- Jun 21, 2005
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http://www.hexus.net/content/item.php?item=20991
From Richard Huddy at AMD,
"AMD received an email dated Sept 29th at 5:22pm from Mr. Lee Singleton General Manager at Eidos Game Studios who stated that Eidos legal department is preventing Eidos from allowing ATI cards to run in-game antialiasing in Batman Arkham Asylum due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter.
NVIDIA has done the right thing in bowing to public pressure to renounce anti-competitive sponsorship practices and given Eidos a clear mandate to remove the vendor ID detect code that is unfairly preventing many of Eidos customers from using in-game AA, as per Mr. Weinands comments. I would encourage Mr. Singleton at Eidos to move quickly and decisively to remove NVIDIAs vendor ID detection.
Its also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMDs part to enable in game AA IP in a timely manner."
From Richard Huddy at AMD,
"AMD received an email dated Sept 29th at 5:22pm from Mr. Lee Singleton General Manager at Eidos Game Studios who stated that Eidos legal department is preventing Eidos from allowing ATI cards to run in-game antialiasing in Batman Arkham Asylum due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter.
NVIDIA has done the right thing in bowing to public pressure to renounce anti-competitive sponsorship practices and given Eidos a clear mandate to remove the vendor ID detect code that is unfairly preventing many of Eidos customers from using in-game AA, as per Mr. Weinands comments. I would encourage Mr. Singleton at Eidos to move quickly and decisively to remove NVIDIAs vendor ID detection.
Its also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMDs part to enable in game AA IP in a timely manner."