As someone that plays competitively, I adjust lower my settings to gain an advantage(ie. remove shadows/fog/dust/etc). However, just upgrading to a GTX 580, I can see the difference of having higher settings even in BC2. I never noticed the blood splatter caused by bullets til the upgrade and being able to crank everything to max. And so, yes it's nice to have all of the eye candy when pubbing.
Seriously, I think your whole post is silly.
Look at that 5870 go ,Jesus.
6950 I am disappoint.
Look at that 5870 go ,Jesus.
6950 I am disappoint.
My earlier post: I'm not a fanboy , but i'm also not completely blind. PC game sales peaked in 2000 and steadily declined exponentially since then. 2002 $1.4 Billion
2003 $1.22 Billion
2004 $1.08 Billion
My earlier post: I'm not a fanboy , but i'm also not completely blind. PC game sales peaked in 2000 and steadily declined exponentially since then.
2002 $1.4 Billion
2003 $1.22 Billion
2004 $1.08 Billion
I'll give you 5 guesses on 2010, and its far less than 1 billion. You can also guess the console figure if you wish.
2009 sales estimates, over 13.1$ Billion (growth of about 20% vs prior year's 11$ Billion).Despite fears about the languishing PC game industry, revenue seems to have grown a bit in 2009. According to PC Gaming Alliance's Horizons Report, revenue hit $13.1 billion in 2009, versus $11 billion in 2008.
Don't expect that growth to translate to increased shelf space for PC games, however. The report notes that digital distribution sales are way up, as are the sales of virtual items. "In 2009 we saw North America and Europe experience a rapid uptake in purchasing virtual items," PCGA president Randy Stude said. "This model is what drove growth in Asia and we think it is just starting to come to Western markets."
As expected, given the rise in digital distribution, packaged game sales have dropped for a second year, now accounting for just 20 percent of PC game revenue. It appears that PC games are going to go all digital unless we start seeing some really awesome cloth maps.
This is why Gamestop has virtually no shelf space for pc games anymore (and most retail shops are similar). This is why no publisher will sign a PC only game and every dev has to do console first, and primary, then port to PC for some residual sales. This is why the overall PC market has shrunk year over year for a decade (coinciding with the rise of powerful gaming consoles).
You can point at whatever you want, but the reality is that games cost too much money to make today, and due to that cost, they are required to be cross platform products so that they can try to make as much money as possible. The PC is always last in terms of consideration. Trust me. No matter what any dev says in public, the truth is that in most cases, on most game the PC is last. This is why the pc sku's always get the shaft in terms of quality, patches, bug fixes, dlc and whatever else.
That doesn't mean there aren't and won't be great games to play, but it's a declining market compared to consoles, even if the overall market grows over 10 years and pc games today sell more than 10 years ago. It's about the ratio of sales and that ratio dictates priority.
There are bright spots. MMOs. Indie games. Steam. But it is what it is and it will never change unless the money situation changes and that likely won't happen because people move to consoles but very few move back to pc. It isn't gloom and doom. It's reality. Don't be defensive and try to fool yourself to the contrary.
So what are you arguing. That PC game sales aren't crap compared to console game sales? First of all, NPD does track digital sales now and they're still garbage compared to the console retail market. Furthermore, industry insiders have complete access to the DD sales information and it is not enough to scratch the surface of console game sales -- in fact, I mentioned this earlier in the thread but this is EXACTLY what George B from epic (developers of GEARS OF WAR) said, and this is also what Tim Willets from ID software has said. To me this is defending your favorite platform while being blindfolded to the facts. The biggest developers have gone multi platform, developing for consoles primarily (BF3 the exception). How many triple A PC game titles have you seen in the past 3 years? Besides blizzard games, None. Oh -- blizzard is planning on going multi platform in the future to capitalize on console game sales.
Look, I'm a PC gamer too. 10 years ago you could easily go into an EB and find shelves upon shelves of PC games, with PC specific titles. PC gamers were the norm, not the exception.
^ nvidia thinks things are differnt.Nvidia: Console Software Sales are Flat, PC on the Rise
PC gaming is dead? Not so fast...
I'm not quite sure how it happened, but PC gaming seems to have gotten a bad rap over the last several years. It isn't from journalists like me, and it's certainly not coming from sites like Tom's Hardware; but at some point "they" decided that the PC should play second fiddle to the Xbox and PlayStation, instead of the other way around...or at the very least, seeing every player in the gaming space as equal.
Nvidia certainly has something to say about that, and the company's response isn't a sleek new near-$3,000 gaming laptop, nor is it some hot new PC title...despite Battlefield 3, Skyrim and Rage being right around the corner. Instead, Big Green is bringing cold, hard facts to the table. In short, it's all about the almighty dollar and how that cash is wielded by you, John Q. Consumer. I met with Nvidia recently to talk about gaming in general, as well as look at some exciting new hardware coming out in the near future. The latter is hush-hush until next month, but when it comes to the state of PC gaming, it's open season.
