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Battlefield 1942 V1.2 Patch Out Finally

Atrail

Diamond Member
GTAudiophile Link (Right Click)

GamersHell

Fileshack

3DGamers

FilePlanet

22mb patch
Low close combat hit accuracy due to network lag is much improved.
Some Server CPU usage optimizations: Multiple server instances should perform better.
Fixed currently connected players being dropped at map switch in favor of new connections.
Remote Console application is now fixed.
Release of bound sockets works correctly.
Bug causing missing spawn points and Gray flags that do not change is fixed.
 
does it fix the netcodes? anyone tried it?

i don't want to download this and find out i still miss people point blank
 
POSTED: Wednesday, November 27, 2002
Battlefield 1942 retail patch & dedicated server v1.2 - Frans

The eagerly anticipated patch for Battlefield 1942 has been released, bringing the multiplayer 3D vehicular action game by Digital Illusions to version 1.2. This US-only patch addresses numerous client and network/server issues as per the accompanying Readme file. A corresponding dedicated Win32 server is also available.


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RELATED INFORMATION:

Game : Battlefield 1942
Company : Digital Illusions
News Class : Patch, Server
News Source : Electronic Arts
Discussion Forum : Current News










--------------------------------------------------------------------------------
DETAILS
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Battlefield 1942(tm) v1.2
Read Me File
November 7, 2002

==================================================================
Patch 1.2
==================================================================
NETWORK/SERVER FIXES
-Low close combat hit accuracy due to network lag is much improved.
-Some Server CPU usage optimizations: Multiple server instances should perform better.
-Fixed currently connected players being dropped at map switch in favor of new connections.
-Remote Console application is now fixed.
-Release of bound sockets works correctly.
-Bug causing missing spawn points and Gray flags that do not change is fixed.
-Bug causing soldier animation states to be dropped is fixed.
-Reconnection problems fixed.
-The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
-No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
-Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
-Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit.
-Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
-Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.

CLIENT FIXES
#Totally new file structure
-Ensures easy implementation of mods and expansion packs.
-There is a bf1942.pid file that includes the process id for the battlefield game running.
#Gameplay tweaks
-Jeeps more sensitive to shells (one shot equals one kill).
-Increased B17 rate of fire for better carpet bombing.
-Grenade damage versus tanks is 40% less powerful.
-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.
-Slightly increased knife damage distance.
-Slightly decreased deviation when walking and shooting with side arms.
-Increased damage for Machine Gun 42 and browning versus infantry.
-Increased damage for Plane Machine Guns versus other planes.
-Tiger tank health increased by 25%.
-Fixed M10 being treated as a jeep for splash damage.
-Slightly increased damage for MP40, MP18 and Thompson versus infantry.
#Cheats removed
-"Long View Distance" cheat fixed.
-"Wireframe" cheat fixed.
-"Turning Off Fog" cheat fixed.
#Sound improvements and optimizations
-Irregular looping sounds and/or loss of sounds bug has been fixed.
-Redundant sound state changes removed.
#Memory usage optimizations.
#Physics engine improvements
-Mine placed on jeep causing jeep to sink through ground no longer possible.
#AI optimization
-Bots do not jump in and out of vehicles anymore.
-Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.
-Several small tweaks and improvements for bot control
*Major improvements to artillery.
*Improved path selection (less prone to go on rough terrain).
*Major improvement of the fire behavior.
*Fixed bug in SAI's bot ordering update.
*Fixed AI handgun sound effect.
*AI will not favor planes on a runway which is blocked by other vehicles.
*Decreased AI view distance.
*Several tweaks of .con-files for more accurate description of the game elements.
#Menu
-New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.
-Server browser "Backfire" setting displays properly in server details window.
-The in-game console stays in front of game text and is less transparent for improved visibility.
-Improved In-game server browser filters.
-TAB button works so players can see their own score even if they didn't make the top-3.
-The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.
-Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.
#Rendering optimization
-Billboard trees for GeForce 3-4.
-Hardware shadows on all cards (GeForce 1-4).
-Hardware skinning on animated meshes (wheels, flags, soldiers)
(GeForce 3+ and hw vertexshaders cards).
*New option to put into videoDefault.con (if wanted)
renderer.forceSwSkinning 1
(default is 0 = use hardware if available.)
-Tri-stripping (optimizing meshes to improve FPS).
-GeForce4 MX support fix that eliminates desktop crashes occurring on some computers
 
