ATI drivers suck...(actually they don't, and haven't for a long time)

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Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
They still cant get NWN running properly, its only been what, 15 driver releases since the games launch?

While i agree they have dramatically improved recently, they still have a lot of intermittent issues with each driver. (like the current ones that crash in certain areas of world of warcraft, like thats not a big title for QA).
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Been stuck with ATi drivers in my main rig for the last ~18 months, they certainly still do suck.

I have been using ATI drivers for over 2 years and have had no problems ,only one time was with my refesh rate stuck at 60Hz in BNC mode with CCC,however that was fixed.

I'm very happy with ATi drivers ,also a long time Nvidia user too.

I like the monthly updates even though I don't need to update them,always nice to have a choice every month on whether to update them or not.

They far from suck and I rate them at least equal to Nvidia on stability,if I had problems I would of went back to Nvidia long time ago.

Only thing I do every month to update them is use Driver Cleaner to rule out any problems/ conflicts with old driver files that could remain with a normal uninstall.


 

Gatt

Member
Mar 30, 2005
81
0
0
With all due respect to the OP.

Everytime I buy a game, and make my way to the Message Boards for that game, I see at least 3 threads and possibly more with some variation on...

"This game doesn't work with ATI! Fix it!"

It never fails. Sometimes it's crashes, other times it's corruptions, but that thread is always there.

But there's never a thread about Nvidia.

In fact, the last game I bought that had a problem with Nvidia cards was Warcraft 3 and then all you had to do was run it in OpenGL, apparently B&W2 had a problem with Nvidia cards, but a driver fix was released very close to the game's release.

So, yes, ATI drivers do suck. Because there's so many times that ATI's aren't compatible, and so rarely that Nvidia's aren't.

As someone else once said, Quality over Quantity. ATI can release a new driver every week, but Nvidia's Quality is commandingly better.
 

CP5670

Diamond Member
Jun 24, 2004
5,657
760
126
You can throw in examples of old games not working, and that is a problem, but don't make it sound like the drivers are buggy, etc - they're not. They simply have problem running games that were not designed for them.

Sorry, but of course I consider that a bug especially given that a previous driver version used to work fine. No game is designed for any drivers that are released after it; you could excuse just about any driver problem with that kind of reasoning. If the games are still DirectX based then how old they are shouldn't matter. If they work fine on an Nvidia card or on older ATI drivers then the only conclusion is that the new ATI drivers are where the problem lies.

I don't doubt ATI's driver stability, but they definitely have at least one game compatibility issue.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
tho, what is Sacrifice, i've actually heard that mentioned, but never seen it reviewed, or used as a benchmark

Sacrifice.

Ben, I don't know what you're doing on the PC that causes a yearlong episode... Forgive my ignorance, but what is the Sac bug exactly? And is that the only problem you've been having?

Sacrifice can not render properly due to ATi driver bugs. The bug has been there for years and ATi refuses to fix it. Of course it isn't the only problem I have been having- you ever owned an ATi board and tried more then a couple dozen games? It is, however, the only time I can recall a GPU driver bug lasting for years. Only ATi that I can think of can pull that off, only their driver team is THAT bad.

I have absolutely, positively no idea what games your kids are playing, because I can't think of anything recent that would have issues that would cause problems with kids.

Games that wouldn't run properly at one point or another for them? Sac, Morrowind, Freelancer, Blue-Shift, KoTOR and KoTORII that I can recall off the top of my head. These were major issues- I'm sure I can think of numerous others at different times but those were ones that caused serious tension(move from one driver version to the next and all of a sudden a game is unplayable, then try and play musical drivers to get the particular game working).
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: BenSkywalker
tho, what is Sacrifice, i've actually heard that mentioned, but never seen it reviewed, or used as a benchmark

Sacrifice.

Ben, I don't know what you're doing on the PC that causes a yearlong episode... Forgive my ignorance, but what is the Sac bug exactly? And is that the only problem you've been having?

