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Battlefield 2 new 1.03 patch

Mavrick007

Diamond Member
Oct 04, 2005 Patch 1.03 released with lots of fixes.

BF2 1.03 patch

The rank structure has changed. The 2nd Lieutenant rank has been added.
Ranks don't take forever to attain as they did before since point values have been lowered (I will be jumping two ranks up to Sgt as soon as I play again).

Check out the point structure for ranks here:
New Lt. rank and point structure

Also there have been alot of fixes:

Wake Island 2007
That's right, the 1.03 update bundles the first official map release from EA and DICE. In this case the map is a modern-era update of one of the most popular maps from Battlefield 1942 -- Wake Island. The People's Liberation Army has invaded Wake to threaten American supply lines. In response the US Marine Corps has been dispatched to reclaim the island. Pick a side and fight to win!

The new Wake Island map comes to you free of charge thanks to Fileplanet?s new Battlefield 2 Channel. Visit it at Fileplanet?s new Battlefield 2 Channel

New Features
Stats compare - view the extended stats details for any other player in your BFHQ simply by double-clicking on their name on the leader board or using the new search feature!
Server Favorites and History - find your favorite servers that much easier. No more searching for them through the main server list!
Nickname Prefix - Add and change your clan tag to your account name at will. No more creating alternate account names to cover the changes in your competitive lifestyle!
Supply Drop Icons - Supply drops now appear on the main map and within the 3D Map. Find that elusive supply drop much, much quicker!
Points for Destroying Command Objects - players now receive points for destroying the commander's toys. Special Forces players rejoice!
Server Reserved Slots - Server Operators can now set aside slots for their admins to join a full server at any time!
Vehicle Passengers - the names of players in a vehicle with you are now displayed when you enter or change seats.
Countermeasures - a reload bar has been added for vehicle countermeasures. You'll always know now when you can set off that next flare!
Tweaks
Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers.
Mod Support - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated.
Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well).
Commander scoring - No more TKs from Artillery!
Vehicle tweaks - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions.
Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch.
Anti-Air Missiles - These are now much more effective against fast-movers.
?and much, much more!
 
I don't like the new point levels and the anti-air missles aren't any better.

Now everyone has 5 or 6 unlocks. It takes the fun out of it.
 
The unlocks don't make you a better player. I'm a Sargent now and have 3 unlocks. Only the people who have played for quite awhile have more than 4 unlocks (I've only played off and on for the past few weeks). It would have been months for me if it had stayed at the present point value to get to my next rank (I think it was something like 10.5k just to get to Corporal).

It gives me more variety with which weapons I choose when starting a game now. I don't necessarily think all the weapon unlocks are great weapons either, but it does give you a bit more to choose from depending on the situation.

I've used anti-air missles, but I can't say they're any better or worse because I didn't use them much before the patch. I did enjoy the new map Wake Island, and using a ground to air missle I was able to take out a chopper quite easily.
 
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