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Battlefield Series > COD Series

Rumor has it that all those kills came from collaborating accomplices. That being the case, unbalanced BF2 jets and circle strafing attack choppers are still the king of rape, spawn or otherwise(jets being fast, the entire map is like an uncap to them).

BF2 aircraft, however, don't need to be outright nerfed, they just need to be slowed down about 10-15%; there was a big discussion about landing to rearm on EA UK BF3 forums, and someone also suggested that each map also have a dedicated fighter jet that has no bombs(to help entice it to attack enemy jets instead of bombing, since it can't bomb). I like the idea of ADDING(not replacing a bomber with a fighter but ADDING a fighter) a fighter better, since technically that doesn't nerf jets' ability to do ground attack, yet it nevertheless provides balance.
 
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Rumor has it that all those kills came from collaborating accomplices. That being the case, unbalanced BF2 jets and circle strafing attack choppers are still the king of rape, spawn or otherwise(jets being fast, the entire map is like an uncap to them).

Ok i can see that, but i've spawn raped quite a bit with COD Modern warfare 2 as well. It seems like a 'feature' at this point. I Like how you can spawn on your team instead of a spawnpoint in the battlefield series.

At least with Bad Company 2, you could take out choppers fairly easily.
 
Ok i can see that, but i've spawn raped quite a bit with COD Modern warfare 2 as well. It seems like a 'feature' at this point. I Like how you can spawn on your team instead of a spawnpoint in the battlefield series.

At least with Bad Company 2, you could take out choppers fairly easily.

Spawn raping is BF is a non-issue, spawn somewhere else. And if you have nowhere else to spawn, glory be to the other team for winning through to such a condition.

The thing with BC2 is that while BC2 AA is nerfed to hell, the tanks coaxial MG can actually damage choppers, the BF2 coax cannot. Also the top mounted machine gun on tanks is much more accurate than in BF2, both of them together can hurt the chopper bad. Plus you got people tracer darting the chopper, that hurts it too. The fact that the tank and its top gun also have both tracers and optical magnification to help them see where they are shooting at long range is helpful as well. And then there's the very fact that the chopper has an altitude cap and there is (virtually) no fog of war for almost the length of the map, letting you engage it as long as you have line of sight.

But sometimes, you do get a good chopper crew that circle strafes well enough that you think, WTF, this aint BF2?!?!
 
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BF is better than the COD games for many reasons, not just what's listed here. But that's just my opinion, I enjoy logging back on to MW1 and MW2 once in a while, but these days I prefer BC2.
 
the only way those other 2 players (splitscreen) would stay in the game and go 10 - 280 is if they were working with him.
 
They both suck IMO.

COD has spawn problems and overall balance problems. But Battlefield has so many technical issues as well.
 
I really enjoyed BF2 for the little while I could play it. It was so plagued with bugs that I was finally forced to give up trying to make it work though. Still, it was the first class based shooter I played and it really hooked me to try and unlock the stuff for different classes. With patience I was able to be quite the effective sniper and help my team out without getting spotted too much. I also played medic a decent amount, though it did get boring babysitting people more than shooting.

BC2 just didn't do it for me for whatever reason. I don't know if it was the maps or what, but it just didn't feel right. I've been siding with the CoD games as of late but BF2 will always be the perfect dual example of why I left PC gaming out of stability issues, and also why I want to come back so badly from the fun I had when it worked.
 
spawn rape can happy on BC2 Conquest maps, but I view that more as a result of the team getting spawn raped doing a piss poor job of not controlling a single flag
 
spawn rape can happy on BC2 Conquest maps, but I view that more as a result of the team getting spawn raped doing a piss poor job of not controlling a single flag

Are you talking about uncap rape or spawn rape at cappable flags? BC2 maps are so linear and small that yes, it happens at cappable flags and you can't sprint away when it happens due to BC2's lack of shot deviation, there's no real chance of people missing you if you spawn in front of them. Uncap rape rarely happens because all the loser servers out there use autokick programs.
 
Spawn raping is BF is a non-issue, spawn somewhere else. And if you have nowhere else to spawn, glory be to the other team for winning through to such a condition.

