Benching the MX440 PCI, the 9100 PCI, & the FX 5200 PCI - Updated w/new drivers and OC'ed results

Mloot

Diamond Member
Aug 24, 2002
3,038
25
91
EDITED 6-6-03: A few people asked for results using the 3.4 Catalyst and 44.03 Detonator drivers. I ran the tests using these, and included my findings from overclocking the 9100 and 5200 PCI (the MX 440 PCI has been sold, so no results for that card). The results are beneath the conclusion of the original post below.

link to photos of cards

Today we have another PCI video card comparison. Today?s benchmarks were done on an MX 440 PCI, a Radeon 9100 PCI, and a FX 5200 PCI. All the cards come equipped with 128mb DDR memory, and all are hardwired for different versions of Direct X. The first player is the Inno3D MX440 PCI, one of the best DX7 PCI video cards available. Visiontek?s Xtasy 9100 PCI is the new PCI card outfitted for DX8.1, and finally, the PNY FX 5200 PCI is the first mainstream DX9 PCI video card. For a baseline comparison, all the benchmarks that would support it were also run on Intel?s 845G ?Extreme Graphics? integrated video.

On a side note, much of my benchmarking is limited by resolution factors. I currently have only a 15? CRT, so 1024x768 is the maximum resolution I can run. In some of the tests, the three video cards showed similar performance and the results would probably only begin to differentiate themselves at higher resolutions, where the tests would depend more on the video cards? abilities and less on the processor speed. However, I would propose that most people who buy a PCI video card for gaming will probably not be playing graphically intensive games above 1024x768x32, since these cards are already slower (because of the restrictive PCI bus) than their ?budget?-oriented AGP counterparts.

The benches were done using the latest drivers for each card, being the Catalyst 3.2 drivers for the 9100 PCI and the 43.45 Detonators for the 440 and FX 5200 PCI. Here is a list of the benchmarks used today:
3DMark2001SE
3DMark2003
Codecreatures
Dungeon Siege benchmark utility
DroneZ OpenGL benchmark
Comanche 4 Demo benchmark utility
Unreal Tournament 2003 Demo benchmark utility

System specifications:
Dell 4500S
2.4 P4 (400)
768mb pc2100
WinXP Home edition

Video cards tested:
Intel 845G integrated video ?Extreme Graphics?, 64mb of system memory
Inno3D MX 440 PCI 128mb DDR with VGA & TV/out (s-video) - 270/200(400) ? 5ns
PNY FX 5200 PCI 128mb with Dual-VGA & TV/out (s-video) ? 250/150(300) ? 6ns
Visiontek Xtasy 9100 PCI 128mb DDR with VGA, DVI-D & no TV/out ? 250/250(500) ? 4ns




3D Mark 2001 SE:

3DMark Score 1255
3DMark Score 4272
3DMark Score 4909
3DMark Score 7426

Game 1 - Car Chase - Low Detail 22.0 fps
Game 1 - Car Chase - Low Detail 106.6 fps
Game 1 - Car Chase - Low Detail 88.8 fps
Game 1 - Car Chase - Low Detail 110.7 fps

Game 1 - Car Chase - High Detail 10.1 fps
Game 1 - Car Chase - High Detail 41.5 fps
Game 1 - Car Chase - High Detail 40.2 fps
Game 1 - Car Chase - High Detail 48.6 fps

Game 2 - Dragothic - Low Detail 22.3 fps
Game 2 - Dragothic - Low Detail 55.3 fps
Game 2 - Dragothic - Low Detail 60.3 fps
Game 2 - Dragothic - Low Detail 108.4 fps

Game 2 - Dragothic - High Detail 10.7 fps
Game 2 - Dragothic - High Detail 17.9 fps
Game 2 - Dragothic - High Detail 27.3 fps
Game 2 - Dragothic - High Detail 62.6 fps

Game 3 - Lobby - Low Detail 22.0 fps
Game 3 - Lobby - Low Detail 80.6 fps
Game 3 - Lobby - Low Detail 87.2 fps
Game 3 - Lobby - Low Detail 115.9 fps

Game 3 - Lobby - High Detail 8.8 fps
Game 3 - Lobby - High Detail 33.0 fps
Game 3 - Lobby - High Detail 38.3 fps
Game 3 - Lobby - High Detail 53.4 fps

