- Mar 10, 2006
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Well that's good. Hope Merrifield gets the same treatment.
But didn't another slide state that it's limited to 4 GB of RAM anyway? So whats the point of 64-bit then?
But didn't another slide state that it's limited to 4 GB of RAM anyway? So whats the point of 64-bit then?
And every chip should have AVX2, TSX. Oh wait...I do hope that ALL Bay-Trail CPUs are 64 bit. Seriously every single x86 should be 64x by now. 32 bit need to die, it hampered software progress for long enough already.
Speed is not most important. Developing software in dual 32&64 version is a waste. Same with resources. 32 bit is constrained by 2GB per process, (LAA is not a viable solution, since some users will not use it).And every chip should have AVX2, TSX. Oh wait...
Joke aside I wonder if anyone has benchmarks that show how much faster 64-bit is over 32-bit (except of course cases where 64-bit quantities are needed). As an example some of SPEC CPU2006 benchmarks are compiled with 32-bit as it's faster (450.soplex as per E3-1270v3 results). I guess 64-bit will be faster most of the time, but the gain probably is quite small in most cases, so having 64-bit enabled while your IMC limits you to 4 GB looks strange (note I specifically say "enabled"; as far as I know all Atom have had 64-bit, it was just fused off in most parts).
I guess 64-bit will be faster most of the time, but the gain probably is quite small in most cases, so having 64-bit enabled while your IMC limits you to 4 GB looks strange (note I specifically say "enabled"; as far as I know all Atom have had 64-bit, it was just fused off in most parts).
It did not. I mean you can to try force Skyrim to use more than that (there is option in config file for that), but once you go over three point something GB, you will be experiencing lot of crashes. This is unsolvable either - engine was created around 32 and it's limitations and there is no way around that (other than rewriting lot of Skyrim engine which will not happen obviously).If Intel are still shipping 32-bit only parts in 2013, then software developers have incentive to keep producing 32-bit software instead of focusing their efforts on 64 bit. You then end up with messes like Skyrim only supporting ~3GB of RAM on a 16GB machine. (Although I believe this did get patched later.)
Damn 16-bit to 32-bit was much faster and hassle-free comparatively.

The blame is actually on MS that cant seem to drop 32bit. Windows 8.1 still ships as both 32 and 64bit.
Becasue there is demand for this like in companies with incompetent IT-Departments. And hence I have to cope with 32-bit windows 7 and 4 GB (or 3 actually) of RAM at work.
Let me guess, 16bit programs? That one is a classic. (16bit support is removed in 64bit windows.)
You didn't have to switch to DOS x32 to run Doom or worry if you're 486SX was 16bit.Are you kidding? How old are you?![]()
