Termie
Diamond Member
Brand new benchmarks of BF3, from Hardware Canucks: http://www.hardwarecanucks.com/foru...eforce-gtx-560-ti-2win-dual-gpu-review-4.html
If anyone was still unconvinced that there is a VRAM bottleneck at 1920 with MSAA in this game, I think these graphs will put that to rest. The 560Ti SLI combo goes from being 50% faster than a GTX570 to being 7% slower at the flip of the MSAA switch, so to speak.
Same thing happens to the 570 at 2560. It goes from being 10% slower than the 580 to being nearly 60% slower when MSAA is engaged.
There are arguments being made that MSAA is not a worthwhile feature to run in this game. Well, if you want it, here's how it's going to work for you:
(1) If you're at 1920, you need 1.25GB VRAM
(2) If you're at 2560, you need 1.5GB VRAM (and preferably SLI). In fact, I'd argue that at 2560, 1GB of ram is even a problem without MSAA (look how the 560TI SLI only matches the 580 at this setting).
And, BTW, I'm ignoring AMD's poor MSAA performance here. I'm strictly talking about VRAM requirements.
If anyone was still unconvinced that there is a VRAM bottleneck at 1920 with MSAA in this game, I think these graphs will put that to rest. The 560Ti SLI combo goes from being 50% faster than a GTX570 to being 7% slower at the flip of the MSAA switch, so to speak.
Same thing happens to the 570 at 2560. It goes from being 10% slower than the 580 to being nearly 60% slower when MSAA is engaged.
There are arguments being made that MSAA is not a worthwhile feature to run in this game. Well, if you want it, here's how it's going to work for you:
(1) If you're at 1920, you need 1.25GB VRAM
(2) If you're at 2560, you need 1.5GB VRAM (and preferably SLI). In fact, I'd argue that at 2560, 1GB of ram is even a problem without MSAA (look how the 560TI SLI only matches the 580 at this setting).
And, BTW, I'm ignoring AMD's poor MSAA performance here. I'm strictly talking about VRAM requirements.