For Direct3D mode if you run in 32 bit coloure the drivers will automatically force a 24 bit/32 bit Z buffer. Also check the game's settings as well.Sac is D3D, can't force 24bit Z unfortunately.
I highly doubt it. Sometimes it does take ATi a while to respond to reported issues.I suppose it is possible it is a hardware bug that ATi can't fix,
I believe that latest game patch has fixed the issues on Radeon cards.sim-city 4 is broke? what did they do to it?
"For Direct3D mode if you run in 32 bit coloure the drivers will automatically force a 24 bit/32 bit Z buffer. Also check the game's settings as well.
I highly doubt it. Sometimes it does take ATi a while to respond to reported issues.
Originally posted by: PClark99
3.2 kicked me out of games, gave me a blue screen, and rebooted my machine.
Switched back to 3.1 and all is good.
Well it's true that ATi aren't perfect but I'd imagine that the game you listed isn't very popular and thus hasn't got a high priority.Roughly six months now. Are their driver teams really that bad?
I couldn't run GLQuake higher than 1280 x 960 x 16 for around 6 months on my nVidia boards. Also Serious Sam 1 & 2 both had 16 bit Z issues on my Ti4600 which haven't yet been resolved.If it isn't a hardware bug, then ATi still can't carry nVidia's jock strap when it comes to drivers.
Well it's true that ATi aren't perfect but I'd imagine that the game you listed isn't very popular and thus hasn't got a high priority.
I couldn't run GLQuake higher than 1280 x 960 x 16 for around 6 months on my nVidia boards. Also Serious Sam 1 & 2 both had 16 bit Z issues on my Ti4600 which haven't yet been resolved.
In that case you might try posting at Rage3D to see how far on ATi's priority list this is. Sireric and Catalyst Maker are very good in that respect.It won numerous GOTY awards and is in the top 40 PC games of all time on GR. http://www.gamerankings.com/htmlpages4/3730.asp
Excellent guess and yes, I was. However if I took it off GLQuake still wouldn't work and the only solution was to go back to very old drivers. Of course this was unacceptable. Then just before I upgraded to my Radeon 9700 Pro from my Ti4600 nVidia released new drivers which finally fixed the issue.Were you using a ref fix utility?
Neither do I, this is a problem with GF4 based cards running Serious Sam 1 & 2 in 32 bit mode. The game requests the same level of bit depth as the colour level and if the board doesn't support that level then the drivers should return the next highest precision. The Radeon does 32 bit just fine, the GF3 doesn't but correctly reports 24 bits which is also OK but the Ti4600 reports a 16 bit Z-buffer. As soon as I dropped in my Ti4600 into my system after having a Ti500 I was greeted to sawblades on polygonal joins all over the place.As far as Z errors, I don't run 16bit in anything that I can recall so I don't know about that
In that case you might try posting at Rage3D to see how far on ATi's priority list this is. Sireric and Catalyst Maker are very good in that respect.
The Radeon does 32 bit just fine
In that case I wonder if it's a W-buffer issue instead of a Z-buffer issue ala Sim City 4? It may need a patch from the game.I've talked to one of the ATi driver team members at B3D about the situation. I know they are aware of it, but I haven't seen any indication that they ever intend to fix it.
All of the Radeons I've tried worked though I specifically didn't check the game for bit depth with the 9700 Pro. Maybe it was 24 bit, which is still just fine.The R300 doesn't support 32bit Z, it only supports 24bit.
Yes it can, it'll use the highest value reported by the drivers. The issue is the GF4 reporting 16 bit all the time.If the Rad is running the game OK, then obviously the game can utilize a 24bit Z without forcing it.