Banished (Settlers/Tropico type game) - Released

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mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
its amazing, I do something wrong and eventually it catches up with me. next game I fix and it finds a new way to get me :) I love it. I have built one town into 100 + with a great substructure, but felt it needed more planning. I was going to tear down and rebuild, but a new game felt like the way to go. Population is still tricky, i make it grow fast and at a point food gets tight and I slow it down, hence that initial baby boom set dies and there is no where near enough people to replace, but plenty of food.. it really is a balancing act.

Now question: I haven't used trader at all yet.. pretty much as I cant seem to figure it out.. he has 2500 seeds, I have tons of stuff, do i need to transport it to trader before it shows? how do make trades?

its more like one seed costs 2500. that one seed will allow you to plant that new crop type, thats wh its so expensive
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
having trouble keeping people like the blacksmith supplied. do you just have to keep moving the blacksmith to where the supplies are?
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
having trouble keeping people like the blacksmith supplied. do you just have to keep moving the blacksmith to where the supplies are?

as long as you have supplies of lumber and iron, you can make regular tools

you need lumber, iron, and coal available for steel tools
 

Northern Lawn

Platinum Member
May 15, 2008
2,231
2
0
having trouble keeping people like the blacksmith supplied. do you just have to keep moving the blacksmith to where the supplies are?

You can make mines, I made so many steel tools I sold them by the hundreds to the trader.
 

Newbian

Lifer
Aug 24, 2008
24,779
882
126
having trouble keeping people like the blacksmith supplied. do you just have to keep moving the blacksmith to where the supplies are?

Helps if you place one in each mini-city where you have the resources filtering in so the smith doesn't have to travel far to get them as a smith is one of the main ones that can be placed in the middle of each town.

The finished product buildings like the smith and tailor work better being like that near main markets and the houses being around them while the raw materials on the outside more so the stuff gets shipped more in the middle.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
so placing peoplelike the smith and tailor near the market is the way to do it?

Seems like quarries and mines are not viable in early years as it takes too many workers to get any decent amount of resources.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Holy hell my town is dying of old age. I lost 15 people in a row to old age, i looked at houses and they are old people. How did this start..i have enough houses i think.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Holy hell my town is dying of old age. I lost 15 people in a row to old age, i looked at houses and they are old people. How did this start..i have enough houses i think.

the true beauty of this game... its alot deeper then some seem to think.. you can hammer everything and build a pretty respectable town, its when the growing pains start ( and all the "its meh" players are quitting, so they dont see it). I ran inot this quite a bit when I started. Poeple- early in the game they are the way to build faster, and is the "bait" like a old arcade game, that power up that you dodge the storm of bullets over.. you build houses, you put those 11 year olds in um, - more babies (11? good thing its just a game), ever 3-4 cycles you have a new batch, 2-3 of these and you will have a generation of people who will all die at same time. If this happens when you are starting to get a respectable town going, you are probably slowing down population, to keep up food and supply wise. When it happens those 15 labor people all go to jobs, all the sudden food is not being transported, that mine half way across the map is no getting supplies carried (either way) etc.. people freeze, starve, etc.. that super fast mass house building can catch you off guard later if you slow it down. You have to tapper it off (or build it) a bit more slowly.. I still run into population declines that get dang exciting. They guy who designed this is pretty dang smart. the game is pretty easy to grasp at first.. you will make a few mistakes, freeze a few people without house, expand a bit to quick and die of starvation ect.. but soon you will grasp that and think the game is easy, build to 100, have all buildings etc.. thne new problem come to bear. the "normal" disasters, tornados, bugs, etc.. but you add in those population decreases due to your housing spurt, resource management, etc.. its more a game later then it is earlier.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Wow this game look really interesting after reading you guys.
Might as well try it, especially at it's price. Not much to lose and helps the guy who made the game.
 

Newbian

Lifer
Aug 24, 2008
24,779
882
126
so placing peoplelike the smith and tailor near the market is the way to do it?

Seems like quarries and mines are not viable in early years as it takes too many workers to get any decent amount of resources.

Yea picking up the resources on the ground is the best way to do it the first few years but even with just a few in each it will help over time and is something you can fill up as you progress if you ever need more of the resources.

