Banished (Settlers/Tropico type game) - Released

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
I know some folks on here have been watching for this one :

http://forums.anandtech.com/showthread.php?t=2309343&highlight=banished


From Beefjack.com:
Have you ever played Age of Empires or Settlers and just wanted to cut out all the combat, block out all other players, and just build the biggest and best city you can? Well, then Banished might be for you. It makes city building the priority and focuses building a strong town that can survive out in the wild. Combat is secondary to city building in this game and regardless of whether you like combat or not in your city builder, it is still a sad time for lovers of the genre with few games to choose from and not a lot to be excited for.

Banished is aiming to be an old school singleplayer only city builder that has you building up a rural pre-industrial revolution village and turning it into a large city that requires a bit of complexity to create and manage. You will have to deal with hunger, supply, trading, schooling, keeping the population motivated and more, especially if the sole developer for Banished decides to add combat in to the game.


Quick overview with some video here :

http://dustycartridge.com/features/...is-person-than-i-do-in-the-entirety-of-maxis/


Mod tool coming :

The tool I wrote and use internally to create the data for the game is pretty much the perfect mod tool for it. My hope is to provide this tool and a bit of the core data so that the community can reskin the game, change game balance, and add new buildings, professions, and workplaces.

The tool knows how to deal with all the data in the game, and would allow users to change and add to the game data. That includes textures, models, animations, string tables, audio, music, fonts, character sets, user interface configuration, user interface graphics, sprites, vertex and pixel shaders, and render state. It also compiles game data that configures all the objects in game – workplaces, trees, plants, resources, animals, buildings, citizens, weather, environment, lighting, professions, toolbars, general game balance, and more.


Developer site :

http://www.shiningrocksoftware.com/

Forum :

http://www.banishedforum.com/viewforum.php?f=2



Game to be available 2/18/2014 (DRM Free) :

Shining Rock Software website (Dev site)
Humble Widget
Steam
Humble Store
GOG





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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
This is the game made by one guy, right?

Yep, is blog of developing the game is really interesting to read, even if not into programming. Tells you about the challenges he faced and how he fixed them. Sounds like a cool guy. I'll be getting it.

I would of like vs mode or something in the game. But being one guy and the time he took its forgivable. I think he mentioned he was hoping for 2 years to make the game, and ended up being almost 4. hehe
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Yep, is blog of developing the game is really interesting to read, even if not into programming. Tells you about the challenges he faced and how he fixed them. Sounds like a cool guy. I'll be getting it.

I would of like vs mode or something in the game. But being one guy and the time he took its forgivable. I think he mentioned he was hoping for 2 years to make the game, and ended up being almost 4. hehe

Thought so. What I want to see is if his game ends up "better" than the most recent Sim City. That would be hilarious. One guy with a vision destroys a huge corporation.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Sounded interesting. Then I was worried it would require Steam.
But no, thankfully the dev has a brain and has made it DRM free from GoG.com and his own website, so I might pick it up once some reviews are out.

The old Pharaoh and other games that are on GoG etc are also quite enjoyable as you can play no combat modes. Good first time round and still good now.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Wow, this kind of came out of nowhere. I've been looking around for some new games somewhat like that ever since I started getting bored of Prison Architect. I'm going to have to grab it.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I've been looking forward to this game for a while too. It's supposedly a very well-designed, relaxing village/town builder and management game with no combat, which is exactly what I like. Bought it already and am looking forward to playing.
 

sandorski

No Lifer
Oct 10, 1999
70,699
6,257
126
Enjoying it so far. I'm going very slow though, only Pop 32 after a few hours at speed 5.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I've been looking forward to this game for a while too. It's supposedly a very well-designed, relaxing village/town builder and management game with no combat, which is exactly what I like. Bought it already and am looking forward to playing.

After watching Total Biscuit's WTF is video on Banished, I want to play it, but I'm pretty sure its not a relaxing game. Looks like there's lots of micro management, and its difficult to overcome issues that occur. According to TB, a bad harvest, for example, can cause a domino affect. Your blacksmith starves and dies, so your tools start breaking, so now people can't gather resources, so more die, etc.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I have a little over 4 hours logged in Banished now. So far, I'm really, really, liking it. The game exhibits a high amount of polish; the economy and mechanics are solid, the visuals are nice, and there's a surprisingly good soundtrack to boot. The tutorials do a good job at explaining most things, but unfortunately they're not all-inclusive. Things like mines, hospitals, schools, tunnels, and a few other miscellaneous elements are not mentioned at all in the tutorials. They are kind of self-explanatory though so it's not a big deal. Hover-tooltips explain pretty much everything you need to know. The built-in reference manual is also very detailed and helpful.

