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ATI better not screw up the Xbox 360!

imported_Rampage

Senior member
Thats all I'm hoping for, a decent chip from ATI for the Xbox and not some flop.. because with no PS3 in sight (I prefer PS3 but I'm ready for a new console as I passed on the Xbox/PS2).. I'm going to pick one of these 360s up and ATI better not screw it up..

Hope its a full precision 32bit chip not this half a$$ed stuff they'd been selling and this unified shader deal better not be a "nice idea, but too early" thing itself either..

or I'm ebaying the thing and waiting for my PS3 whenever hell freezes over..
 
Last I heard, the PS3 will be out in Spring 2006. Did this change?

I'll buy whichever has the games I want to play (and Halo isn't one of them).
 
Originally posted by: southpawuni
Thats all I'm hoping for, a decent chip from ATI for the Xbox and not some flop.. because with no PS3 in sight (I prefer PS3 but I'm ready for a new console as I passed on the Xbox/PS2).. I'm going to pick one of these 360s up and ATI better not screw it up..

Hope its a full precision 32bit chip not this half a$$ed stuff they'd been selling and this unified shader deal better not be a "nice idea, but too early" thing itself either..

or I'm ebaying the thing and waiting for my PS3 whenever hell freezes over..


Screwing up?



This is a fanboy post, eat crap.

Yea, Microsoft is going to release console that's "screwed up"
 
The unified shader biz ain't bs, it just means that instead of dividing the pipelines for each different shader's use they can share them therefore increasing speed and efficiency.
 
Originally posted by: rgreen83
Originally posted by: BouZouki
This is a fanboy post, eat crap.

Yeah I have to say when I compare my 6600gt to my x800xl it seems more like nVidia is the ones screwing up, what with worrying more about a stupid pixel shader than actual performance. Welcome to 2005, you are now old enough to think for yourself. Give it a try.
 
forget them and get a new 64 bit pc instead and watch the games when they come on 64 bit, like no games box before them...............and the extra ram.....mmmmm.......
 
Originally posted by: Pr0d1gy
Originally posted by: rgreen83
Originally posted by: BouZouki
This is a fanboy post, eat crap.

Yeah I have to say when I compare my 6600gt to my x800xl it seems more like nVidia is the ones screwing up, what with worrying more about a stupid pixel shader than actual performance. Welcome to 2005, you are now old enough to think for yourself. Give it a try.

wow, the 6600GT and X800XL are two different classes of cards.
 
Originally posted by: Acanthus
This is the worst thread i have ever read on anandtech, that is truely an accomplishment.

Gratz southpawuni

I've read worse, but I frequent P&N so that's not saying much. 😀
 
Yes, this thread is TRULY a gem. Such insightfulness, such inspiration! I am sitting in humble awe of the author's subtle yet incontrovertible conclusion....








that ATI is staffed by morons.


:cookie:
 
Originally posted by: southpawuni
Thats all I'm hoping for, a decent chip from ATI for the Xbox and not some flop.. because with no PS3 in sight (I prefer PS3 but I'm ready for a new console as I passed on the Xbox/PS2).. I'm going to pick one of these 360s up and ATI better not screw it up..

Hope its a full precision 32bit chip not this half a$$ed stuff they'd been selling and this unified shader deal better not be a "nice idea, but too early" thing itself either..

or I'm ebaying the thing and waiting for my PS3 whenever hell freezes over..

And I'm planning to wait until the PS3 release, and I hope Nvidia doesn't screw it up like their other half-a$$ed products. God forbid they should release a chip with broken hardware, or incorporate 2006 "features" that make you play at 1999 settings, or require you to download updated drives with replacement shaders for every new game that's released.

I hope it's a full-fledged 32-pipe chip and not some crazy-clocked, leafblower-cooled 7800gtx that by that time would have been available for 8-12 months previously on the PC.
 
Originally posted by: hop1hop2
The unified shader biz ain't bs, it just means that instead of dividing the pipelines for each different shader's use they can share them therefore increasing speed and efficiency.

Incorrect. Unified pipes means a single pipe can execute pixel AND vertex shaders. This will cost a little in performance because there are no longer "dedicated" pixel and vertex units. This is on a clock per clock basis. If you want the exact terminology you will have to search a bit. Pro's and cons of unified architecture.

 
Originally posted by: speedstream5621
It is too bad you are so biased against ATI.

I'm pretty confident that the XBOX 360 will be awesome.. As well as PS3 when the time comes..

I have quite a bit of confidence in Ati.
 
Originally posted by: hop1hop2
The unified shader biz ain't bs, it just means that instead of dividing the pipelines for each different shader's use they can share them therefore increasing speed and efficiency.


*THEORETICALLY*


Technically, your hard drive can do multiple things as well, but that doesn't mean the swap file is a good thing. Think about multi-tasking on a single core processor vs. a multi-core processor.

Unified can be a good thing, but I think the first gen is going to be underwhelming. I have a feeling there will be a lot of kinks to work out, but I applaud ATi for rocking the boat.

I'm in wait-and-see mode on unified shaders. Hopefully it will turn out well.
 
Frankly folks, I think the area where next gen consoles will suffer the most is on the CPU end. Coding for multiple processors just sucks hard. I forsee the CPU hardware bottlenecking the graphics chips.


But that's what you get when you go to IBM for a processor 😀
 
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