Originally posted by: keysplayr2003
Originally posted by: Cooler
Well they got pipe and pixel shaders confused there are 48 shaders in 1900 . I will say that r600 will at least have at least 64 shader units with a unified arch so there is no point of using pipelines to define cards anymore. The R600 will also have least GDDR4 at R580+ speeds.
Well, the G80 will still "supposedly" use traditional pipes and shaders. I have heard 32 traditional pipes and either 1 or 2 shader units per pipe. I have a feeling it will be 1 per pipe.
G80 will be more than 1~2 shader per pipe. The technological side of things based on recent/older NV patents suggest this card will be quite a leap from NV47/G7x architecture.
Not to mention that in the lastest 91.45 drivers, there are more AA settings such as 2xS, 4xS, 6xS, 8xS. Im thinking that it has something to do with G80 and its allegded new AA engine.
Then there are rumours that G80 if half unified. That there is a seperate number of geometrical shaders but unified pixel/vertex shaders.
R600 on the otherhand can either address its rumoured 64 unfied shaders to pixel shader,vertex shader, and geometry shader. If they can pull this off, it means that the avg fps will stay almost constant instead of fps drops.
Both will use GDDR4 for sure, but 512bit bus might be a possiblity. The price of these things would rise through the roof. Not to mention the increase in heat!
R600 wont be that big of a leap because ATi aint stupid to throw away their R580/R520 architecture design like that. (mustve costed them a fortune but anyhow) I think there will be lots of architectural similiarities between the R600 and the R580/R520. They will add a few things here and there, like dongless crossfire, incorporating the DX10 and unified shaders to the already powerful R580 architecture while tweaking here and there. The memory controller will be there i suppose.