I just wish there was a way to fill in the stone cutter place with dirt so you can build stuff on top of it.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Yea picking up the resources on the ground is the best way to do it the first few years but even with just a few in each it will help over time and is something you can fill up as you progress if you ever need more of the resources.

I just wish there was a way to fill in the stone cutter place with dirt so you can build stuff on top of it.

yeah, that would be nice. i wish you could tell your people to move certain goods/materials or restrict certain goods/items to an area.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Bah down to 7 people. I guess the 3 students i got is it. lol

time for disaster measures, shut the school down. instant labor, i am trying to find some way to see a tangible difference in school/no school and have seen none.. but I build to 100 or so people and start over.

question: they all dying of old age? you gotta be losing some to something else.. I had a bit of a tough time managing populations (still do).. you cant build to fast (except at start IMHO) or to slow.. till i geto to 30'ish people Im all about making babies.. houses for anybody who can reproduce. Then I just try to keep it steady, so I dont have a huge death rate at one time.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Holy hell my town is dying of old age. I lost 15 people in a row to old age, i looked at houses and they are old people. How did this start..i have enough houses i think.

Think slow and steady growth, not exploding with a ton of houses all at once.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
i wonder if all those years of lost productovity really make schools worthwhile
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
time for disaster measures, shut the school down. instant labor, i am trying to find some way to see a tangible difference in school/no school and have seen none.. but I build to 100 or so people and start over.

question: they all dying of old age? you gotta be losing some to something else.. I had a bit of a tough time managing populations (still do).. you cant build to fast (except at start IMHO) or to slow.. till i geto to 30'ish people Im all about making babies.. houses for anybody who can reproduce. Then I just try to keep it steady, so I dont have a huge death rate at one time.

The only other cause of dying was some died in quarry. I suspect its because I did not have enough houses, when the kids became adults, i assumed they could still live in house because it had room. Turns out they need own houses to start a "family". Its only when the old people die and a house become vacant others can use it.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
villager got killed by a falling tree and gored by a wild bore.

also had an outbreak of yellow fever with no hospital or herbalist. had up to 18 people affected, some died. quickly built a herbalist and hospital and it went away pretty quickly.

one thing that needs to be changed is that if you have laborers and builders gathering resources, like stone/iron, and you want to build something, you pretty much have to wait until they are done collecting or you tell them to stop collecting. sometimes they do stop and put a small amount of materials at the site, but it's very slow. I think building should become priority.
 

JTsyo

Lifer
Nov 18, 2007
12,034
1,133
126
I have a little over 4 hours logged in Banished now. So far, I'm really, really, liking it. The game exhibits a high amount of polish; the economy and mechanics are solid, the visuals are nice, and there's a surprisingly good soundtrack to boot. The tutorials do a good job at explaining most things, but unfortunately they're not all-inclusive. Things like mines, hospitals, schools, tunnels, and a few other miscellaneous elements are not mentioned at all in the tutorials. They are kind of self-explanatory though so it's not a big deal. Hover-tooltips explain pretty much everything you need to know. The built-in reference manual is also very detailed and helpful.

My first town was off to a bad start and I deleted it not long after starting. On my second town now, and I'm doing great. Here's what I've learned so far:

The first things you really need to build are - aside from houses - a woodcutter, and a hunting+gathering hut. They provide the basic essentials: Food and heat. Firewood will make your villagers survive through your first winter (and all of the winters after), and hunters/gatherers will provide mushrooms, berries, and herbs to eat. Hunters and gatherers are a critical food source early game because you can assign workers and they can start acquiring food almost immediately. Like I said, it's just berries and roots; stuff they pick off the ground and put in storage. Your town can survive on nothing but these for the first little while. It takes a couple years before you really need to start developing crop fields, pastures, etc, etc.

Pay attention to the seasons. The first time around, I made the mistake of building a wheat field before building a hunter/gatherer hut, and by the time it was ready to plant, I realized it was Autumn and it was too late to grow anything. My empty field just sat there all winter while my villagers slowly starved. Oops.

This is even more of a problem with animal pastures. In my second town, which is mostly very successful, I admittedly have an empty animal pasture sitting there with no animals in it. I can't breed animals because I have no animals to begin with. I think the only way you can get them is through traders. So I built a trading post along the side of the river (which takes a pretty large amount of time and resources, plan accordingly), and I waited for a merchant to come by. I had no idea how often merchants come by and how long they stay, so I had to figure it out by trial and error.

