ATI's R600 has 64 real pipes

Sable

Golden Member
Jan 7, 2006
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Personally I refuse to believe a thing that he spouts anymore after that whole photochopping incident.

IF it's true then surely the whole unified shader business means 64 PS or VS. That's gonna take some serious beating from NV with their seperate PS and VS.

And again IF it's true then no wonder the power supply requirement rumours are so high.
 

Creig

Diamond Member
Oct 9, 1999
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Um.... According to the Inq, ATI is jumping from 16 pipes to 64? Doubtful. HIGHLY doubtful. Either that, or the architecture has changed so much with the unified shaders that the term "pipelines" won't allow a direct apples to apples comparison with previous generation cards.
 

Avalon

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Jul 16, 2001
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It actually almost seems believable, since the R600's "pipe" will have to make a choice between pixel shading or vertex shading. Thus, at any given point, it could have 48 pipes doing PS, and the other 16 doing VS, much like R580 does with its fixed 1:3 pipe today. A bit disappointing to me, actually.
 

Sable

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Jan 7, 2006
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Originally posted by: linkgoron
Wasn't the 7900 supposed to be 32, according to inq?
I think they guessed 16, then 32, then 16ish but they weren't real pipes, then 64 then they guessed 24 because they hadn't guessed that yet. Then they used a random number generator that said 43. They would ahve psoted the 43 but someone with an actual source had posted the correct amount by then. ;)
 

zephyrprime

Diamond Member
Feb 18, 2001
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Pass me what he is smoking.

There's no way it has 64 full pipes. 16 -> 64? no fricken way.

Maybe ATI meant that the pixel shaders are more separated now from the texture stage so there are 64 shaders that can take input from any of the texturers. Or this could be more junk news from the Inq. Remember how the inq said that the 7900 would have 32 pipes?
 

ShadowOfMyself

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Jun 22, 2006
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Originally posted by: zephyrprime
Pass me what he is smoking.

There's no way it has 64 full pipes. 16 -> 64? no fricken way.

Maybe ATI meant that the pixel shaders are more separated now from the texture stage so there are 64 shaders that can take input from any of the texturers. Or this could be more junk news from the Inq. Remember how the inq said that the 7900 would have 32 pipes?

Hm.. well nvidia went from 4 -> 16 for FX 5800 -> 6800 GT/Ultra right? Now this is a big leap in technology with DX10 etc... its not THAT impossible.. but coming from the inq.. :roll:
 

zephyrprime

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Feb 18, 2001
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Originally posted by: ShadowOfMyselfHm.. well nvidia went from 4 -> 16 for FX 5800 -> 6800 GT/Ultra right? Now this is a big leap in technology with DX10 etc... its not THAT impossible.. but coming from the inq.. :roll:
Yeah but it was from 4 pipes with 2 texture units each to 8 pipes with 1 texture unit each. The r580 has a 16x1 configuration so moving to a 64x1 would be tough.

 

LittleNemoNES

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Oct 7, 2005
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I don't care if this is fake but man I hope somehow its true. I'd love to have something like that. Oblivion 6xSSAA+HDR here I come! :p
 

Keysplayr

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Jan 16, 2003
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Originally posted by: zephyrprime
Originally posted by: ShadowOfMyselfHm.. well nvidia went from 4 -> 16 for FX 5800 -> 6800 GT/Ultra right? Now this is a big leap in technology with DX10 etc... its not THAT impossible.. but coming from the inq.. :roll:
Yeah but it was from 4 pipes with 2 texture units each to 8 pipes with 1 texture unit each. The r580 has a 16x1 configuration so moving to a 64x1 would be tough.


I thought it was 4x2 (5800/5900) >>>>> 16x1 (6800GT/Ultra) ?? NV30/35 to NV40. Right?
 

ForumMaster

Diamond Member
Feb 24, 2005
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umm, after many disapointing experiences from the Inquirer, i don't believe a thing they say. about as believable as the onion. but this may be possible if the chip changes the pipelines from PS to VS.
 

imhungry

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Jul 30, 2005
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I think keysplayr is right.
I recall my FX5950Ultra having 4x2 vs my 6600GT having 8x1?
 

Nelsieus

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Mar 11, 2006
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Lol, this is merely Fuad going down the list of possibilities so when the final product is released, he can pick the one that was correct and say "see, we reported it!"

It's highly unlikely R600 will be 64 full pipelines. If it were, TMUs and ROPs would likely be decoupled. But it would make much more sense to simply use their ratio and have x pipelines with y psp each.

Or else, R600 will be too big and expensive, and margins would plummet.

But I think Fuad might just be confused on what a pp really is, etc (like usual).

:laugh:
 

Acanthus

Lifer
Aug 28, 2001
19,915
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ostif.org
Its a unified GPU.

Pipes and shaders are the same thing.

It will never be able to use all 64 as real "pipes".

The Xbox 360 has 48 "pipes" using this same logic. :roll:
 

josh6079

Diamond Member
Mar 17, 2006
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Originally posted by: OBCT
Why do people even continue to post articles from theInq? Why?

That's only half of the problem. If other members would just disregard the OP completely we wouldn't have to worry about Inq. discussions. Don't bump it. Eventually people will get tired of making dead threads that have to deal with a bogus source.

Still, I agree. No one should even make a post concerning their crap again. It always smells bad.
 

Sable

Golden Member
Jan 7, 2006
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Oh come on, someone else would have posted it if I hadn't.

Think of it as another example of the inq's bullsh!t.
 

zephyrprime

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Feb 18, 2001
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Originally posted by: keysplayr2003
Originally posted by: zephyrprime
Originally posted by: ShadowOfMyselfHm.. well nvidia went from 4 -> 16 for FX 5800 -> 6800 GT/Ultra right? Now this is a big leap in technology with DX10 etc... its not THAT impossible.. but coming from the inq.. :roll:
Yeah but it was from 4 pipes with 2 texture units each to 8 pipes with 1 texture unit each. The r580 has a 16x1 configuration so moving to a 64x1 would be tough.


I thought it was 4x2 (5800/5900) >>>>> 16x1 (6800GT/Ultra) ?? NV30/35 to NV40. Right?
Yeah, that's what I meant. My mistake.

 

coldpower27

Golden Member
Jul 18, 2004
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No not possible there is not enough room on the 80nm process to account for this, unless the die size is like what 500mm2+?
 

TanisHalfElven

Diamond Member
Jun 29, 2001
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weren't there supposed to be 64 unidied shaders ? why are we again talking about discrete shaders and pipes.
 

redbox

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Nov 12, 2005
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I bet ATI and Nvidia spend alot of money on the INQ rumor mill. You ever notice that they never underestimate a card. They are never like "well with Nvidia's move from the 7800 to the 7900 they are just keeping the pipes the same number" nope they said 32 pipes for the 7900. They didn't do that with the x1k series from ATI they didn't say well they are going from 16 pipes to 24 pipes" nope they said 32 pipes for the x1800 too. I swear they are a paid rumor mill.