Game 4 - Nature Not supported by hardware
Game 4 - Nature Not supported by hardware
Game 4 - Nature 21.5 fps
Game 4 - Nature 39.3 fps

Fill Rate (Single-Texturing) 185.4 MTexels/s
Fill Rate (Single-Texturing) 434.5 MTexels/s
Fill Rate (Single-Texturing) 471.7 MTexels/s
Fill Rate (Single-Texturing) 746.4 MTexels/s

Fill Rate (Multi-Texturing) 341.2 MTexels/s
Fill Rate (Multi-Texturing) 804.1 MTexels/s
Fill Rate (Multi-Texturing) 718.6 MTexels/s
Fill Rate (Multi-Texturing) 1864.3 MTexels/s

High Polygon Count (1 Light) 3.7 MTriangles/s
High Polygon Count (1 Light) 20.4 MTriangles/s
High Polygon Count (1 Light) 22.3 MTriangles/s
High Polygon Count (1 Light) 22.6 MTriangles/s

High Polygon Count (8 Lights) 3.6 MTriangles/s
High Polygon Count (8 Lights) 6.5 MTriangles/s
High Polygon Count (8 Lights) 4.9 MTriangles/s
High Polygon Count (8 Lights) 8.5 MTriangles/s

Environment Bump Mapping Not supported by hardware
Environment Bump Mapping Not supported by hardware
Environment Bump Mapping 57.9 fps
Environment Bump Mapping 91.8 fps

DOT3 Bump Mapping 20.6 fps
DOT3 Bump Mapping 68.9 fps
DOT3 Bump Mapping 55.5 fps
DOT3 Bump Mapping 70.3 fps

Vertex Shader 18.9 fps
Vertex Shader 4.1 fps
Vertex Shader 40.6 fps
Vertex Shader 69.3 fps

Pixel Shader Not supported by hardware
Pixel Shader Not supported by hardware
Pixel Shader 72.2 fps
Pixel Shader 81.2 fps

Advanced Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Advanced Pixel Shader 21.5 fps
Advanced Pixel Shader 77.0 fps

Point Sprites 1.3 MSprites/s
Point Sprites 10.5 MSprites/s
Point Sprites 9.1 MSprites/s
Point Sprites 23.7 MSprites/s


Dungeon Siege benchmark utility 1024x768x32:

Average 26.04 fps
Average 72.19 fps
The FX 5200 would not run the Dungeon Siege benchmark. The screen went blank, but I could occasionally see weapons and spell effects on the screen (i.e. the flight path of an arrow or the glowing effects of a spell). I tried the 43.45, the 41.09 and the 40.72 drivers, but nothing worked. The same test ran beautifully on the MX 440 PCI with the same drivers, so I can only guess that this was a hardware issue.
Average 59.73 fps


DroneZ OpenGL benchmark at 1024x768x32:

Benchmark results
Rendered Frames: 9721

Minimum FPS: 12.35
Minimum FPS: 76.39
Minimum FPS: 85.49
Minimum FPS: 92.63

Maximum FPS: 54.46
Maximum FPS: 228.77
Maximum FPS: 349.30
Maximum FPS: 408.51


Average FPS: 23.4690
Average FPS: 113.5936
Average FPS: 137.8713
Average FPS: 156.3428


Minimum GL K-triangles: 0.88
Minimum GL K-triangles: 7.51
Minimum GL K-triangles: 13.73
Minimum GL K-triangles: 14.35

Maximum GL K-triangles: 232.27
Maximum GL K-triangles: 735.93
Maximum GL K-triangles: 832.26
Maximum GL K-triangles: 1062.56


Average GL K-triangles: 88.7187
Average GL K-triangles: 427.8348
Average GL K-triangles: 518.6028
Average GL K-triangles: 576.0433

Minimum T&L K-triangles: 0.95
Minimum T&L K-triangles: 5.38
Minimum T&L K-triangles: 9.57
Minimum T&L K-triangles: 10.25

Maximum T&L K-triangles: 441.46
Maximum T&L K-triangles: 1560.35
Maximum T&L K-triangles: 1779.33
Maximum T&L K-triangles: 2005.32

Average T&L K-triangles: 164.3632
Average T&L K-triangles: 792.3255
Average T&L K-triangles: 961.5839
Average T&L K-triangles: 1066.3693


Comanche 4 Demo benchmark utility at 800x600x32 & 1024x768x32:

Note: The demo requires hardware T&L and, therefore, the test would not run on the integrated Intel graphics.

