How is the game like COD? So far I've read reviews of the game that hate the bugs, but still say the gameplay is expansive like a BF should be.
I liked BFV, but it was one of the worst received BF's and it died faster than all the good BF's I played, so not sure having the developers of BFV would necessarily be a good thing. I was in the minority of BF players that liked BFV, I would not want another repeat.
I will get the game to see what it's like. BF1's beta was hated on dramatically, but that was a fun game.
The specialist vs class seems like it could be annoying if not at least tweaked, but in the beta I read they were not fully fleshed out yet, so we shall see.
I'm guessing you didn't get to play the open beta. The game's movement and gunplay isn't like previous battlefield games, including BF V and I know it had a rough start but I liked V as well.
Movement in 2042 is much faster, you can now also have tactical sprint which let's you run much faster in a burst, and you can now run and slide for long lengths. Player and vehicle movement felt floaty.
Gunplay also is much quicker, guns don't have the same weight and feel as BF V. Even conquest felt much faster paced like COD. Despite the 128 players, the maps I think are too big and empty and the map we got in the beta is supposed to be 'medium'. Even with 128 players it felt like empty unused space.
The specialists is the worst change. Everyone can carry any gun and gadgets. While this may not be a bad thing, Battlefield was known for its class system to create the concept of teamwork.
Now I can be the sniper guy and also have an ammo crate or medic crate. Many people were playing the Mackay specialist because of his tactical sprint and grappling hook.
I know that there are 10 total specialists at launch but they need to modify them so not everyone can be a one man army. They need to lock certain gadgets to specialists based on the perks they have. Right now anyone can carry any combination of load out.
Also there was no comms wheel like in previous battlefield, no grenade indicator, no way to know if your team members need ammo or healing, etc. But I guess that does not matter if anyone can carry whatever they want in their load out.