Sacrifice can not render properly due to ATi driver bugs. The bug has been there for years and ATi refuses to fix it. Of course it isn't the only problem I have been having- you ever owned an ATi board and tried more then a couple dozen games? It is, however, the only time I can recall a GPU driver bug lasting for years. Only ATi that I can think of can pull that off, only their driver team is THAT bad.

I have absolutely, positively no idea what games your kids are playing, because I can't think of anything recent that would have issues that would cause problems with kids.

Games that wouldn't run properly at one point or another for them? Sac, Morrowind, Freelancer, Blue-Shift, KoTOR and KoTORII that I can recall off the top of my head. These were major issues- I'm sure I can think of numerous others at different times but those were ones that caused serious tension(move from one driver version to the next and all of a sudden a game is unplayable, then try and play musical drivers to get the particular game working).

Call of duty, giants, neverwinter nights, dark age of camelot... the list is huge.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
The drivers at least have stopped rebooting/crashing all the time
A perfect description of my experiences with nVidia drivers.

you ever owned an ATi board and tried more then a couple dozen games
I've tried all of my currently installed games which is around 50 and currently the only issues on 5.10 are a flashing HUD in GLQuake and also Spearhead/Breakthrough not launching (that's actually an application issue so technically it doesn't count). So really it's only GLQuake. LOL.

This is a far cry to random reboots, stuttering and pausing I experienced in numerous games on a 6800U which are known issues, especially the notorious DEP issue which took close to nine months to be fixed through official channels and was never officially admitted to by nVidia.

You think nVidia's drivers are so great? Why do you read through their driver fixes for a change? The fact that you can't replicate problems on your prehistoric nVidia hardware running ancient games means precisely nothing. Here's the list from just 81.85 which incidentally includes yet more examples of nForce crashes, the kind you were denying in the other thread because you couldn't replicate them:

Issues Resolved in Version 81.85
GeForce 7800 GT/GTX: Soft shadows in FEAR are not rendered correctly.
GeForce 7800 GT/GTX: The system crashes after a minute or so of playing Half-Life 2: Lost Coast.
GeForce 7800 GT/GTX: The Apple 30" panel display splits into four grids at 800x600, 1024x768, and 1600x900 resolutions.
GeForce 7800 GT/GTX: Application performance drops when Gamma Antialiasing is enabled.
GeForce 7800 GTX, SLI: With SLI mode enabled, the mouse cursor image occasionally sticks as the window resize graphic instead of being restored to the pointer graphic.
GeForce 7800 GTX SLI: Resuming from system Hibernate results in a corrupt or distorted desktop.
GeForce 7800 GT/GTX: F.E.A.R demo - The system hangs when entering room with volumetric lighting.
GeForce 7800 GTX: Random pixels appear during gameplay in F.E.A.R.
GeForce 7800 GTX / GeForce 6800 Ultra/ GeForce 6600: There is intermittent glowing corruption around the edges of the screen in Far Cry patch 1.33 when HDR is enabled. This has been partially fixed in driver version 81.85. An upcoming patch for Far Cry fixes the issue completely.
GeForce 6 Series: With the latest FarCry patch, the application profile breaks the HDR functionality. This has been partially fixed in driver version 81.85. An upcomng patch for Far Cry fixes the issue completely.
GeForce 6 Series: Tiger Woods 2006 crashes.
GeForce 6800 / 6800Ultra: Corrupt pixel-blocks and slow frame rendering/long pauses occur in Colin McRae Rally 2005. GeForce 6800 Ultra: The system hangs when running 3D applications on a x16 PCI-E system. This issue is resolved with an update to the nForce4 430/410 motherboard BIOS. Contact your motherboard manufacturer for the update.
GeForce 6800 Ultra: Fable hangs during gameplay.
GeForce 6800: De-interlacing problems occur with Friends Finale DVD.
GeForce 6800 Ultra: Prince of Persia: Warrior runs slowly and does not render shadows.
GeForce 6800 Ultra: Prince of Persia: Warrior quits to the desktop.
GeForce 6800 Ultra: Splinter Cell: Pandora Tomorrow fails to render shadows.
GeForce 6800 Ultra: Flight Simulator 2004 has scenery corruption when 3D clouds are not set at 100%.
GeForce 6600, DVI-HDTV: The Underscan option is grayed out on HDVT DVI outputs after setting an HDTV resolution
GeForce FX 5950 Ultra: Far Cry has severely corrupt textures on the Research map.
GeForce 7800 GT/GTX, SLI: Poor Tiger Woods 2006 performance with SLI enabled.
GeForce 7800 GTX SLI: Opening the inventory screen in Everquest 2 causes SLI performance to drop to single card level.
GeForce 7800 GT/GTX, SLI: The display attached to GPU1/DVI2 is not restored after disabling SLI.
GeForce 7800 GTX, SLI: There is video corruption with Bad Act Of War and F.E.A.R.
GeForce 7800 GT/GTX, GeForce 6800, SLI: The system hangs when running EverQuest 2 at 1600x1200 with SLI 16x antialiasing enabled.
GeForce 7800 GT/GTX, GeForce 6800, SLI: There is flickering and stuttering in Battlefield 2 with antialiasing disabled.
GeForce 7800 GT/GTX, GeForce 6800, SLI: Display output cannot switched to HDTV-Out or TV-Out.
GeForce 7800 GT/GTX, GeForce 6600, SLI: The system hangs when running 3D applications on a Dual x16 SLI system. This issue is resolved with an update to the nForce4 430/410 motherboard BIOS. Contact your motherboard manufacturer for the update.
GeForce 7 Series / 6 Series, SLI: Switching from SLI to DualView mode or DualView mode to SLI may cause the display to lose sync.
GeForce 6800, SLI: The player shadows in Madden 2006 flicker SLI is enabled.
3DMark05 and Far Cry experience poor performance on a dual x16 SLI system compared to a Dual x8 SLI system.
 

