Awesome Open World MMORPG "Identity" on Kickstarter

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clok1966

Golden Member
Jul 6, 2004
1,395
13
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In the Sims you could do things that you can't do to real people legally or otherwise. Such as haunt their house with a graveyard in the back yard, lock little timmy in his room so he pees his pants and starves to death.

Could you do that in the first one? Not my cup of tea so never played after that (or maybe long enough to get to that part of the game), my experience is just with the first, which if my memory serves was the best selling game the year it came out.
 

Craig234

Lifer
May 1, 2006
38,548
350
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Could you do that in the first one? Not my cup of tea so never played after that (or maybe long enough to get to that part of the game), my experience is just with the first, which if my memory serves was the best selling game the year it came out.

I recall people doing things like stranding people in a pool without a ladder in the first game, and I've heard it's the best selling PC series of all time.

Which gave Wil Wright the leverage to do what he wanted, and oddly 'The Sims Online', which I bought but never installed (collector's item!) crashed and burned.
 

cyphilis

Senior member
May 7, 2008
454
0
0
Bumping this thread, cause I just had a friend tell me about this game. Looking forward to it, and seeing more about it.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
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Hope they found savant 8 year old programmers and graphics designers that will work for skittles if they hope to fund this size of a game on $190k. :) Will be interesting to see what's launched when Dec 2016 comes around.
 
Feb 4, 2009
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Well at least the kickstarter video shows something that could be game play. Still pretty vague and I have no idea what the vision is. I did like the Canadian "About--Ah boots"
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
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Kickstarter video was nothing but set pieces. And the vision put forth was so grand but with no hint of a workable framework. Such a feat would go beyond anything a kickstarter could do.

I think instead of creating a world where you try and have everything available on day 1, build a sand box in which users can build these worlds, much like SL and Active worlds, and then work with the users to build whats needed to make things work for them. Take second life for example. If it actually still had a development team that didn't quit the day it was released, it might be more then a glorified chat channel.
 

pathos

Senior member
Aug 12, 2009
461
0
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If it really is as free for all as you describe, then the game is destined to fail. Average players aren't going to participate in a game world where griefing is rampant and without average players no game can survive. In a game where accountability is nil, 9 times out of 10 players will prefer to screw each other over than be symbiotic. These types of games usually experience a mass exodus very soon after release because of human nature.

In spite of that, it still sounds boring to me. I'm not a fan of open world DayZ style games.

Pretty much this.

I've played in several mmo's that had pretty much free for all pvp everywhere, and it almost never turns out pretty.

Normally, after getting harrassed constantly by the "pro" pvpers, a large part of the players drop their membership, and all thats left is the pvpers. Then, the company running the game loses money and shuts down. I"m a little curious how some of the newer games that have open pvp are doing, since I don't really bother playing them all that much.

On a different note, I'm a little skeptical about running a kick starter on an mmo. I would think that the cost of running the servers, and the bandwidth, would be way to prohibitive to be earning the money you needed from a kick starter.