800X600x32:

Frames per second: 31.51 avg
Frames per second: 31.30 avg
Frames per second: 33.79 avg


1024x768x32:

Frames per second: 29.98 avg
Frames per second: 26.70 avg
Frames per second: 31.56 avg


UT2K3 Demo benchmark utility at 800x600x32 & 1024x768x32:

800x600x32:

flyby: 15.98
botmatch: 11.85

flyby: 114.90
botmatch: 45.08


flyby: 105.77
botmatch: 45.42


flyby: 136.20
botmatch: 44.92



1024x768x32:

flyby: 11.40
botmatch: 8.15

flyby: 84.27
botmatch: 45.65


flyby: 76.34
botmatch: 43.83


flyby: 111.57
botmatch: 46.50




Codecreatures:

The Codecreatures benchmark runs tests at three increasing resolutions, starting at 1024x768x32. Being that this is my highest attainable resolution, I was only able to run at 1024x768. This is a DX8.1 benchmark, so only the 9100 PCI and the FX 5200 PCI could complete the test.

1024x768x32:

Average fps: 11.3

Average fps: 18.2



3D Mark 2003:

This test is mainly for DX9 video cards, although DX8.1 cards can run most of the tests. It absolutely would not run on the Intel graphics and would only run one test on the DX7-based MX 440 PCI, so I only included the 9100 and FX 5200 PCI cards. The test is run at 1024x768x32:

3DMark Score 1197
3DMark Score 1240


GT1 - Wings of Fury 63.3 fps
GT1 - Wings of Fury 65.5 fps

GT2 - Battle of Proxycon 5.4 fps
GT2 - Battle of Proxycon 9.3 fps

GT3 - Troll's Lair 5.0 fps
GT3 - Troll's Lair 8.9 fps

GT4 - Mother Nature 7.8 fps
GT4 - Mother Nature Not Supported


Feature Tests

Fill Rate (Single-Texturing) 428.4 MTexels/s
Fill Rate (Single-Texturing) 616.9 MTexels/s

Fill Rate (Multi-Texturing) 684.7 MTexels/s
Fill Rate (Multi-Texturing) 1736.8 MTexels/s

Vertex Shader 4.4 fps
Vertex Shader 8.5 fps

Pixel Shader 2.0 7.7 fps
Pixel Shader 2.0 Not Supported

Ragtroll 3.7 fps
Ragtroll 4.0 fps




In conclusion: The clear winner here today is the Visiontek 9100 PCI. It is based on the Radeon 8500 core, a tried and true product that has been polished over many driver releases since its introduction. In either OpenGL or D3D tests that are not CPU-bound, it is clearly the most powerful card of the three tested here. The FX 5200 PCI has a lot of useful features such as Dual-VGA, DX9 compliance, and TV/out. Normally, AGP versions of the FX 5200 come clocked at 250/200(400). The 5200 PCI sports 6ns DDR RAM rated at 150mhz, or effectively 300mhz. Even DDR MX 420 PCI video cards come equipped with 166(333)mhz DDR RAM. I am certain that the FX 5200 PCI?s performance will improve over time with future driver releases, but I doubt any driver release can make up the performance difference that the 9100 PCI enjoys, in part, because of its 200mhz faster memory.

If you are looking for a decent performing PCI video card for a good price, then the MX 440 PCI should meet your needs nicely. If you enjoy using the TV/out function, then either Nvidia-based card will do. If, however, you simply want the most-powerful and best performing PCI video card, then the 9100 PCI is it.


________________________________________________________________________________________________


EDIT: This is turning into a very long post, but hopefully some will find it useful. My plan is to present the results from the older drivers, followed by the results from the newer drivers, and topped off by the overclocking results. The results gained with the new drivers were a mixed bag, especially with the 3.4 Catalyst drivers for the 9100. In the real game-based benchmark, UT2K3 Demo, the 3.4's were somewhat slower than the 3.2's. On the whole, it seemed that the 5200 PCI gained more from the new drivers than did the 9100. Still, none of the improvements gained with the new drivers were anything to write home about. Unless specifically stated (i.e. 800x600x32), the benches were run at a resolution of 1024x768x32.

All the overclocked results were made with the 3.4's and 44.03's. That said, here are the highest stable overclock speeds I could obtain from the 5200 and 9100:

5200 - stock is 250/300, highest stable overclock was 310/344.
9100 - stock is 250/500, highest stable overclock was 292/526.