My first town was off to a bad start and I deleted it not long after starting. On my second town now, and I'm doing great. Here's what I've learned so far:

The first things you really need to build are - aside from houses - a woodcutter, and a hunting+gathering hut. They provide the basic essentials: Food and heat. Firewood will make your villagers survive through your first winter (and all of the winters after), and hunters/gatherers will provide mushrooms, berries, and herbs to eat. Hunters and gatherers are a critical food source early game because you can assign workers and they can start acquiring food almost immediately. Like I said, it's just berries and roots; stuff they pick off the ground and put in storage. Your town can survive on nothing but these for the first little while. It takes a couple years before you really need to start developing crop fields, pastures, etc, etc.

Pay attention to the seasons. The first time around, I made the mistake of building a wheat field before building a hunter/gatherer hut, and by the time it was ready to plant, I realized it was Autumn and it was too late to grow anything. My empty field just sat there all winter while my villagers slowly starved. Oops.

This is even more of a problem with animal pastures. In my second town, which is mostly very successful, I admittedly have an empty animal pasture sitting there with no animals in it. I can't breed animals because I have no animals to begin with. I think the only way you can get them is through traders. So I built a trading post along the side of the river (which takes a pretty large amount of time and resources, plan accordingly), and I waited for a merchant to come by. I had no idea how often merchants come by and how long they stay, so I had to figure it out by trial and error.

Eventually there was a merchant who arrived one Autumn and stayed through the whole winter. He had some cattle (that I really wanted/needed!) but then I realized I didn't have enough items in my trading post to give him in return. Another oops. I had assigned a single worker to the trading post to move goods into it, but I only had 60 logs or something really weak like that. You need to have goods sitting directly inside your trading post for them to be traded. If you haven't moved the goods from your stockpile yet, you can't trade them. I rushed like mad to get my single worker to fill up the tradepost as much as reasonably possible, but it took too long, and I wasn't exactly rich enough to buy the cattle I wanted anyway. The merchant eventually left that spring. Ah well. I will wait for the next merchant, and I will be more prepared next time.

Also... stone. At the beginning of the game, don't ignore harvesting stone. That was another one of my critical mistakes. I cut down mostly trees, thinking that stone wasn't that important, and then I was pretty much chronically short on stone and I couldn't build much. Stone is just as important as wood for buildings - often even more important.

Like I said, I'm on my second village now and I'm already doing way better. It has a populatoin of about 40. I have several houses, a tailor, woodworkers and foresters, multiple stockpiles, a couple of crop fields, an orchard, a fishing dock, a mine, an herbalist, a school, three wells, a trading post, and a couple other things I'm probably forgetting. I'm getting by, albeit modestly, but successfully.

Managing workers is really important. You never have an excess of people. More often than not, you have less people than you actually need to fulfill all the jobs, so you have to think critically and decide what jobs you want your workers to prioritize. For example, my fishing station has room for four fishermen, but for a long time I only assigned a single worker to fish because I couldn't afford any more than that. It was enough to get by though. That's all you really need to do; you just need to get by and survive. I don't think you ever get particularly wealthy in this game. You also don't want to have too much of one thing. Rather, you want to maintain a modest amount of everything. If you have an excess of a particular resource, stock it up in your trading post and trade it with a merchant who might have rare items you don't have yet.

Hmm... I can't think of much else right now. If more tips come to me I'll be sure to post them. Like I said, early game you want houses, then a wood cutter, then hunters/gatherers to start out, in that order. Then maybe a herbalist next, to keep your villagers' basic health in order.

Hunters/gatherers hut, hunter's shack, forester's shack, and herbalists shack all need to be built in the outskirts surrounded by wildelife/vegetation in order to be effective. This should be fairly obvious.

Really really fun game. I'm definitely going to sink some more time in and see how far things go.

After watching Total Biscuit's WTF is video on Banished, I want to play it, but I'm pretty sure its not a relaxing game. Looks like there's lots of micro management, and its difficult to overcome issues that occur. According to TB, a bad harvest, for example, can cause a domino affect. Your blacksmith starves and dies, so your tools start breaking, so now people can't gather resources, so more die, etc.