The thing with BC2 is that while BC2 AA is nerfed to hell, the tanks coaxial MG can actually damage choppers, the BF2 coax cannot. Also the top mounted machine gun on tanks is much more accurate than in BF2, both of them together can hurt the chopper bad. Plus you got people tracer darting the chopper, that hurts it too. The fact that the tank and its top gun also have both tracers and optical magnification to help them see where they are shooting at long range is helpful as well. And then there's the very fact that the chopper has an altitude cap and there is (virtually) no fog of war for almost the length of the map, letting you engage it as long as you have line of sight.

But sometimes, you do get a good chopper crew that circle strafes well enough that you think, WTF, this aint BF2?!?!

The VADS rapes air, the AA gun is balanced, all mounted heavy machine guns can do damage to the choppers...

however at the end of the day all choppers in BC2 have a huge disadvantage in the fact that any decent engineer with the M136 AT4 can shoot down the chopper with that guided missile launcher more often than not, the choppers in BC2 vanilla just aren't anywhere nimble enough to effectively dodge



the only way those other 2 players (splitscreen) would stay in the game and go 10 - 280 is if they were working with him.

and they only account for a fraction of the raping team's total kills (ie 1,439 total to 47 deaths total)

yeah, this is likely staged in the sense that one team is stacked full of [eViL] players and that entire team is in general far higher ranked

Spawn raping like this CAN happen in BC2 though, particularly on Rush when the Attackers far outclass the Defenders they can overtake the MCOM base and collapse the spawns down into one or two very camp-able spots.

Granted that requires a ton of more coordination than this garbage, and once those MCOMs are dead the Attacks would have to fight through to obtain the same result on the next set.
 
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You made the assumption that Battlefield > CoD off of one video (one where for some reason one team was too stupid to quit after 2 minutes...)? Seriously?

I've played a good bit of both, they both have their strengths and weaknesses, I prefer the CoD layout though.
 
The VADS rapes air, the AA gun is balanced, all mounted heavy machine guns can do damage to the choppers...

however at the end of the day all choppers in BC2 have a huge disadvantage in the fact that any decent engineer with the M136 AT4 can shoot down the chopper with that guided missile launcher more often than not, the choppers in BC2 vanilla just aren't anywhere nimble enough to effectively dodge

I love the VADS
 
BC2 works well 1/10 times.

Rush mode is totally broken. On most maps the attacking team never gets past the first MCOM and even when it almost gets to the last one it still counts as a loss. Even if on the previous round they got further than the other team. What kind of idiotic game has both teams losing in a two round map? Even in BC1 DICE understood this and fixed it.

In Conquest, the concept of getting "locked out" doesn't even exist like in BF2, because there is an uncap for both teams on every map. So even if one team is totally dominating the other, instead of the round ending it just goes on and on as the spawnkilling reaches astronomical levels.

Add to that the total lack of teamwork on most servers due to everyone sitting back and sniping, and you have a broken game.

Let's not even mention the fact that you get the same number of points for killing a guy as you do for disabling an armed mcom. Which one do you think makes a bigger difference in a round?

Not saying COD is better, as that sucks even more.
 
In Conquest, the concept of getting "locked out" doesn't even exist like in BF2, because there is an uncap for both teams on every map. So even if one team is totally dominating the other, instead of the round ending it just goes on and on as the spawnkilling reaches astronomical levels.


OR the server misguidedly has the autokick program for uncap attacks and that artificially gives the team that got owned a chance to come back.
 
It seems there are BF fanboys who have an axe to grind with COD. I enjoyed all the COD games Ive ever played. Black Ops I skipped due to it being broken. My one experience with a BF game was pretty bad, a demo which lead me to not buy the full version. But Im not interested in going around saying how much better COD is then BF. Im hoping BF3 is a good game. Id rather have more good games to play then less.
 
COD/COD UO are the best Call of Duty games ever made. Anything past that = Arcadish crap

I don't mind go into MW2 here and there, it's entertaining...but gets boring quick. It's too easy to master these new COD games.

If COD really wants to come back hard I say remake COD UO with DX11 maps/graphics. Such a great game.

IMO there still isn't a better WW2 game out there. I hope REd Orchestra Stalingrad takes the crown.

As for Battlefield, Personally I've been a bigger fan of COD (1/UO) in particular than Battlefield. I never got into original/2/2044...and although I've been playing BC2 quite a bit lately, it's an ok game. I really can't stand the menus in Battlefield games for some reason...

I've logged MANY more hours on COD games (UO, COD2 and MW2) than Battlefield.

I hope Battlefield 3 will be a game changer.
 
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