This is Microsoft general IP policy! This is not evidence that DirectX costs money. Your claim of providing evidence is a lie if this is all you ever provided.
That page says that MS licenses its IP. Sometimes for free. On SDK's specifically all it says
And nowhere on that page does it mention anything about licensing DirectX. I checked.
Did you see the line that stated that licenses/rights must be expressly stated. Dig into EULAs and others can you will find out that you can't quote it without written permissions. Everything about licensing patients are generally non-exclusive and determined by MS. DirectX is MS's Intellectual Property, so licensing is a must. ViRGE agreed to that. The argument was, he believes that the licensing is free, while I believe it isn't. Didn't I said I don't have proof about that in post #371? Well, does he have proof stating otherwise? So far, ViRGE was only able to show that it is free to use its SDK. Yes, it is free for people to develop things with, but that has nothing to do with games featuring Dx code paths right? Why am I the only one who needs to backup my statements where others can just state it? Where is the proof that MS doesn't get a share from the revenue made by a game that use Dx code path? All I see is "Oh MS wants ppl to use DX, so it is free as we brought windows." Really? To end user, that is the case. To the studio that made the game? I don't think so. My claim is said to be extraordinary.
I used the ION case as evidence of how cutting cost means cutting support to Dx10. I really thought this is trivial as Dx10 support can be enabled by a simple INF change. Yet, I guess it isn't trivial to others.
Seriously, forum post? It doesn't even answer the question at hand.
That being said, the DirectX SDK does not require a license (other than the one for Windows). It's "free" to use for development, and the DirectX Runtime is free to distribute as well. For full details, read the license agreement.
Microsoft XNA is a tool made by MS to develop games. Did you miss that? It has a yearly license fee of 99 USD. Did you miss that? Creators, referring to game developers are being paid 70% of the revenue of sales as a baseline. Is that not a proof of game devs payment?
http://en.wikipedia.org/wiki/Microsoft_XNA
Of course not, it doesn't explicitly state that part of it is for licensing a certain right to feature DirectX. It isn't a proof, but an evidence.
Say you brought XBox 360 and a game for it, do you know that you have EULA to click? Yes, you brought a copy of the game alright, but the EULA stated that it is a license to run that game on this XBox ONLY! As to developers, XNA showed that they need to pay. That is, you brought XBox, which is a source of income to MS. You brought a game, and part of that payment also goes to MS. Every single time you buy a game, you are paying MS, not just the whatever payment you made to get that xbox 360. I really thought this is well known.
That is not just xbox, but ps3 and wii too. Devs needs to share revenues with them because their code runs on those IPs. If PC games can escape from this, there probably won't be console gaming. When you pay 39.99USD for a game, I don't think Rocksteady gets more than 10 buck.