ATI R520 being used by Crytek, problems?

imported_Ged

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Mar 24, 2005
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XbitLabs: Game Developers Experiment with ATI?s R520 Processor.

?Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware,? the release notes for the Far Cry 1.32 patch that also adds support for AMD64 and Intel EM64T capabilities read.

It is unclear what was wrong with initial Shader Model 3.0 implementation by Crytek. It is also not known whether any other games, such as Splinter Cell: Chaos Theory, may have any problems with Shader Model 3.0-compliant hardware by Markham, Ontario-based ATI.
 

deadseasquirrel

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Nov 20, 2001
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OMG! An unreleased piece of hardware isn't working 100% yet??? You have got to be kidding me! Oh, in unrelated news, the transmission on the 2008 Mustang revs a little too high from what I hear. Hope they can fix it in time.

/crosses fingers
 

imported_Ged

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Mar 24, 2005
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Originally posted by: Amplifier
Uh oh, Nvidia fans attack!

:laugh:

Could also mean that ATI's SM3.0 is "correct" and that NVIDIA's SM3.0 isn't ;)

Either way you read it, it's interesting.
 

imported_Ged

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Mar 24, 2005
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Originally posted by: deadseasquirrel
OMG! An unreleased piece of hardware isn't working 100% yet??? You have got to be kidding me! Oh, in unrelated news, the transmission on the 2008 Mustang revs a little too high from what I hear. Hope they can fix it in time.

/crosses fingers


Maybe this is explains why R520 is being pushed back? :Q
 

fierydemise

Platinum Member
Apr 16, 2005
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Originally posted by: Ged
Originally posted by: deadseasquirrel
OMG! An unreleased piece of hardware isn't working 100% yet??? You have got to be kidding me! Oh, in unrelated news, the transmission on the 2008 Mustang revs a little too high from what I hear. Hope they can fix it in time.

/crosses fingers


Maybe this is explains why R520 is being pushed back? :Q

R520 will be out as soon as G70 comes out, and if R520 is out first G70 will be out within weeks, the release of R520 and G70 will be a month apart at most.
 

Ackmed

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Oct 1, 2003
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Sigh. It had no release date, so it cant be pushed back. It could come out tomorrow, and it wouldnt be early. It had no release date.
 

Amplifier

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Dec 25, 2004
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Originally posted by: SynthDude2001
In before the flamewar.

Need a match?

This is showing why ATI is going down the tube, they keep rehashing out the same technology which DOESNT WORK with SM3.0.

SM 3.0 might not seem like a big deal now, but most new games will be unplayable without good SM 3.0 support (see chaos theory). Unless you want ugly shadows, go with NVidia and don't think twice.

Why anyone would go with ATI when Nvidia has SLI and SM 3.0 is beyond me.

Obviously ATI is the new Intel.

/ez
 

nRollo

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Jan 11, 2002
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Originally posted by: SynthDude2001
In before the flamewar.

A flamewar over an unreleased card having issues with a game would be sad indeed.

I say the R520 gets to have driver issues like all other new tech does- the only people who don't realize/admit that are little flamers wishing to incite arguments.

I don't know if I can remember a new gpu coming out that didn't have driver issues, so I fully expect the R520 to have issues ATI will address as soon as they can.

 
Mar 19, 2003
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Originally posted by: Rollo
Originally posted by: SynthDude2001
In before the flamewar.

A flamewar over an unreleased card havingf issues with a game would be sad indeed.

I say the R520 gets to have driver issues like all other new tech does- the only people who don't realize/admit that are little flamers wishing to incite arguments.

I don't know if I can remember a new gpu coming out that didn't have driver issues, so I fully expect the R520 to have issues ATI will address as soon as they can.

Sad, yes, but very typical of the Video forum lately. :p
 

hans030390

Diamond Member
Feb 3, 2005
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oh my gosh...the ATI next gen cards aren't even out...what do you expect? i don't expect a beta of a game to run very well...this doesnt mean anything. Games out now that use SM3.0 were meant for the 6 series (as they were the only SM3.0 cards out at the time) so it's no wonder the R520 cards don't run great yet...

Oh yeah, ATI didn't do SM3.0 any better than Nvidia (on the 6 series) BUT since SM3 has been out for a little while, ATI will have a more optimized SM3.0...no, nvidia did not screw up on SM3.0 like they did with 2.0 on the fx cards...

this shouldnt even be a thread...
 

imported_Ged

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Mar 24, 2005
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Originally posted by: Rollo
Originally posted by: SynthDude2001
In before the flamewar.

A flamewar over an unreleased card having issues with a game would be sad indeed.

I say the R520 gets to have driver issues like all other new tech does- the only people who don't realize/admit that are little flamers wishing to incite arguments.

I don't know if I can remember a new gpu coming out that didn't have driver issues, so I fully expect the R520 to have issues ATI will address as soon as they can.

The point of posting this was so that people could read it and come to their own conclusions.

Perhaps the topic suggests too strongly that it's an ATI issue, but if you think about it could be several things:

1. NVIDIA implemented SM3.0 too quickly and NVIDIA's SM3.0 implementation is different enough from ATI's that ATI's R520 requires different code.

