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ATI TRUFORM Technology @ Anandtech

ummm....... wooo, i guess.

IMO tech is great, but silicon is better 🙂. As soon as silicon is available and being benchmarked i will get excited (or disappointed).
 
posted this in the article forum to a while ago


sweet, finaly

How will this work with lets say maps, if you have a house and it has 45° angle instead of 90° and it is supposed to be sharp?

Or when we have a space craft that is not supposed to use trueform, then we have another space craft that is supposed to be organic, and that is supposed to use trueform. How will all this work?
 
Looks promising but we still have yet to see how influencial ATI would be to game devolpers supporting it.
 
3dfx sells the voodoo 5 on FSAA; the geforce 3 has much improved FSAA. ATi sells the Radeon II on trueform; my money says Nvidia will have an answer by the time the Radeon II makes it to market.

Let's hope ATi and the Kyro continue to do well; we don't want this to be a one-horse show.

Oh, how I love competition.
 


<< my money says Nvidia will have an answer by the time the Radeon II makes it to market. >>


Yep, the same way that NVidia &quot;leaked&quot; FSAA capabilities in their drivers before the 5500 hit the shelves 😀
 
Trueform is promising, I love the fact that it increases visual quality and didnt sacrafice speed! And, it finally make the T&amp;L engine to DO something.
 
Well, the Voodoo 5 beat the GF3 to market by nearly a year. So, if the pattern holds, NVidia will have TRUFORM tech a year after ATI. I'm sure thats not what you meant. 😉

I don't think the phrasing at Anandtech was clear regarding sharp edges. I think that when you are using TRUFORM tech you will need to send every vertex of every triangle and their corresponding normals. I think that at least in some of the current hardware you can send a vertex just once and have muliple triangles share it. If you send the vertex once for each triangle, the normals would be pointing in different directions if the edge is not smooth. If the edge is smooth, the normals should be pointing in the same direction.

Marty
 
man, am I glad for Truform?, padding bras with cheap foam fooled nobody.

crYnoid, silicon looks good but can feel a bit hard.
 
What's the big deal?

It's simply an application of N-Patching, something the GF3 is capable of also, as well as any other video card that fully implements DirectX 8.

Hopefully this won't be the only major selling point for Radeon2 - ATI needs to do more than this to advance against nVidia. This reminds me of the way 3dfx used FSAA to try to sell V5 when it was obvious they had no other answers to the competitions performance and features.

Greg
 
3dfx hardly got past their voodoo1. first there was a 3D add on. then there was a stand alone 3D card. then if people wanted more power they could use a passthrough cable to use two of them together. then the V3 came along, two of those cards on one chip. then V5, with two chips adding a few features, but basically neither fillrate nor feature monsters. talk about living on past glories! they were wooing the press with V5 tech 11 months before the release.

of course you do all realise that Truform? is just for virtual porn don't you? lots of big bouncy breasts. Lara Croft, in TombRaider&quot;18&quot; and so on.
 
What more does ATI have to do to advance against Nvidia in terms of product quality? Better 2D? Better DVD decoding? The ATI card is already a more well-rounded product than Nvidias. And can the GF3 do this in hardware with no performance penalty?
 


<< of course you do all realise that Truform? is just for virtual porn don't you? lots of big bouncy breasts. Lara Croft, in TombRaider&quot;18&quot; and so on. >>

Looks good to me: Dolphin porn!
 


<< Looks promising but we still have yet to see how influencial ATI would be to game devolpers supporting it.[/Q}

Guess you didn't bother to read the whole article (not like i did either):


As far as improving older games goes, one of two things needs to happen. Either the developer of the game needs to patch their game to enable TRUFORM properly (remember it is just one line of code) or a setting needs to be made available in the drivers. We would rather have the latter, with control of TRUFORM given to the user, and imagine that many of you feel the same way. Hopefully, ATI will decide to give us this privilege and that the image problems associated with TRUFORMing objects that need not be are minor

But great technology... especially since it doesn't cause a performance hit.
 
This reminds me of when Matrox came out with environmental bump-mapping 2 years ago. Let's hope game companies implement this into their software. I'm still waiting for them to complete the jump from polygons to figures that actually look like a human.

Maybe we'll finally be able to see buildings that don't look so &quot;perfect&quot;. Put some wear and tear on those buildings, artists! And if it's a war simulation, how about some bullet markings? But I digress...
 


<< What's the big deal?

It's simply an application of N-Patching, something the GF3 is capable of also, as well as any other video card that fully implements DirectX 8.

Hopefully this won't be the only major selling point for Radeon2 - ATI needs to do more than this to advance against nVidia. This reminds me of the way 3dfx used FSAA to try to sell V5 when it was obvious they had no other answers to the competitions performance and features.

Greg
>>




Hellooo. Ever imagined that hardware might be MUCH faster and better than software?
Even now ATI have tons of more features than nVidia. Sharp 2D, ViVo, better DVD decoding, better image quality. What more do you want? A golden nuget included with each card?
 
i'd prefer golden nuggets over nugets.
It looks promising but I never trust a press release. ATM it's all smoke and mirrors. They say there's no performance hit and that may be true, but I'd like to know how. Everyone claims things at no performance hit. then when they come out, &quot;Oh yes, activating texturing incurs a 60% performance hit&quot;. You get the idea.
 


<< Even now ATI have tons of more features than nVidia. Sharp 2D, >>



User preference.



<< ViVo >>



Which Asus GF3 support as well



<< better image quality. >>



Hmmm, no

Speaking of features, Radeon only support some rudimentary DX8 animation stuff, while GeForce3 has complete support for every singe features. Even N-Patches which ATI marketing department renamed to TrueForm.

RadeonII will compete with NV-25 and lose. Q1 2002 release of Maxx version will go against fully DX9 compliant NV 30. Though ATI might not be around by then....let's hope Mintendo will save their butt 😉
 
Hopefully Anand will have some more info on Truform and the new sales stategy when he reports from Taiwan 😀

Cheers,
Aquaman
 
Yep, ATI entry into the board business is very interesting move. To be successful, however, they will have to completely abandon their current business model, otherwise they will be competing with their own brand.

More details at Computex

Leon
 
I have to agree with Leon about the GeForce2 features.

Although the Radeon was not intended to compete with the GeForce3.

Also- ATI is NOT going to go out of business before the end of the year so give up that argument.

They DO have better 2d quality and the Rage Theatre chip is maybe second only to Matrox for quality and features.

*shrug*

Sounds like there will be another round of good clean competition.

Eric

eric.hagen@anandtech.com
&quot;the new guy&quot;
 
Pyro wrote:


<< Hellooo. Ever imagined that hardware might be MUCH faster and better than software?
Even now ATI have tons of more features than nVidia. Sharp 2D, ViVo, better DVD decoding, better image quality. What more do you want? A golden nuget included with each card?
>>



Excuse me, but what have you been smoking?!? The GeForce 3 performs N-Patchining in hardware. I suggest you read pages 6 &amp; 7 of the link from nVidia below. Notice that there are fairly large constraints on what can actually be acheived with n-Patches, and nVidia prefers polynominal surfaces. ATI has made no statement on whether or not it will support polynominal surfaces or not.

Microsoft DirectX8: Raising the ante for realism in graphics

Greg
 
<<The GeForce 3 performs N-Patchining in hardware>>

Are you sure? It doesnt mention that anywhere. Just checking if I missed it 🙂
 
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