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While Microsoft, Sony and Nintendo continue to sell consoles, game software sales for their respective platforms are stagnant, and Nvidia's research says that trend won't be changing anytime soon. Despite a 41 percent buffer in 2008, console software revenue will be eclipsed by PC games revenue in 2014. Console software revenue is flat, floating between roughly $21 and $24 billion, yearly, while revenue generated by the PC gaming market balloons from $13 billion in 2008 to a projected $23-ish billion in 2015. Nvidia breaks it down even further, showing that the bulk of PC games revenue is coming from digital downloads (Steam, Direct2Drive, etc.), meaning we're all spending less and less money on PC games when we go to Best Buy or GameStop. And rightfully so, since the latter's "PC Games Section" is one wire shelf amidst a sea of console paraphernalia and preorder-crazed salespersons.
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Nvidia doesn't break down its data according to genre or service, but much of this newly-discovered cash is coming from the social gaming crowd, as well as from new business models. There's no denying that Facebook games like The Sims Social and micro-transactions in more "hardcore" titles like World of Tanks and League of Legends are pushing revenue streams and profit margins up for many developers and publishers. If that means publishers are either going to pump more money into PC games development, or come back to the[FONT=inherit ! important][FONT=inherit ! important]platform[/FONT][/FONT]that they've abandoned (Epic Games, anyone?), then I'm all for it.
Of course, the PC crowd should take these figures with a grain of salt since this information is coming from a company that eats, sleeps and breathes PC gaming hardware. That said, there's only so much you can do with numbers to make a given side look good, and these figures are painting a pretty picture for the PC gaming sector. If a mouse and keyboard are your weapons of choice (and I've been wielding mine since the days of Space Quest III and Catacomb 3-D), then believe me when I say PC gaming isn't dead. In fact, it's very much alive.
In other Nvidia news, the graphics hardware maker is tickled pink about the impending release of Battlefield 3, as it should be. The game is going into beta early next week (and by beta, EA really means "demo"), and quite frankly...[FONT=inherit ! important][FONT=inherit ! important]the [/FONT][/FONT][FONT=inherit ! important][FONT=inherit ! important]game[/FONT][/FONT] looks incredible. Nvidia is throwing a huge LAN party next month to commemorate the launch of this latest BF title (rest assured, Tom's will be in attendance), and it should be one for the ages, especially since it's being held on a decommissioned aircraft carrier.
If you doubt how sweet Battlefield 3 is going to be, or how stunning the graphics and visuals are, here's a side-by-side comparison with an old favorite: 2005's Battlefield 2. A lot can change over the course of six years!
Console software revenue is flat, floating between roughly $21 and $24 billion, yearly, while revenue generated by the PC gaming market balloons from $13 billion in 2008 to a projected $23-ish billion in 2015.
there is probably more money in PC gameing, than in consols.
Nvidia breaks it down even further, showing that the bulk of PC games revenue is coming from digital downloads (Steam, Direct2Drive, etc.), meaning we're all spending less and less money on PC games when we go to Best Buy or GameStop. And rightfully so, since the latter's "PC Games Section" is one wire shelf amidst a sea of console paraphernalia and preorder-crazed salespersons."
Look at that 5870 go ,Jesus.
6950 I am disappoint.
The charts you linked clearly show that in the years 2008-2011, console sales easily outpaced PC sales. That might change in the future, but we are discussing today. Not only that, but you should have read the article in detail: Nvidia doesn't break down its data according to genre or service, but much of this newly-discovered cash is coming from the social gaming crowd, as well as from new business models.
Whats up with the 590 there. Must be a driver issue preventing SLI from working properly.
I'll probably play this one on the 580 rig,xfire microstutter drives me insane.
I found it- This is a post from George B of Epic. Developers of Unreal, UT2k3, UT2k4, previously a PC ONLY DEVELOPER forced to go multiplatform.
^ Thats what one of the biggest PC game developers of all time has to say.
I know this is Off-topic but people derailed it before I did
(why else where theyre be "pc gameing is dead" posts in a thread about battlefield 3 recammended specs).
What I dont get is if:
Consol gameing makes $24B revenue.
PC gameing "only" makes $18B revenue. (33% less)
How does that spell the "PC gameing is dieing"?
Billions of $..... small potatoes, right?
Like nvidia's charts show, the PC revenue from gameing is growing at a faster rate than the Consol markets revenue. Why does this mean PC gameing is dieing?
But remember this. Average FPS reflects actual viewing experience a lot better for SLI than Crossfire -- or at least it did in BC2.Keep in mind if you go dual cards AMD seems to scale a bit better because 2x6950 (not 6970) is more or less equal to 2x570.
SLI/CF were not working in the alpha until very close to the end when both vendors released some beta drivers that supported it.
I think you have nothing to worry about with 3 GTX480s!That's at least 2.5x the graphics power of an average high-end gaming PC. A single 480 broke 60 fps. You have 3 of those + GTX480 overclocked passes a GTX580. No sweat.
Agreed, I thank I am good on the GPU frontI do get some funny behaviour in BFBC2 though that I'm hoping I don't see in BF3. It relates to the physics engine. Whenever there is a lot of destruction or large smoke clouds in multiplayer I get 40 FPS dips.
My guess this is a CPU thing, but I have never taken the time to monitor CPU/GPU usage through those episodes. I actually should I think, it always happens in relation to heavy destruction.
But remember this. Average FPS reflects actual viewing experience a lot better for SLI than Crossfire -- or at least it did in BC2.