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ATOT members that play monopoly

buy everything, i always play with pretty competetive people. We usually only get a winner because we've been playing for like 5+ hours

someone eventually wants to quit
 
Aquiring more money & property than everyone else, then letting them sexually pleasure me for free stay at my luxurious hotels. My wife won't let me play with anyone else but her, unfortunately.
 
Buy the bigger properties and build the crap out of them with hotels or whatever they are called.

Oh, and don't land on your oponents spots, thats a bad thing.
 
We play Hardcore Monopoly. The game isn't over until all players except the winner have liquidated all their assets (under our rules, if a player is out of cash and still has property that no other players wish to buy, which is rare, but occasionally happens, the bank can buy it back for 50% value. Same with get out of jail cards) and run out of money. We have to keep 2 copies of the game on hand because we've come to realize that there aren't enough houses and hotels in one box, nor is there enough money. These games will sometimes rage on for DAYS, and since we can't play daily, this means we've also developed protocols for "saving" the game. All assets of every player are counted and verified by another player. They are then recorded. The chance and community chest piles are bundled into 2 sets each, 1 for the discarded cards, and one for the ones still in play. The assets list is then copied, once for each player, and each player signs every copy of the page. In order for play to resume, at least 50% of the players must produce their copy, all of which must match.

We also play with an odd rule where a player may attain a monopoly on a certain denomination of currency. This means that they hold, for instance, all $1 bills. Because of this, all other players whose transactions would normally require a $1 bill, must now round up to the next possible denomination. This doesn't happen nearly as much now that we've added the second game set (when we had only one set, 1's and 5's were almost always monopolied out), but it's still theoretically possible.

Our current game has been in progress since July 4th. Only one player has lost so far.
 
Originally posted by: EyeMWing
We play Hardcore Monopoly. The game isn't over until all players except the winner have liquidated all their assets (under our rules, if a player is out of cash and still has property that no other players wish to buy, which is rare, but occasionally happens, the bank can buy it back for 50% value. Same with get out of jail cards) and run out of money. We have to keep 2 copies of the game on hand because we've come to realize that there aren't enough houses and hotels in one box, nor is there enough money. These games will sometimes rage on for DAYS, and since we can't play daily, this means we've also developed protocols for "saving" the game. All assets of every player are counted and verified by another player. They are then recorded. The chance and community chest piles are bundled into 2 sets each, 1 for the discarded cards, and one for the ones still in play. The assets list is then copied, once for each player, and each player signs every copy of the page. In order for play to resume, at least 50% of the players must produce their copy, all of which must match.

We also play with an odd rule where a player may attain a monopoly on a certain denomination of currency. This means that they hold, for instance, all $1 bills. Because of this, all other players whose transactions would normally require a $1 bill, must now round up to the next possible denomination. This doesn't happen nearly as much now that we've added the second game set (when we had only one set, 1's and 5's were almost always monopolied out), but it's still theoretically possible.

Our current game has been in progress since July 4th. Only one player has lost so far.

I still don't see how this game takes so long to finish. If someone gets hit that hard, I can't see them surviving the inevitable 2nd hit even if they do make it out of hock thanks to the "liquidation " rule. 😕
 
Originally posted by: myjaja
going to jail

Actually, the gf used that as a legitimate strategy in one of our mammoth games. She had almost no money and no remaining assets, the other two players (a friend and I) having had no mercy. We owned, between us, every property on the board, and had built up to hotels on every one of them. Through some act of god, she consistantly managed to land on "Go to jail", wait out all her turns in jail, land on the community chest, land on free parking (thus collecting whatever money the rest of us had thrown in, allowing her to finance her occasional error of landing on a hotel), land on the next chance, and then go back to jail. It was UNREAL, she did that until AFTER I eventually chipped away at the other guy and he lost.
 
