• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Awesome new Kyro review (with HSR hardware) cant even beat a Geforce SDR

That card is like realy old


You know hardware, its good that you learned how to link things here, but learn that we dont know that language, and babelfish sucks.
 
First hardware, it isn't HSR. Second, that looks like the 2nd gen card. Off ourse it is in a diff langauge to, so we can't really tell.
 
Its the old Kyro that Anand reviewd long time ago, and its not HSR, its Tile Based Rendering, first card to do that.
 
Eh? Kyro is the first card to do Tile based rendering? Rofl, better tell VideoLogic that, they better stop making all those PVR2's in the dreamcast. And lets see, whats the main advantage(but not the only one) of the Kyro's tile based rendering? Why that would be HSR!

 
So? Doesn't mean it's the first. There was the Videologic Neon 250, which was first, based on the PowerVR 2 tech.
 
Here's a real review: Anand's Kyro review

Look at the 1024x768x32 scores here. The Kyro, despite having almost half the fillrate (250 mpixels vs. 480 mpixels), less than half the memory bandwidth (2 GB/sec vs. 4.8 GB/sec), and almost half the transistor count (12 million vs. 23 million), beats the Geforce 64MB DDR. I'd say that's quite impressive.

As the name implies, the PowerVR SG3 (Kyro) is the third-generation PowerVR chip. The first came out around the same time as the Voodoo1.
 
"The Kyro is from Videologic"

That was my point!

Saying the Kyro was the first Tile based graphic chipset is like claiming the V3 was the first to use Glide.
 
Sohcan: The review on Anand was based on an old driver set!
nvidia improved much.
Always look for all facts before taking a conclusion!
 
Still hardware, you got to admit with the the kyro does pretty well with what it has. And the review was done months ago. Oh, yeah the drivers may be older, but with all the texture anomalies it adds, I question if the performance gain is worth it at all.
 
I have no complaints w/ my evil kyro 64 meg
It runs everything plenty fast for me and it's drivers are nice in win2k
I'm just waiting for an overclocking prog that supports it and new drivers...
 
Shawn, u have one!??

kickass!

how is it?

first of all hardware, the HSR done using TILER cards is only ONE of the features that are inherent to TILE BASED RENDERING CARDS.

nVidia isn't going tile based. it takes MAJOR R&D to do that kind of thing (why else wouldn't ATi, a Video giant itself do it as well, let alone 3dfx, or Matrox).

second of all, that's OLD.. look how slow the specs are. take that tile based technology (advance it to increase it's efficiency, ala GP3), and increase your pure power by a factor of abour 4 (at least), THEN come back to me and say Fear won't be a good card.

notice that in 3 reviews from reputable (english) sites, they ALL show that the Kyro is competing quite well with Geforces?
 
well infinite planes in themselves are just a mathematical representation of the world. The correct thing would be to call it deferred rendering.
 
Then just use some shorthand.

How about
iplane - infinite planes
deferedR - Deferd rendering 😛
 


<< Always look for all facts before taking a conclusion! >>


Please Hardware....have you ever heard the phrase take your own advice?
 


<< Sohcan: The review on Anand was based on an old driver set!
nvidia improved much.
Always look for all facts before taking a conclusion!
>>

Once again, Hardware, you've completely missed the point. I was not implying in any way that the Kyro is a Geforce killer, or that we should all dump our video cards now and get the Kyro. Driver tweaks is a moot point (besides the benchmarks on the site you linked still show the Kyro beating the SDR Geforce by a wide margin at 1024x768x32)...even if new drivers managed to put the SDR Geforce ahead by a few fps, my point would still remain valid. The issue is that the Kyro is far more efficient than a traditional renderer. This fact cannot be disputed.

 
Sohcan:

The issue is that the Kyro is far more efficient than a traditional renderer.

That may be true but without raw fillrate to back it up it totally blows. Anytime you are in areas with low overdraw (ie wide open spaces) the trickery fails and your framerate drops like a lead cannon ball.

Let's not forget that the GF DDR is a previous generation video card. The fact that the Kyro can beat it is not exactly a glorious achievement.
 
Back
Top