Eventually there was a merchant who arrived one Autumn and stayed through the whole winter. He had some cattle (that I really wanted/needed!) but then I realized I didn't have enough items in my trading post to give him in return. Another oops. I had assigned a single worker to the trading post to move goods into it, but I only had 60 logs or something really weak like that. You need to have goods sitting directly inside your trading post for them to be traded. If you haven't moved the goods from your stockpile yet, you can't trade them. I rushed like mad to get my single worker to fill up the tradepost as much as reasonably possible, but it took too long, and I wasn't exactly rich enough to buy the cattle I wanted anyway. The merchant eventually left that spring. Ah well. I will wait for the next merchant, and I will be more prepared next time.

Also... stone. At the beginning of the game, don't ignore harvesting stone. That was another one of my critical mistakes. I cut down mostly trees, thinking that stone wasn't that important, and then I was pretty much chronically short on stone and I couldn't build much. Stone is just as important as wood for buildings - often even more important.

Like I said, I'm on my second village now and I'm already doing way better. It has a populatoin of about 40. I have several houses, a tailor, woodworkers and foresters, multiple stockpiles, a couple of crop fields, an orchard, a fishing dock, a mine, an herbalist, a school, three wells, a trading post, and a couple other things I'm probably forgetting. I'm getting by, albeit modestly, but successfully.

Managing workers is really important. You never have an excess of people. More often than not, you have less people than you actually need to fulfill all the jobs, so you have to think critically and decide what jobs you want your workers to prioritize. For example, my fishing station has room for four fishermen, but for a long time I only assigned a single worker to fish because I couldn't afford any more than that. It was enough to get by though. That's all you really need to do; you just need to get by and survive. I don't think you ever get particularly wealthy in this game. You also don't want to have too much of one thing. Rather, you want to maintain a modest amount of everything. If you have an excess of a particular resource, stock it up in your trading post and trade it with a merchant who might have rare items you don't have yet.

Hmm... I can't think of much else right now. If more tips come to me I'll be sure to post them. Like I said, early game you want houses, then a wood cutter, then hunters/gatherers to start out, in that order. Then maybe a herbalist next, to keep your villagers' basic health in order.

Hunters/gatherers hut, hunter's shack, forester's shack, and herbalists shack all need to be built in the outskirts surrounded by wildelife/vegetation in order to be effective. This should be fairly obvious.

Really really fun game. I'm definitely going to sink some more time in and see how far things go.



While TB's videos can certainly be very informative, let's be honest; he sucks at most of the games he plays. I watched his WTF is of Banished and he made some pretty dumb mistakes. He assigned workers poorly. He put his hunters and gatherers in a deforested area, and then he wondered why he wasn't getting any food. His town layout was awful. He also put two stockpiles right next to each other for some reason. :p

If you want to see some Let's Play videos that are a little more competent, watch Etalyx's playthrough or quill18's (haven't watched them fully yet, but I think they know what they're doing). It's not a hard game, and that's coming from someone who normally sucks at these kinds of games. There isn't much micro-management at all. It's just a matter of building what you need to build, harvesting what you need to harvest, and allocating workers appropriately. Always do a little bit of planning ahead and consider distances/locations and all that jazz.

Sounds like the video game version of Agricola. Just a struggle to feed your people each season.
 

raildogg

Lifer
Aug 24, 2004
12,892
572
126
Most of my games are on Steam and I haven't had any issues with them. So I should probably get this game on Steam then. It's the same price as on GOG but just wondering. Thanks.
 

code65536

Golden Member
Mar 7, 2006
1,006
0
76
Steam is selling Banished for $9.99 in a Community Choice sale. I'm thinking of getting it and giving it a try. For those of you who have played this game for a a few months, do you still recommend it? How's its replayability value?
 

sandorski

No Lifer
Oct 10, 1999
70,784
6,343
126
Steam is selling Banished for $9.99 in a Community Choice sale. I'm thinking of getting it and giving it a try. For those of you who have played this game for a a few months, do you still recommend it? How's its replayability value?

I played it far awhile, but got distracted. It is a really good game easily worth $10 IMO. Not sure if any Mods have been released for it though. IMO, the vanilla game doesn't have a lot of replayability, but if there are Mods that might have changed.