3DMark01SE:

3DMark Score 4909
3DMark Score 4968(44.03)
3DMark Score 5642(overclock)
3DMark Score 7426
3DMark Score 7410(3.4)
3DMark Score 7895(overclock)

Game 1 - Car Chase - Low Detail 88.8 fps
Game 1 - Car Chase - Low Detail 87.8 fps(44.03)
Game 1 - Car Chase - Low Detail 100.2 fps(oc)
Game 1 - Car Chase - Low Detail 110.7 fps
Game 1 - Car Chase - Low Detail 110.3 fps(3.4)
Game 1 - Car Chase - Low Detail 119.4 fps(oc)

Game 1 - Car Chase - High Detail 40.2 fps
Game 1 - Car Chase - High Detail 36.6 fps(44.03)
Game 1 - Car Chase - High Detail 39.7 fps(oc)
Game 1 - Car Chase - High Detail 48.6 fps
Game 1 - Car Chase - High Detail 48.3 fps(3.4)
Game 1 - Car Chase - High Detail 47.1 fps(oc)

Game 2 - Dragothic - Low Detail 60.3 fps
Game 2 - Dragothic - Low Detail 61.5 fps(44.03)
Game 2 - Dragothic - Low Detail 71.7 fps(oc)
Game 2 - Dragothic - Low Detail 108.4 fps
Game 2 - Dragothic - Low Detail 107.8 fps(3.4)
Game 2 - Dragothic - Low Detail 122.2 fps(oc)

Game 2 - Dragothic - High Detail 27.3 fps
Game 2 - Dragothic - High Detail 30.9 fps(44.03)
Game 2 - Dragothic - High Detail 36.2 fps(oc)
Game 2 - Dragothic - High Detail 62.6 fps
Game 2 - Dragothic - High Detail 62.7 fps(3.4)
Game 2 - Dragothic - High Detail 68.2 fps(oc)

Game 3 - Lobby - Low Detail 87.2 fps
Game 3 - Lobby - Low Detail 87.7 fps(44.03)
Game 3 - Lobby - Low Detail 98.5 fps(oc)
Game 3 - Lobby - Low Detail 115.9 fps
Game 3 - Lobby - Low Detail 115.6 fps(3.4)
Game 3 - Lobby - Low Detail 122.2 fps(oc)

Game 3 - Lobby - High Detail 38.3 fps
Game 3 - Lobby - High Detail 42.9 fps(44.03)
Game 3 - Lobby - High Detail 47.7 fps(oc)
Game 3 - Lobby - High Detail 53.4 fps
Game 3 - Lobby - High Detail 53.8 fps(3.4)
Game 3 - Lobby - High Detail 54.7 fps(oc)

Game 4 - Nature 21.5 fps
Game 4 - Nature 19.7 fps(44.03)
Game 4 - Nature 23.2 fps(oc)
Game 4 - Nature 39.3 fps
Game 4 - Nature 38.9 fps(3.4)
Game 4 - Nature 45.6 fps(oc)

Fill Rate (Single-Texturing) 471.7 MTexels/s
Fill Rate (Single-Texturing) 461.6 MTexels/s(44.03)
Fill Rate (Single-Texturing) 543.5 MTexels/s(oc)
Fill Rate (Single-Texturing) 746.4 MTexels/s
Fill Rate (Single-Texturing) 747.6 MTexels/s(3.4)
Fill Rate (Single-Texturing) 941.2 MTexels/s(oc)

Fill Rate (Multi-Texturing) 718.6 MTexels/s
Fill Rate (Multi-Texturing) 717.5 MTexels/s(44.03)
Fill Rate (Multi-Texturing) 878.0 MTexels/s(oc)
Fill Rate (Multi-Texturing) 1864.3 MTexels/s
Fill Rate (Multi-Texturing) 1864.7 MTexels/s(3.4)
Fill Rate (Multi-Texturing) 2170.9 MTexels/s(oc)

High Polygon Count (1 Light) 22.3 MTriangles/s
High Polygon Count (1 Light) 22.2 MTriangles/s(44.03)
High Polygon Count (1 Light) 23.9 MTriangles/s(oc)
High Polygon Count (1 Light) 22.6 MTriangles/s
High Polygon Count (1 Light) 22.4 MTriangles/s(3.4)
High Polygon Count (1 Light) 23.2 MTriangles/s(oc)

