ATI R500
Due late '04 (possible); likely 05
:Q
Update in latest post repeated here:ATI R500 ? Shader Model 3.0 and Beyond? (xbit labs)
OUCH! Gonne have to UPgrade NEXT year. :roll:
that $700 XT-PE buyer is gonna have BUYER's REMORSE.
Introduced: 2005-H1
Description: High end ATI graphics chip to succeed R350 and R420 built in a 90 nm process. Based on the earlier canceled R400. Launched in Q4-04 in the best case scenario... Supports DirectX 9.0c or 10 and Pixel and Vertex shaders 3.0 with 128 bit precision.
Quick Specs
Process 90 nm
Memory DDR-3
AGP PCI Express
Type Desktop
DirectX 9.0c, 10
Core R500
Vertex shaders 3.0
Pixel shaders 3.0
Due late '04 (possible); likely 05
:Q
Update in latest post repeated here:ATI R500 ? Shader Model 3.0 and Beyond? (xbit labs)
edit couldn't RESIST:ATI Technologies has been consistently downplaying the importance of Shader Model 3.0 introduced by NVIDIA with the GeForce 6-series of processors, but Microsoft?s Xbox 2 has all chances to force ATI Technologies to implement the pixel and vertex shaders 3.0 into its graphics chips.
[keep readin' . . . lots of tidbits on Xb0x II]
Specifications of the graphics engine the Xbox 2 console is reported to have impress much: the chip seems to have 10 times higher geometry and 4 times higher pixel performance compared to the RADEON X800 XT. In case the same applies to the desktop R500, then next year we will see processors outperforming today?s chips in graphics-intensive applications by a factor of 3, at least?
OUCH! Gonne have to UPgrade NEXT year. :roll:
that $700 XT-PE buyer is gonna have BUYER's REMORSE.