of our own vehicles (for lack of a better word)

I really like the style of the game too, I think they've really nailed it, would recommend even as early access.
 
I mentioned it a few weeks ago and my GF ended up picking it up for me for V-day, so far its a very interesting game, good mechanics, interesting idea, good levels, etc. It has a bit of a learning curve to it, i'd recommend just dicking around building all sorts of crap for a few hours to learn the basics, if you get more advanced the game will certainly let you attempt any number of crazy ideas, set custom key binds, etc.

Overall for $7 i'd say it's well worth it.
 
broke down and bought it. holy crap are the camera controls awkward!!

constantly have to reset the camera. Needs a major tutorial...I can;t figure out how to make a device that can steer properly I can make go left and right, but the left arrow makes it go right and the right arrow makes it go left.

tried rotating many different ways and nothing seems to help with the steering block. the steering pivot just makes the wheels go in circle, nothing to stop them. i can;t figure out what half the blocks do...


edit: just watched some videos and there's apparently ways to edit the behavior of blocks...yeah, definitely need a tutorial...
 
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