Originally posted by: AStar617
Originally posted by: EyeMWing
We play Hardcore Monopoly. The game isn't over until all players except the winner have liquidated all their assets (under our rules, if a player is out of cash and still has property that no other players wish to buy, which is rare, but occasionally happens, the bank can buy it back for 50% value. Same with get out of jail cards) and run out of money. We have to keep 2 copies of the game on hand because we've come to realize that there aren't enough houses and hotels in one box, nor is there enough money. These games will sometimes rage on for DAYS, and since we can't play daily, this means we've also developed protocols for "saving" the game. All assets of every player are counted and verified by another player. They are then recorded. The chance and community chest piles are bundled into 2 sets each, 1 for the discarded cards, and one for the ones still in play. The assets list is then copied, once for each player, and each player signs every copy of the page. In order for play to resume, at least 50% of the players must produce their copy, all of which must match.

We also play with an odd rule where a player may attain a monopoly on a certain denomination of currency. This means that they hold, for instance, all $1 bills. Because of this, all other players whose transactions would normally require a $1 bill, must now round up to the next possible denomination. This doesn't happen nearly as much now that we've added the second game set (when we had only one set, 1's and 5's were almost always monopolied out), but it's still theoretically possible.

Our current game has been in progress since July 4th. Only one player has lost so far.

I still don't see how this game takes so long to finish. If someone gets hit that hard, I can't see them surviving the inevitable 2nd hit even if they do make it out of hock thanks to the "liquidation " rule. 😕

We've had people come back from that point and win. It's just a matter of luck, especially luck when someone else is stuck in the same tight spot you're in - make an offer for $1 more than the bank would pay. We also allow players to give each other rent breaks. This is often utilized by some of our players to turn some player's inevitable demise into torture, and can quite quickly come back to bite them in the ass.
 
"You know what it takes to sell real estate? It takes brass balls to sell real estate. Go and do likewise gents, the money's out there. You pick it up, it's yours. You don't, I got no sympathy for you."
 
Originally posted by: EyeMWing
Originally posted by: AStar617
Originally posted by: EyeMWing
We play Hardcore Monopoly. The game isn't over until all players except the winner have liquidated all their assets (under our rules, if a player is out of cash and still has property that no other players wish to buy, which is rare, but occasionally happens, the bank can buy it back for 50% value. Same with get out of jail cards) and run out of money. We have to keep 2 copies of the game on hand because we've come to realize that there aren't enough houses and hotels in one box, nor is there enough money. These games will sometimes rage on for DAYS, and since we can't play daily, this means we've also developed protocols for "saving" the game. All assets of every player are counted and verified by another player. They are then recorded. The chance and community chest piles are bundled into 2 sets each, 1 for the discarded cards, and one for the ones still in play. The assets list is then copied, once for each player, and each player signs every copy of the page. In order for play to resume, at least 50% of the players must produce their copy, all of which must match.

We also play with an odd rule where a player may attain a monopoly on a certain denomination of currency. This means that they hold, for instance, all $1 bills. Because of this, all other players whose transactions would normally require a $1 bill, must now round up to the next possible denomination. This doesn't happen nearly as much now that we've added the second game set (when we had only one set, 1's and 5's were almost always monopolied out), but it's still theoretically possible.

Our current game has been in progress since July 4th. Only one player has lost so far.

I still don't see how this game takes so long to finish. If someone gets hit that hard, I can't see them surviving the inevitable 2nd hit even if they do make it out of hock thanks to the "liquidation " rule. 😕

We've had people come back from that point and win. It's just a matter of luck, especially luck when someone else is stuck in the same tight spot you're in - make an offer for $1 more than the bank would pay. We also allow players to give each other rent breaks. This is often utilized by some of our players to turn some player's inevitable demise into torture, and can quite quickly come back to bite them in the ass.


If ever there was a need for a Monopoly support group I cannot think of a better reason.....that said, I think I'm gonna play this style. I'm gonna add hookers and booze to the mix though.


 
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