High Polygon Count (8 Lights) 4.9 MTriangles/s
U]High Polygon Count (8 Lights) 4.9 MTriangles/s(44.03)[/u]
U]High Polygon Count (8 Lights) 6.1 MTriangles/s(oc)[/u]
High Polygon Count (8 Lights) 8.5 MTriangles/s
High Polygon Count (8 Lights) 8.5 MTriangles/s(3.4)
High Polygon Count (8 Lights) 9.9 MTriangles/s(oc)

Environment Bump Mapping 57.9 fps
Environment Bump Mapping 60.8 fps(44.03)
Environment Bump Mapping 66.2 fps(oc)
Environment Bump Mapping 91.8 fps
Environment Bump Mapping 92.0 fps(3.4)
Environment Bump Mapping 113.6 fps(oc)

DOT3 Bump Mapping 55.5 fps
DOT3 Bump Mapping 58.6 fps(44.03)
DOT3 Bump Mapping 68.5 fps(oc)
DOT3 Bump Mapping 70.3 fps
DOT3 Bump Mapping 70.5 fps(3.4)
DOT3 Bump Mapping 86.7 fps(oc)

Vertex Shader 40.6 fps
Vertex Shader 42.2 fps(44.03)
Vertex Shader 51.0 fps(oc)
Vertex Shader 69.3 fps
Vertex Shader 69.1 fps(3.4)
Vertex Shader 83.5 fps(oc)

Pixel Shader 72.2 fps
Pixel Shader 73.5 fps(44.03)
Pixel Shader 86.5 fps(oc)
Pixel Shader 81.2 fps
Pixel Shader 76.0 fps(3.4)
Pixel Shader 88.5 fps(oc)

Advanced Pixel Shader 21.5 fps
Advanced Pixel Shader 23.1 fps(44.03)
Advanced Pixel Shader 27.5 fps(oc)
Advanced Pixel Shader 77.0 fps
Advanced Pixel Shader 77.2 fps(3.4)
Advanced Pixel Shader 85.6 fps(oc)

Point Sprites 9.1 MSprites/s
Point Sprites 9.1 MSprites/s(44.03)
Point Sprites 10.5 MSprites/s(oc)
Point Sprites 23.7 MSprites/s
Point Sprites 23.7 MSprites/s(3.4)
Point Sprites 25.5 MSprites/s(oc)


3DMark03:

3DMark Score 1197
3DMark Score 1225(44.03)
3DMark Score 1432(oc)
3DMark Score 1240
3DMark Score 1220(3.4)
3DMark Score 1392(oc)

GT1 - Wings of Fury 63.3 fps
GT1 - Wings of Fury 64.0 fps(44.03)
GT1 - Wings of Fury 72.2 fps(oc)
GT1 - Wings of Fury 65.5 fps
GT1 - Wings of Fury 64.1 fps(3.4)
GT1 - Wings of Fury 73.2 fps(oc)

GT2 - Battle of Proxycon 5.4 fps
GT2 - Battle of Proxycon 5.9 fps(44.03)
GT2 - Battle of Proxycon 7.0 fps(oc)
GT2 - Battle of Proxycon 9.3 fps
GT2 - Battle of Proxycon 9.2 fps(3.4)
GT2 - Battle of Proxycon 10.5 fps(oc)

GT3 - Troll's Lair 5.0 fps
GT3 - Troll's Lair 5.3 fps(44.03)
GT3 - Troll's Lair 6.3 fps(oc)
GT3 - Troll's Lair 8.9 fps
GT3 - Troll's Lair 8.8 fps(3.4)
GT3 - Troll's Lair 10.0 fps(oc)

GT4 - Mother Nature 7.8 fps
GT4 - Mother Nature 7.6 fps(44.03)
GT4 - Mother Nature 9.1 fps(oc)
GT4 - Mother Nature Not Supported(3.4 & oc)

Fill Rate (Single-Texturing) 428.4 MTexels/s
Fill Rate (Single-Texturing) 455.5 MTexels/s(44.03)
Fill Rate (Single-Texturing) 534.6 MTexels/s(oc)
Fill Rate (Single-Texturing) 616.9 MTexels/s
Fill Rate (Single-Texturing) 617.2 MTexels/s(3.4)
Fill Rate (Single-Texturing) 795.3 MTexels/s(oc)

