BrightCandle
Diamond Member
- Mar 15, 2007
- 4,762
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Back in the day of the original GeForce we didn't have the cheaper and altogether worse Antialiasing techniques we do today. We had SSAA and that was it. 4x AA was relatively common back in the day and it looked lovely. Of course now we have gone through MSAA (not as good but a lot cheaper) through to FXAA (very cheap algorithm but very blurry and poor AA) and quite a few steps inbetween. Peoples expectations for AA quality have been progressively dropping over the years as the old expensive techniques got replaced with faster implementations that did a reasonable job.
For me TXAA and techniques like it that try to take away the shimmer will be the next big change in AA, because the current systems look awful in motion quite often.
For me TXAA and techniques like it that try to take away the shimmer will be the next big change in AA, because the current systems look awful in motion quite often.