Gddr5 does 2x the clock gddr3 can. This equates same amount of bandwidth as 4830. 128 bit bus means lower transistors and cost while gddr5 equates same amount of bandwidth.
Overall 4730 will be somewhere in between 4670 and 4830 because it uses gddr3. 4750 will be somewhere between 4830 and 4850.
4750:
640 shaders
32 tmus (22.4 gt/s)
16 ROP (11.2 gp/s)
128-bit
700/3600 (900 Gflops, 57.6gbps)
50-60W
4730?:
640 shaders
32 tmus (18.4 gt/s)
16 ROP (9.2 gp/s)
128-bit
575/2000 (736Gflops, 32 gbps)
compared to:
4850:
800 shaders
40 tmus (25 gt/s)
16 ROP (10 gp/s)
256-bit
625/2000 (1000 gflops, 64gbps)
110W
4830:
640 shaders
32 tmus (18.4 gt/s)
16 ROPs (9.2 gp/s)
256-bit
575/1800 (736 Gflops, 57.6gbps)
110W