2. ATI didn't implement SM3.0 in the same way that NVIDIA did. So, it will not run with the exact same SM3.0 code.

3. Crytek's SM3.0 implementation for their game had an issue.

Really doesn't matter either way as I am sure that Crytek has the issue fixed with their Patch and if Crytek can do it everyone else can.
 

nRollo

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Jan 11, 2002
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Originally posted by: Ged
1. NVIDIA implemented SM3.0 too quickly and NVIDIA's SM3.0 implementation is different enough from ATI's that ATI's R520 requires different code.
"too quickly"? We wouldn't have any SM3 games now if they wouldn't have. Another thing is tech released a year later should be different and probably better? Another thing is are you qualified to comment?

 

Munky

Diamond Member
Feb 5, 2005
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Originally posted by: Amplifier
Originally posted by: SynthDude2001
In before the flamewar.

Need a match?

This is showing why ATI is going down the tube, they keep rehashing out the same technology which DOESNT WORK with SM3.0.

SM 3.0 might not seem like a big deal now, but most new games will be unplayable without good SM 3.0 support (see chaos theory). Unless you want ugly shadows, go with NVidia and don't think twice.

Why anyone would go with ATI when Nvidia has SLI and SM 3.0 is beyond me.

Obviously ATI is the new Intel.

/ez

Obviously you are trying to start a flame war, and why anyone would take your comments seriously is beyond me.
 

imported_Ged

Member
Mar 24, 2005
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Originally posted by: Rollo
Originally posted by: Ged
1. NVIDIA implemented SM3.0 too quickly and NVIDIA's SM3.0 implementation is different enough from ATI's that ATI's R520 requires different code.
"too quickly"? We wouldn't have any SM3 games now if they wouldn't have. Another thing is tech released a year later should be different and probably better? Another thing is are you qualified to comment?

All I did was list what could be happening, and I wasn't aware I needed to be qualified to post opinions or observations. ;)

I'm not saying NVIDIA brought SM3.0 to market too quickly. I appreciate the fact that NVIDIA has implemented SM3.0 and has been pushing for the industry to go to SM3.0 sooner than later. I am saying that perhaps in brining SM3.0 to market so quickly, they could have messed up their implementation in some way. It's not very likely that this happened, but it is a possibility.

And yes, tech released a year later should be different and should be better. But if company 1 and company 2 implement the same standard you should be able to run the same code on both and end up with the same results; else, one isn't implementing it correctly - be it in hardware or in drivers. If that logic isn't correct, why have standards in the first place?
 

Killrose

Diamond Member
Oct 26, 1999
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quote:

--------------------------------------------------------------------------------
?Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware,? the release notes for the Far Cry 1.32 patch that also adds support for AMD64 and Intel EM64T capabilities read.
--------------------------------------------------------------------------------


Good to see Crytek is working with Ati to fix SM 3.0 problems and that they got fixed :)
 

Keysplayr

Elite Member
Jan 16, 2003
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Originally posted by: deadseasquirrel
OMG! An unreleased piece of hardware isn't working 100% yet??? You have got to be kidding me! Oh, in unrelated news, the transmission on the 2008 Mustang revs a little too high from what I hear. Hope they can fix it in time.

/crosses fingers

First of all, transmissions don't rev at all. Secondly. Chill.....the....F....out..... :p

 

Keysplayr

Elite Member
Jan 16, 2003
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Originally posted by: Ged
Originally posted by: Amplifier
Uh oh, Nvidia fans attack!

:laugh:

Could also mean that ATI's SM3.0 is "correct" and that NVIDIA's SM3.0 isn't ;)

Either way you read it, it's interesting.

Wow.. That's deep. ;)

 

Keysplayr

Elite Member
Jan 16, 2003
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Originally posted by: Ackmed
Sigh. It had no release date, so it cant be pushed back. It could come out tomorrow, and it wouldnt be early. It had no release date.

Are you trying to say it had no release date? ;)

 

Killrose

Diamond Member
Oct 26, 1999
6,230
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Originally posted by: Ackmed
Sigh. It had no release date, so it cant be pushed back. It could come out tomorrow, and it wouldnt be early. It had no release date.

So does that mean the "R520 Delayed" thread was even more of a wasted effort than it really was? Dammit!! :brokenheart:
 

BFG10K

Lifer
Aug 14, 2000
22,709
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It is unclear what was wrong with initial Shader Model 3.0 implementation by Crytek. It is also not known whether any other games, such as Splinter Cell: Chaos Theory, may have any problems with Shader Model 3.0-compliant hardware by Markham, Ontario-based ATI.
To paraphrase "we don't know anything so we make it up".

This is a classic case of trying to create something out of nothing. The original post has absolutely nothing to stand on yet here it is, typical of so many AT troll threads.
 

Amplifier

Banned
Dec 25, 2004
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Originally posted by: munky
Originally posted by: Amplifier
Originally posted by: SynthDude2001
In before the flamewar.

Need a match?

This is showing why ATI is going down the tube, they keep rehashing out the same technology which DOESNT WORK with SM3.0.

SM 3.0 might not seem like a big deal now, but most new games will be unplayable without good SM 3.0 support (see chaos theory). Unless you want ugly shadows, go with NVidia and don't think twice.

Why anyone would go with ATI when Nvidia has SLI and SM 3.0 is beyond me.

Obviously ATI is the new Intel.

/ez

Obviously you are trying to start a flame war, and why anyone would take your comments seriously is beyond me.

What gave it away? Was it when I said I was starting a flame war? :p

Lighten up.