Battlefield 4 Alpha benchmarks

lehtv

Elite Member
Dec 8, 2010
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So, at the highest quality on 1080p with no MSAA, a 7970 gets 46 fps. In Crysis 3, a 7970 gets 30 fps. Turning the settings down a bit, a 7970 will probably play BF4 at constant 50-60 - I think that's fine. Most gamers with relatively up to date hardware will be able to play it fine.

I don't see why you'd say a hexacore is mandatory. An i5-2500K does just as well as an FX-8320, and only a couple fps worse than an i7-2600K, and that's using a Titan
 

Stuka87

Diamond Member
Dec 10, 2010
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I find the video memory usage quite interesting. Where are all of those saying 2GB is plenty?

bf4%20vram.jpg
 

notty22

Diamond Member
Jan 1, 2010
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I find the video memory usage quite interesting. Where are all of those saying 2GB is plenty?

bf4%20vram.jpg
Usage by a 6gb or 3gb card does not mean a 2gb card stumbles.
The 770 has higher min fps than the 7970ge

edit: The 2gb gtx 690 is also a good example of no memory issues from it's decent min fps.
bf4202560204x_zps0ffc8641.jpg
 
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cmdrdredd

Lifer
Dec 12, 2001
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Personally I'm looking between the GTX 690 and GTX 780SLI cause that's about where I should fall in in terms of raw performance. I see no issue, but I am running SLI.
 

Grooveriding

Diamond Member
Dec 25, 2008
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Alpha is already more demanding than the current release BF3. Can't read Russian but hopefully they noted that the Alpha is not even fully textured which is going to affect performance a fair deal once that work is all added in, plus it is a portion of a map.

My guess is an i7 + 7970CF or 680SLI for highest settings with a steady 60fps at 1080p, i7 + 2x780/Titan to do the same at 2560x1600. It's using more CPU than BF3 does and 64 multiplayer is going to benefit from cores & threads as much and probably more than BF3 did.

I expect slowdowns with it already being more demanding than BF3 in an unfinished Alpha on a single map. In BF3 I got slowdowns during intense explosions or firefights with 680SLI, wasn't until I got the Titans that it never went below 60FPS. Probably will wind up back in the same performance situation I was in with the 680s for BF4.
 
Feb 19, 2009
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If its anything like Frostbite 2, it will dynamically use more vram if its available to preload textures, terrain and increase LoD so objects appear more detailed further out. So take the vram usage with a grain, if you have less vram it will turn that feature off, the game will run fine but wont look as good into the far distance.

Edit: all the usage of deferred MSAA shows is that devs are too damn lazy and throw in a crippling feature for minimal visual IQ gains. they could have taken the dx11 approach of doing Forward+ via compute and have functional MSAA without the performance hit for the rest of the game visuals. its sad that even today games come out with either no AA, or blurfest FXAA.. I guess at least DICE is kind enough to include "barely working" deferred MSAA. One of the most inefficient methods ever at removing aliasing, does a bad job, sucks a huge amount of performance.
 
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Udgnim

Diamond Member
Apr 16, 2008
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shrug it's an alpha

I remember BC2 beta before they released a patch that boosted performance by possibly +50% for dual cores
 

sxr7171

Diamond Member
Jun 21, 2002
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Somehow this is supposed to run on an Xbox One with 7790 Graphics and some super weak 8 core AMD CPU.

Yes I'm being sarcastic. Not about the super weak CPU part.

It's going to be fine. It's an Alpha. It will run on puny consoles and it will run on our huge powerful desktops. We will somehow survive.
 

cmdrdredd

Lifer
Dec 12, 2001
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Somehow this is supposed to run on an Xbox One with 7790 Graphics and some super weak 8 core AMD CPU.

Yes I'm being sarcastic. Not about the super weak CPU part.

It's going to be fine. It's an Alpha. It will run on puny consoles and it will run on our huge powerful desktops. We will somehow survive.

Consoles are at 720p to begin with, and I highly doubt it's on VHQ with or without MSAA applied.
 

escrow4

Diamond Member
Feb 4, 2013
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Wut?

1) It's Alpha

2) Intels hex cores have higher clocks and more cache than their mainstream counterparts

bf4%20proz.jpg

47/59 vs 57/70, just for 2 extra cores and an extra slab of cache. That is a pretty clear indicator that moar cores is a good idea, alpha or no.
 

toyota

Lifer
Apr 15, 2001
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I find the video memory usage quite interesting. Where are all of those saying 2GB is plenty?

bf4%20vram.jpg
lol not this again. the amount of vram being allocated does not mean that is how much that is "needed". just use some common sense here as you can see cards with 2gb of vram being faster than their competition with more vram even at 2560.
 

nitromullet

Diamond Member
Jan 7, 2004
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47/59 vs 57/70, just for 2 extra cores and an extra slab of cache. That is a pretty clear indicator that moar cores is a good idea, alpha or no.

Sure LGA2011 is better than LGA1155, but the whole platform is significantly more expensive. If you want to spend more, you'll definitely get more.

Comparing the i5 2500k and i7 2600k is a different story. Is the extra cost of the 2600k really worth it over the 2500k?

Too bad they didn't include Haswell (or even Ivy Bridge) in that benchmark....
 

sxr7171

Diamond Member
Jun 21, 2002
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Consoles are at 720p to begin with, and I highly doubt it's on VHQ with or without MSAA applied.

The new ones will be 1080p. Right? And of course no MSAA.

I'd like to play Crysis 3 with 8x MSAA, but it's just not in the cards for me. So I happily play it with 2x SMAA.

I'm doing okay with that limitation.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
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47/59 vs 57/70, just for 2 extra cores and an extra slab of cache. That is a pretty clear indicator that moar cores is a good idea, alpha or no.

No doubt that game is CPU intensive. But they weren't tested with the overclocks that are possible on the Sandy/Ivy CPUs which are pretty good. And the software is Alpha. Probably a lot of waste CPU usage right now. But I can't deny that it does currently look CPU bottlenecked.

And it is nice to see a game fully using 6 cores. It means multi threaded optimization has come of age. When this game hits final release I'd like to see how this plays out and maybe my next upgrade will have to be Ivy-E.

Also if mainstream games are this hungry for cores it would be time for Intel to think about increasing core counts on mainstream parts.