Fill Rate (Multi-Texturing) 684.7 MTexels/s
Fill Rate (Multi-Texturing) 675.2 MTexels/s(44.03)
Fill Rate (Multi-Texturing) 835.0 MTexels/s(oc)
Fill Rate (Multi-Texturing) 1736.8 MTexels/s
Fill Rate (Multi-Texturing) 1736.1 MTexels/s(3.4)
Fill Rate (Multi-Texturing) 2040.6 MTexels/s(oc)

Vertex Shader 4.4 fps
Vertex Shader 4.2 fps(44.03)
Vertex Shader 5.3 fps(oc)
Vertex Shader 8.5 fps
Vertex Shader 8.2 fps(3.4)
Vertex Shader 8.9 fps(oc)

Pixel Shader 2.0 7.7 fps
Pixel Shader 2.0 7.7 fps(44.03)
Pixel Shader 2.0 9.6 fps(oc)
Pixel Shader 2.0 Not Supported(3.4 & oc)

Ragtroll 3.7 fps
Ragtroll 3.9 fps(44.03)
Ragtroll 4.8 fps(oc)
Ragtroll 4.0 fps
Ragtroll 3.9 fps(3.4)
Ragtroll 4.7 fps(oc)



DroneZ benchmark:


Minimum FPS: 85.49
Minimum FPS: 85.40(44.03)
Minimum FPS: 93.44(oc)
Minimum FPS: 92.63
Minimum FPS: 85.00(3.4)
Minimum FPS: 90.91(oc)

Maximum FPS: 349.30
Maximum FPS: 364.27(44.03)
Maximum FPS: 368.26(oc)
Maximum FPS: 408.51
Maximum FPS: 377.62(3.4)
Maximum FPS: 431.14(oc)

Average FPS: 137.8713
Average FPS: 138.3497(44.03)
Average FPS: 151.7281(oc)
Average FPS: 156.3428
Average FPS: 152.5939(3.4)
Average FPS: 154.1056(oc)



Codecreatures:

Average fps: 11.3
Average fps: 13.9(44.03)
Average fps: 15.9(oc)
Average fps: 18.2
Average fps: 17.8(3.4)
Average fps: 20.1(oc)



Commanche 4 Demo benchmark:

800X600x32:

Frames per second: 31.30 avg
Frames per second: 31.12 avg(44.03)
Frames per second: 33.02 avg(oc)
Frames per second: 33.79 avg
Frames per second: 33.70 avg(3.4)
Frames per second: 33.68 avg(oc)

1024x768x32:

Frames per second: 26.70 avg
Frames per second: 27.40 avg(44.03)
Frames per second: 30.04 avg(oc)
Frames per second: 31.56 avg
Frames per second: 32.40 avg(3.4)
Frames per second: 32.76 avg(oc)



UT2K3 Demo benchmark:

800x600x32

flyby: 105.77
botmatch: 45.42


flyby: 105.44
botmatch: 44.86(44.03)


flyby: 116.69
botmatch: 44.76(oc)


flyby: 136.20
botmatch: 44.92


flyby: 122.61
botmatch: 44.43(3.4)


flyby: 132.78
botmatch: 44.25(oc)



1024x768x32:

flyby: 76.34
botmatch: 43.83


flyby: 76.21
botmatch: 43.64(44.03)


flyby: 89.51
botmatch: 45.57(oc)


flyby: 111.57
botmatch: 46.50


flyby: 99.05
botmatch: 45.58(3.4)


flyby: 123.40
botmatch: 45.90(oc)





 

Mloot

Diamond Member
Aug 24, 2002
3,038
25
91
Thanks for the sentiments, but I don't know how many more of these I can do. Other than older PCI cards such as GeF2MX, MX400, MX420, or 7500 PCI, I don't think there are any I haven't tried. Except the Hercules card, but that one is so monstrous that I'll never get it into this case.
 

selfbuilt

Senior member
Feb 6, 2003
481
0
0
Great review MLoot. Interesting to see how the Visiontek 9100 beats the stuffing out of PNY's FX5200. I agree it is probably the slower memory that has crippled the FX somewhat in the test ... regardless, I doubt it will ever exceed the 9100 performance on non AA/AF tests.