While TB's videos can certainly be very informative, let's be honest; he sucks at most of the games he plays. I watched his WTF is of Banished and he made some pretty dumb mistakes. He assigned workers poorly. He put his hunters and gatherers in a deforested area, and then he wondered why he wasn't getting any food. His town layout was awful. He also put two stockpiles right next to each other for some reason. :p

If you want to see some Let's Play videos that are a little more competent, watch Etalyx's playthrough or quill18's (haven't watched them fully yet, but I think they know what they're doing). It's not a hard game, and that's coming from someone who normally sucks at these kinds of games. There isn't much micro-management at all. It's just a matter of building what you need to build, harvesting what you need to harvest, and allocating workers appropriately. Always do a little bit of planning ahead and consider distances/locations and all that jazz.
 
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sandorski

No Lifer
Oct 10, 1999
70,699
6,257
126
Ya, been watching the Quill18 vids for the last couple weeks. Very helpful.

Still on my first town. It's doing ok, but it has been touch and go for a long time.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
Definitely looking forward to trying this out. There was an iffy review on RPS but I got the sense the reviewer didn't really know what he was doing either; most of the other reviews I've seen have been positive.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Wow this game look so good!
Looks like a nice blend of successful mechanics from other games of this genre.

I'll take a look at this for sure, thanks OP for posting.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
It's a TON of fun!!

Last night, I managed a village that made it to 150 adults before I started over due to small map size restriction.



Here's the town center in it's infancy:

4P2YcJo.jpg





You can't see my forestry tower / hunter cabin / gatherer / herbalist clusters, but I have 4 of them plus a small second village beginning in the south that you can kinda see hints of on the minimap.


Here's the town center at it's height:

cgRzTgO.jpg
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I am absolutely blown away that this game looks this good, is this complex, and is only 100MB. The dude really knows what he's doing. He must have stripped the alpha right out of all the 32bit color textures (24 bit) or something to get them down this small.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
After watching Total Biscuit's WTF is video on Banished, I want to play it, but I'm pretty sure its not a relaxing game. Looks like there's lots of micro management, and its difficult to overcome issues that occur. According to TB, a bad harvest, for example, can cause a domino affect. Your blacksmith starves and dies, so your tools start breaking, so now people can't gather resources, so more die, etc.

I watched that as well.

He was quite critical on the game, but then he said he keeps going back to play it . . .


I'm going to pick it up when I get some time to play it, right now I'm pretty much tied up on something else.


.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
loooks good. I doubt it will go on sale soon so I will likely pull the trigger after I finish my last book :)

Game like this....very surprised it's under 100mb...I mean...Sound, Music, .jpgs, that's impressive! Shit, even games with these graphics back in early 2000 were starting to crack 1GB easy.


What's the villager AI like? Are they independant, like can you track them from the field and then to the bar/church?
 

CurseTheSky

Diamond Member
Oct 21, 2006
5,401
2
0
I bought it last night and already sank several hours into it.

I really enjoy the "unforgiving" aspect of the game. Unlike the old Caesar II / III games, which it reminds me of the most, this seems like it won't hit the point where everything is so easy that there's not much to do. What's the point in even playing if you know you can sit back and watch time go by, assigning a few new buildings to be built here and there, with little risk of total collapse?

I am actually doing quite well with my first town, but my population has started to die of old age. I was up to about 30-40 citizens, but now I'm down to 18 with 2 children. I desperately need more workers. On the upside, I have 7200 food stored, and almost every type of building except a trading post and a brewery. Citizens' health and happiness are both doing very well.

Great game so far. I just hope that it doesn't hit the point where there isn't much else to do too quickly.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
If you're losing population, then build more houses. I was wondering why my villagers weren't making babies until I decided to build a few extra houses. I just assumed I would only need houses when I saw the home icon appear above villager's heads, like in the beginning of the game, but that's not true. They will only feel like making babies if you build more housing for people to move into. The game never explicitly tells you this.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
What's the villager AI like? Are they independant, like can you track them from the field and then to the bar/church?

The villager AI isn't very deep, but you can certainly track individual villagers, you can see what they're doing/what they're working on, what their physical needs are, and what their basic emotions are. It's kind of like Dwarf Fortress in that you can't control people directly at all; you only assign numbers of workers to different tasks and you just watch the villagers go about their business.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
It seems pretty neat... but just one guy? I dont know that raises some red flags for me. No one can be good at all aspects to game development: core design, AI, graphics. Jack of all trades is a master of none.