Pabster

Lifer
Apr 15, 2001
16,986
1
0
This is a pathetic thread. :p

ATi drivers do suck. Always have.

They're much better than they USED to be - but nVidia is still light years ahead. This is all IMHO, so YMMV.
 

gsellis

Diamond Member
Dec 4, 2003
6,061
0
0
ATI drivers haven't sucked since Mach32 (they did suck then and I do remember swearing off buying ATI again with the Mach16). Current release is pretty solid and I stress different parts than most of you.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
nVidia drivers are a bit cluky now in terms of 3D settings, I would prefer an easier to use layout.
ATi never gave me issues with their drivers.
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
I haven't suffered any major issues with either nVidia or ATI drivers in quite awhile. No issues here (knock on wood).
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
As some one mentioned AIW cards have had horrible driver, and I mean horrible. They ahve to be removed in a certain way and reinstalled in a certain way. I had one issue where after I reinstalled the driver it would not Install correctly with it set to I bleieve a Standard VGA card, and had to tell it it was something crazy Like a WD video card before I could reinstall the drivers. Even if it was installed correctly their was a high percentage chance the capturing features wouldn't work. Some times nor matter what you tried the the AIW drivers wouldn't work. I can remember needing an updated driver (that was available) for certain games to work correctly but had to wait 2-3 months before I could play them while I watched 2 or 3 drivers get released get released that didn't work correctly with the AIW before I got one that would work with the game. I only used that 8500 DV for a year before I got rid of it and picked up a 9800XT but my dad after 3 years of AIW use Finally got so fed 2 months ago he un-installed all the AIW and buaght a WIN-TV card.

So while I Haven't had issues with my 9800XT drivers, to say that ATI drivers are not still issue filled (I could give you the last 2 months where I have no info) but that means nothing. And even the 9800XT experiance was ruined by my AIW use because I carried the same fear up updating to the new card. In about 2 years using it I think I only updated the driver twice and one of those was when BF2 wouldn't work without it.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Sacrifice can not render properly due to ATi driver bugs. The bug has been there for years and ATi refuses to fix it. Of course it isn't the only problem I have been having- you ever owned an ATi board and tried more then a couple dozen games? It is, however, the only time I can recall a GPU driver bug lasting for years. Only ATi that I can think of can pull that off, only their driver team is THAT bad.

