- Oct 24, 2000
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Just after the introduction of R300 you talked about R400, however shortly afterwards that appeared to go off the roadmap and R420 appeared ? what happened during that period?
internal changes was the cause and the outcome was that we decided the best way to go forward was to do ?this? with the PC roadmap and take ?that? and use it with X-Box.
Originally posted by: Regs
His explanation for not supporting PS 3.0 and FP32 is that there would of been a trade off for performance and would not target the main volume of upcoming games. Even though, he said it himself, "hopefully". I guess if they would of took the Nvidia route, they would of ended up with a higher transistor rate, increased power draw, and more heat. So I think they made the right decision in their angle of attack.
The die would of increased in size and may of not made good yields. They want to wait until 90nm apparently so they don't use up much die space.
Originally posted by: GTaudiophile
Beautiful stuff here:
DW: The whole "8 extreme pipelines" and all the "extreme pipeline" talk was just a smokescreen to give the rumor mill something to chew on, right? Could you elucidate a bit on it? (BTW-It worked great, you have no idea how many nights I spent trying to figure out what that means....but I forgive ya.)
Richard Huddy: It was always a smokescreen. It takes so long to build this hardware that you'd amazed it managed to fool anyone. There are people who believe that we cut and paste the extra 4 pipelines in about a month ago. They're wrong - by many months!
It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at.
Originally posted by: GTaudiophile
THG Interviews Orton...
Actually, when we announced the 9700 in 2002, it also was huge in terms of innovation and performance. We brought cinema quality rendering to the PC. But if we look right after the X800, the next 18 months probably will show more innovation than the past 18 months. That is a fair statement.