Okay, I've installed it but it doesn't seem so good.

I tried about 6 different servers and I was only able to join one. The rest gave the error "Data differs from server". Whatever the hell that means.

Not sure about the patch though, as the one server I got on wasn't very fast.

EDIT: It appears the copy I got was a bad one. 3DGamers got a beta one from EAGames.
 
Originally posted by: nord1899
Okay, I've installed it but it doesn't seem so good.

I tried about 6 different servers and I was only able to join one. The rest gave the error "Data differs from server". Whatever the hell that means.

Not sure about the patch though, as the one server I got on wasn't very fast.

Many servers have not applied the patch yet? Just a guess.
 
Originally posted by: Amused
Originally posted by: nord1899
Okay, I've installed it but it doesn't seem so good.

I tried about 6 different servers and I was only able to join one. The rest gave the error "Data differs from server". Whatever the hell that means.

Not sure about the patch though, as the one server I got on wasn't very fast.

Many servers have not applied the patch yet? Just a guess.

All the EA servers have it. A few of the private ones do too.
 
Originally posted by: Chaotic42
Does it stop the computer from bouncing out of vehicles 1000 times a second?

haha, the best is when you hit someone in a jeep, and it like sticks them to the jeep, so you keep driving, and they can't get off...it's really funny at LANs because you hear people yelling from across the room 😀
 
All ya gotta do is battlefield 1942/mods/bf1942/settings/VideoDefault.con
(open this with Notepad)


This is the problem:
renderer.allowAllRefreshRates 0


should be set to :
renderer.allowAllRefreshRates 1

change the 0 to a 1 and your playing again!
 
WOW, they did a ton of work with that patch, hell it should be v2, not v1.2. the dedicated server work is amazing. my dedicated server used to be at 100% with just 1 person on it, now it is 3-4% (hardware is identical). must have been some bad code in v1.1. unfortuately, i had to install the entire thing for just a dedicated server, they should come out with a patch for that soon. good work ea...
 
Gameplay has become much better, everything is smooth and close combat has really improved. The new aim, showing when you have a hit also is great ... especially against tanks. Planes appear to glide across the sky, very smoothly.

But this is the most astonishing of all: my framerates have almost doubled. Whereas before, at 1024x768 with all settings at their highest I got around 30fps (Radeon 8500DV), now I get 50 to 60 FPS.

My only complaint is reducing granade damage to tanks ... now tankers think they are invulnerable. Maybe they should increase anti-tank weapon damage ...

But in the end, it was worth the wait.
 
>My only complaint is reducing granade damage to tanks ... now tankers think they are invulnerable.

Yea, know what you mean. When we respawn inside a bunker there was a thank waiting just outside and spawn camping and he'd let us all have one the instant we respawn. It took a while to get damage on his tank but he would just leave and get another one close by fefore we had a chance to respawn there again.
 
If you hit the tanks dead center in the rear with the bazooka they die in 1 shot. The heavy tanks take 2-3 rear shots to kill though.
 
The heavy tanks take 2-3 rear shots to kill though.
By that time, you're already dead.

And if you're inside a bunker or house, getting a clear view of the rear may be quit hard. That's why a better anti-tank weapon is needed now that artilary can't do zilch against tanks.
 
Nice patch. They made the tanks to strong though. I thought they were fine as is, without the patch.
 
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