There is a war simulation called Combat Mission where ATI cards cant render fog properly. It has only been a known bug for say, 5 years now ;)

 

BespinReactorShaft

Diamond Member
Jun 9, 2004
3,190
0
0
Originally posted by: blckgrffn
Other than that, I have had very few problems with ATI drivers, other than that the newest ones break older games (like system shock 2, for instance)

Pls clarify. Which ATI card and driver release exactly?

I'm now playing SS2 with a 9800Pro with no issues so far. I'm curious to find out whether my intended upgrade to an x800 series is going to break this game.

 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Errrr- who says ATI drivers suck?

It's not me, and you can bet if they did in my experience with them, I would be posting it?

Think about that a moment- has anyone ever seen me not post about an issue with ATI?

I don't see the point of this thread. I think everyone here pretty much knows drivers are pretty comparable for a XP gamer.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
I've owned one nVidia card, well two actually, but both 6800GTs, & i had more problems with its drivers than i've had with ATi drivers on the ten or so ATi cards i've owned.

However, i have had a couple issues with ATi's too.

The one thing i like a bit better is how ATi updates theirs every month.
I have to admit to being very frustrated that nVidia didn't fix the A64 + DEP + UT2k4 BSOD issue for i think it was about 6 months :|

Really though, i have never based my purchases off drivers, & i don't plan to.

My next card will most likely be a 7800GTX; i just need to have some money fall into my lap now :p
 

Deception

Member
Jun 20, 2005
63
0
0
No matter how much some argue, drivers are a matter of preference. Simply put, some people will perfer NVIDIA's drivers; others will prefer ATI's.

Dug, you have a right to think that ATI makes better drivers (of course), but it's a real waste of time making a thread tryig to argue your case to other people.

Bottom line is that your experiences with GPU drivers will differ from others, so it's nearly impossible to proclaim that one platform has the 'superior' drivers.

Given that this topic is entirely subjective and is sure to cause more bickering amongst SOME people, this thread is more flaimbait than anything, whether that be intentional or unintentional....you honestly didn't think your thread topic would not cause problems?

Deception
 

eastvillager

Senior member
Mar 27, 2003
519
0
0
They still are crappy in OpenGL.

The latest nvidia WHQL driver set makes use of dual core, are the Cats up to that yet?

My only ati card is an x800xl sitting in my parts bin, so I'm not up to speed on their latest drivers.
 

Trevelyan

Diamond Member
Dec 10, 2000
4,077
0
71
Never had problems with ATI drivers, however, I consistently found myself having problems with Nvidia drivers on my 6800nu.

The worst part is that when one game is fixed, another game breaks. All the flashing texture bugs drove me crazy.

Driver install process:

ATI: Insert card. Install latest Catalyst driver.

NVIDIA: Insert card. Visit Guru3d.com forums. Ask what driver works the best for your card. Hear mixed responses. Install one of the drivers that is recommended. Hope it works in all your games. Repeat if neccessary.
 

Trevelyan

Diamond Member
Dec 10, 2000
4,077
0
71
Just to be clear, even though I prefer ATI over Nvidia when given a choice, ATI hasn't even given me a choice this round.

As far as it stands right now, Nvidia's 7800 is a better choice than the 1800XL, in 90% of the categories. (AF still sucks, unfortunately)
 

Deception

Member
Jun 20, 2005
63
0
0
Originally posted by: Trevelyan
Never had problems with ATI drivers, however, I consistently found myself having problems with Nvidia drivers on my 6800nu.

The worst part is that when one game is fixed, another game breaks. All the flashing texture bugs drove me crazy.

Driver install process:

ATI: Insert card. Visit Omega's Website for the latest driver. Visit Driverheaven, and read through 10-15 pages of good and bad feedback before you attempt to install the same driver.

NVIDIA: Insert card. Visit Guru3d.com forums. Ask what driver works the best for your card. Hear mixed responses. Install one of the drivers that is recommended. Hope it works in all your games. Repeat if neccessary.


Fixed.