I think what we have here with the FX5200 is the same problem as the GeF4 MX series, namely different manufacturers supply different speeds/type of memory. I've seen MX440s with memory bandwidth rated anywhere from 1.3 to 6.3 GB/s (and only a few dollars different in price). Check out this Link for self-serving comments on the FX by one manufacturer. I guess it's a case of letting the buyer beware again!
 

Peter

Elite Member
Oct 15, 1999
9,640
1
0
The secret as to why the NVidia part is so lowly clocked is power consumption. PCI slots have a rather low power budget - given that NVidia chips draw WAY more power than ATi's at comparable 3D performance, it's no surprise that ATi's don't need to be tuned down as far to fit the PCI slot power budget.
 

Killrose

Diamond Member
Oct 26, 1999
6,230
8
81
Great info for those poor people who opened up their computer for the first time only to find out there was no AGP slot.

Good work!
 

Pete

Diamond Member
Oct 10, 1999
4,953
0
0
Great work, Mloot! If you have the time, I'd look into getting these benches on Anand's front page, or even in an article. I'm sure it would benefit a lot of people. Even though your CPU may be a little faster than the average PCI 3D card customer, the relative numbers should hold.
 

13bells

Junior Member
Mar 7, 2001
16
0
0
Mloot, it would be difficult to buy a PCI card without your benchmarks, thanks again.

Is PNY trying to win the most dissappointing card crown from the reigning champion, Powercolor 9000 PCI?

Is this the best NVIDIA can do with PCI....again?

cheers
 

Blastman

Golden Member
Oct 21, 1999
1,758
0
76
Good review Mloot.

Nice to see what those PCI cards can do. The comment (other thread) about PCI cards needing 128MB was really informative.

Anadtech should have done a review like this.:cool:
 

Mloot

Diamond Member
Aug 24, 2002
3,038
25
91
Originally posted by: FrustratedUser
Great review. Can you underclock your rig and make a fps vs. CPU speed comparison, just like on the main site?


Meh, I've got a Dell. The only thing in here that be over, or under-clocked is the video card.

Wait, my bad, I almost forgot. I did overclock the CPU once. I swapped out my 1.7 celeron for the P4 2.4. Does that count?
:p
 

Peter

Elite Member
Oct 15, 1999
9,640
1
0
Just for the record, the power budget for a PCI card is 25 watts absolute maximum, recommended is 10 watts.

AGP 2.0 in comparison allows a total of around 40 watts.
 

Evolution8

Junior Member
Apr 25, 2003
4
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Wow, thanks a bunch for the benchies =), I was about to make a mistake by buying the PNY Geforce FX 5200. Mloot, could you tell me whered you get your 9100? I'd like to get my hands on one.
 

Mloot

Diamond Member
Aug 24, 2002
3,038
25
91
'Fraid not. It only has VGA and DVI-D. In fact, the only thing besides the card that came in the box was the driver CD. This is pretty much a no-frills gaming card for the PCI bus. It was $129.99 at CompUSA and the 5200 PCI was $119.99 there as well. You can also order the card from Tigerdirect for the same price.

I don't know if you saw the photos I linked to, but I included pics of the two cards' outputs.
 

Evolution8

Junior Member
Apr 25, 2003
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Noooooo!! =( I was really hoping for a tv-out on that card. Thanks anyway. I might wait and see if other companies decide to make any other pci versions of the 9100 with a tv-out. If not i'll go with the visiontek. ;)
 

Mloot

Diamond Member
Aug 24, 2002
3,038
25
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From what I understand, Powercolor is revamping the PCI 9000 (9200) to include more memory and is supposed to be out in about a month. Their PCI cards seem to always have TV/out. I doubt it will perform as well as the 9100, but it might be an option to consider.

This is copied from an e-mail I sent them a few weeks ago and their reply:



Dear Sir,

Yes, we do.

We are design Radeon 9200 128mb PCI card, will available end of May.


Best Rgds,
Elaine Liao
C.P. Technology Co., Ltd.
Tel:886 2 8698 3000
Fax:886 2 8698 3456
D/L :886 2 5590 3733
Cebit 2003
Hall 23, A16-07
----- Original Message -----
From: xxxxxxxxxxxxxxx
To: <sales@powercolor.com.tw>
Sent: Friday, April 04, 2003 8:04 AM
Subject: New PCI card?


> To whom it may concern:
>
> Is Powercolor working on a replacement for the 9000
PCI video card? Perhaps one with more memory or a 128-bit memory bus?
Thank you.
>
>