Originally posted by: bay
I have come out of my shell to reply. I usually just observer here but never post. But newegg just posted this monitor for 659 which seems like a decent price....just lettin you guys know
linkage
Originally posted by: agent2099
1. You mentioned no ghosting. Did you play any older games like Counterstrike or TFC?
Oh btw I guess I have another question and that is what made you pick the viewsonic over the much cheaper benq fp937s?
Originally posted by: lukosdabba
II just purchased a BenQ FP937S and I?m a little skeptical. Unreal 2004 there is no ghosting but while strafing and looking at small objects like ammo, especially the bio canisters they get blurry. But besides that it looks really good. I also seam to have problems with the lighting in games. Example Counter Strike 1.6 I found that the dark areas are too dark to see and if you crank up the contrast and brightness so you are able to see a little better but in the bright areas are almost unbearable because your almost white (your arm). This seams to be the only problems I?ve found in gaming but ghosting doesn?t seam to be a problem.
?What's odd is I notice a little trailing when I move windows around quickly in Windows (again, it's mainly with a white background).? NordicNINE
I notice the same thing but it also the side of the window will break (the blue side of a window) and drag behind. Not too much of a deal. Going from analog to digital made a big difference for quality but the drag is still there.
My big problem and pretty much only problem with the monitor is the brightness in games (i.e. Counter Strike but not so much an issue with Unreal 2004) Having to turn the contrast and brightness up in games and then back down in windows is annoying. Also little bit of blurring while strafing and looking at items (i.e. Unreal 2004) but not much of a problem.
Anyone who knows how to fix these problems or don?t notice this with their monitor please reply. I?m running at native resolution and 75 hertz.
Originally posted by: PrayForDeath
lukosdabba, try playing UT2K4 on 60Htz refresh rate, this is the recommended refresh rate for all LCDs (unless your manual says otherwise, look for the recommended refresh rate in your manual), I found 60Hz better for the eyes, and it might solve your blurring problem in Unreal.
Do 16bit colors on LCD look like 16bit on a CRT? If yes, then isn't it too low? 32bit is the standard in CRTs and I find 16bit lacking on my CRT.
Originally posted by: Vallybally
I believe 16-bit is 256,000 colors whereas '18-bit' is 16.2 million colors via 'dithering'.
I never knew 60hz could be the best refresh rates for most LCDs. I always assumed just like CRTs, the higher the better for your eyes.
Originally posted by: PrayForDeath
lukosdabba, try playing UT2K4 on 60Htz refresh rate, this is the recommended refresh rate for all LCDs (unless your manual says otherwise, look for the recommended refresh rate in your manual), I found 60Hz better for the eyes, and it might solve your blurring problem in Unreal.
Do 16bit colors on LCD look like 16bit on a CRT? If yes, then isn't it too low? 32bit is the standard in CRTs and I find 16bit lacking on my CRT.