The point that I am making here is that no one driver set is superior over the other. They both have their drawbacks.

Deception
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
I guess when it comes to my view point, it is majorly biased based on the 10,000 of systems I have built and used with these bare hands. What conclusion have I come up with? That ATI and nVidia BOTH have great drivers.

Perhaps too many people are going off of personal experience where it is limited to their home computer and perhaps their buddies? I think anyone who works with any type of volume or does consulting for their job will come to the conclusion that ATI and nVidia are essentially on par in terms of their drivrs. If they don't, well, then I guess they just had a different experience from me. I am pretty confident in my statement and since it is based on real numbers that I have worked with, well, then I guess no one could change my mind on this issue.
 

Madellga

Senior member
Sep 9, 2004
713
0
0
Originally posted by: Pabster
This is a pathetic thread. :p

ATi drivers do suck. Always have.

They're much better than they USED to be - but nVidia is still light years ahead. This is all IMHO, so YMMV.

Yes, they shimmer at warp speed !!

 

CaiNaM

Diamond Member
Oct 26, 2000
3,718
0
0
Originally posted by: BFG10K
The drivers at least have stopped rebooting/crashing all the time
A perfect description of my experiences with nVidia drivers.

you ever owned an ATi board and tried more then a couple dozen games
I've tried all of my currently installed games which is around 50 and currently the only issues on 5.10 are a flashing HUD in GLQuake and also Spearhead/Breakthrough not launching (that's actually an application issue so technically it doesn't count). So really it's only GLQuake. LOL.

This is a far cry to random reboots, stuttering and pausing I experienced in numerous games on a 6800U which are known issues, especially the notorious DEP issue which took close to nine months to be fixed through official channels and was never officially admitted to by nVidia.

You think nVidia's drivers are so great? Why do you read through their driver fixes for a change? The fact that you can't replicate problems on your prehistoric nVidia hardware running ancient games means precisely nothing. Here's the list from just 81.85 which incidentally includes yet more examples of nForce crashes, the kind you were denying in the other thread because you couldn't replicate them:

