I am talking about there were plenty of situations where $30-50 spent above 960 - the price of a single AAA game - netted huge performance benefits and more VRAM. Considering most budget gamers use their cards for 2-3 years, there was no great reason to buy a 960 2GB for most of them. It was slow and overpriced.
$50 for a $200 product is a significant increase, sure, I agree that you can at times get a lot more for this extra,
yes, the Tahiti cards had 3GB, but the 960 was also competing with the 285, later rebranded as 380 2GB, replaced the 2GB 760 and so on.
again, the video I posted from the launch period is clear indication that the 960 had adequate performance for its price range.
you can also read all the 960 reviews, the reception was not amazing, it was no 970, but far from to negative,
I do think the lower size and power characteristics from a true, newer midrange/low end card is a positive compared to something like a 280x, a older high end card,
Nvidia had less problems and game optimized drivers available sooner for the biggest titles this year I think, like Fallout 4, Witcher 3 and so on, we can hate on GameWorks all we want, but the end result is that it delivered a clear advantage for the Maxwell cards this year.
if you check specifically benchmarks at launch from the biggest titles this year the 960 is holding well, in some games ahead of the 280x, which was on average clearly more expensive than the 960 when launched, the 960 was clearly targeting the 280 and 285 at best.