Issues Resolved in Version 81.85
GeForce 7800 GT/GTX: Soft shadows in FEAR are not rendered correctly.
GeForce 7800 GT/GTX: The system crashes after a minute or so of playing Half-Life 2: Lost Coast.
GeForce 7800 GT/GTX: The Apple 30" panel display splits into four grids at 800x600, 1024x768, and 1600x900 resolutions.
GeForce 7800 GT/GTX: Application performance drops when Gamma Antialiasing is enabled.
GeForce 7800 GTX, SLI: With SLI mode enabled, the mouse cursor image occasionally sticks as the window resize graphic instead of being restored to the pointer graphic.
GeForce 7800 GTX SLI: Resuming from system Hibernate results in a corrupt or distorted desktop.
GeForce 7800 GT/GTX: F.E.A.R demo - The system hangs when entering room with volumetric lighting.
GeForce 7800 GTX: Random pixels appear during gameplay in F.E.A.R.
GeForce 7800 GTX / GeForce 6800 Ultra/ GeForce 6600: There is intermittent glowing corruption around the edges of the screen in Far Cry patch 1.33 when HDR is enabled. This has been partially fixed in driver version 81.85. An upcoming patch for Far Cry fixes the issue completely.
GeForce 6 Series: With the latest FarCry patch, the application profile breaks the HDR functionality. This has been partially fixed in driver version 81.85. An upcomng patch for Far Cry fixes the issue completely.
GeForce 6 Series: Tiger Woods 2006 crashes.
GeForce 6800 / 6800Ultra: Corrupt pixel-blocks and slow frame rendering/long pauses occur in Colin McRae Rally 2005. GeForce 6800 Ultra: The system hangs when running 3D applications on a x16 PCI-E system. This issue is resolved with an update to the nForce4 430/410 motherboard BIOS. Contact your motherboard manufacturer for the update.
GeForce 6800 Ultra: Fable hangs during gameplay.
GeForce 6800: De-interlacing problems occur with Friends Finale DVD.
GeForce 6800 Ultra: Prince of Persia: Warrior runs slowly and does not render shadows.
GeForce 6800 Ultra: Prince of Persia: Warrior quits to the desktop.
GeForce 6800 Ultra: Splinter Cell: Pandora Tomorrow fails to render shadows.
GeForce 6800 Ultra: Flight Simulator 2004 has scenery corruption when 3D clouds are not set at 100%.
GeForce 6600, DVI-HDTV: The Underscan option is grayed out on HDVT DVI outputs after setting an HDTV resolution
GeForce FX 5950 Ultra: Far Cry has severely corrupt textures on the Research map.
GeForce 7800 GT/GTX, SLI: Poor Tiger Woods 2006 performance with SLI enabled.
GeForce 7800 GTX SLI: Opening the inventory screen in Everquest 2 causes SLI performance to drop to single card level.
GeForce 7800 GT/GTX, SLI: The display attached to GPU1/DVI2 is not restored after disabling SLI.
GeForce 7800 GTX, SLI: There is video corruption with Bad Act Of War and F.E.A.R.
GeForce 7800 GT/GTX, GeForce 6800, SLI: The system hangs when running EverQuest 2 at 1600x1200 with SLI 16x antialiasing enabled.
GeForce 7800 GT/GTX, GeForce 6800, SLI: There is flickering and stuttering in Battlefield 2 with antialiasing disabled.
GeForce 7800 GT/GTX, GeForce 6800, SLI: Display output cannot switched to HDTV-Out or TV-Out.
GeForce 7800 GT/GTX, GeForce 6600, SLI: The system hangs when running 3D applications on a Dual x16 SLI system. This issue is resolved with an update to the nForce4 430/410 motherboard BIOS. Contact your motherboard manufacturer for the update.
GeForce 7 Series / 6 Series, SLI: Switching from SLI to DualView mode or DualView mode to SLI may cause the display to lose sync.
GeForce 6800, SLI: The player shadows in Madden 2006 flicker SLI is enabled.
3DMark05 and Far Cry experience poor performance on a dual x16 SLI system compared to a Dual x8 SLI system.


gee.. let's read thru ati's fixes:

The following section provides a summary of the issues that have been resolved in the latest version of Catalyst?. These include:

* Battlefield 2: The game no longer exits to the Windows desktop after the game logo is displayed
* Endorphin: Running the application under Windows XP no longer results in hesitation being noticed during simulation or playback
* Max Payne 2: Erratic mouse pointer behavior is no longer noticed within the game's menu after a short time period of game play
* MU: Opening a chat window and playing the on-line game no longer results in Hesitation being noticed when pressing the Enter key
* Silent Hunter 3: Enabling all video options within the game and setting the particle density to 100, along with setting Anti-Aliasing to 6X and Anisotropic Filtering to 16x, no longer results in display corruption on the left portion of the display
* Star Wars Knights of the Old Republic 2: Running the Dantoonie level of the game no longer results in hesitation being noticed
* Terminator 3: The game no longer fails to respond and a VPU Recover message no longer occur after loading the game character
* The Catalyst Control Center no longer displays blank pages when quickly exiting and re-launching the Catalyst Control Center while hot-plugging or hot-unplugging a CRT display device
* Installing an All-in-Wonder into a system containing an ATI Radeon Xpress 200 series and an ATI Theater 550 Pro no longer results in loss of signal error message when setting the country region to Sweden
* HDTV support may still be displayed within the control panel with ATI products that do not support HDTV
* Connecting two display devices using the DVI and CRT connectors on a system containing an ATI Xpress 200 results in the system failing to resume when entering standby state
* Catalyst Control Center: The Overdrive Automated Clock Configuration Utility may continue running even after the user selects apply or cancel in the utility's confirmation window
* Connecting two display devices using the DVI and CRT connectors on a system containing an ATI Xpress 200 no longer results in the system failing to resume when entering standby state. Further details can be found in topic number 737-19538
* Catalyst Control Center: Connecting a TV as the only display device to an ATI Radeon X300/X600 series no longer results in the Signal Format found in the Adjustment page of the TV Properties being labeled as Unknown
* Three of the four ATI entries found in the Add or Remove Programs for Windows XP Japanese version, are no longer displayed in English
* The Catalyst Control Center shortcut is now removed when selecting to uninstall the ATI software driver
* Catalyst Control Center: The Overscan slider bar now displays a Minimum, Medium and Maximum setting for All-in-Wonder SCART boards
* WDM version numbers are no longer documented in the Information Center of the Catalyst Control Center for ATI products that do not support WDM drivers
* An intermittent error message is no longer experienced when selecting all of the aspects within the Catalyst Control Center quickly
* The limited account user no longer has the ability to add a short cut for the profile manager in the system tray
* Overdrive settings no longer revert back to the default setting when connecting a secondary display device and enabling extended desktop mode
* Moving the slide bar found in the Adjustments aspect of the Catalyst Control Center are now restored to their pervious levels when clicking the discard button
* A horizontal shifting issue when using the capture application is now resolved
* Changes to the audio settings are now retained after a system reboot when using the ATI Theater 550 Pro
* Resuming from suspend mode no longer results in the audio level returning to its default value
* Poor quality of static texture and scrolling text when watching live TV on system containing an ATI All-in-Wonder X800 series product is no longer noticeable
* Catalyst Control Center: The hot-key list is now dynamically populated to reflect the enable/disable status
* The Use Manual Detection Only translation for traditional Chinese is now correct
* The Overscan/Underscan option found in the Catalyst Control Center has now been translated properly for the Russian language
* The ability to navigate within the Catalyst Control Center while a confirmation dialog box for the Catalyst Control Center is displayed is no longer possible
* The Apply button is now available when making a change to 3D aspect page in the Catalyst Control Center
* Intermittent launch failures of the Catalyst Control Center is now resolved
* Connecting two display devices to the Radeon X700 using the DVI and CRT connectors no longer results in display corruption being noticed when booting Windows XP
* Connecting an HDTV and a CRT display device followed by disabling the CRT and rebooting the system no longer results in the HDTV failing to display an image and the CRT becoming active again
* HDTV support no longer fails to be detected properly after connecting a CRT and TV to the ATI Radeon Xpress 200 series
* Display corruption is no longer noticed on the secondary display device when disabling extended desktop mode
* Setting Anti-Aliasing to 4x in the Catalyst Control Center no longer results in a blank window or an error message being displayed when launching Java plug in
* Hesitation is no longer noticed during the opening cinematic of Madagascar when rotating the display device by 180 degrees
* Display corruption is no longer noticed when running the Codecreatures benchmark when the FrameBuffer is set to 64MB on system containing an ATI Radeon Xpress 200 series
* An extraordinarily long delay is no longer noticed when resuming from an S3 state
* Overlay corruption is no longer noticed when turning off the primary display device in systems containing an ATI Radeon Xpress 200 series
* The display resolution options of 800x600 and 640x480 mode are no longer available within the Display Manager aspect after rotating a desktop that is rotated by 90 or 270 degree
* Running 3D billboard under XP and having the application window display on the left side of the primary display, no longer results in the 3D screen image staying on the left side when dragging the application to the right side of the display device
* A black screen image is no longer displayed when entering a full screen DOS prompt when using an ATI Radeon 9800 XT under Windows XP
* The Windows XP Professional x64 Edition operating system no longer prompts the user for confirmation of the un-install of ATI Parental Control when running the ATI un-attended un-install
* Entering standby mode under the Windows XP operating system no longer results in display corruption being noticed or the operating system failing to respond
* Display corruption when using the TV-Out composite setting has now been resolved for the ATI Radeon Xpress 200 series
* Video corruption is no longer noticed when playing a DVD under Windows XP MCE
* Live TV no longer appears choppy when using and ATI Radeon X300 and two ATI Theater 550 Pro tuner cards and outputting to PiP in PowerCinema
* Video jitter is no longer noticed when playing back video using overlay with DXVA
* The German language control panel text no longer appears truncated when using 96 DPI

so wth is the point of that? :roll: