Jax Omen
Golden Member
- Mar 14, 2008
- 1,654
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technically, any stat except AP/SP would follow the rule of "the more you get, the less it's worth", as increasing stat A typically increases the value of additional points in stat B,C, or D.
Haste doesn't have any kind of built in DR, 1% haste always means you swing 1% more frequently. It's like armor, it linearly increases the number of hits you do (linearly increases your EH), but the effect on your swing timer appears to shrink per point of haste you add (the mitigation you get per point of armor appears to shrink as you get more of it).
The main thing to understand is that haste is calculated as "extra casts/swings", not "increased cast/swing speed". That means 100% haste is "twice as many casts/swings", not the "instant casts/swings" that it sounds like it would be.
It's a complex stat, to be sure, but at least it doesn't have Increasing Returns like Armor Penetration (where more arpen increases the value of additional arpen)...
Haste doesn't have any kind of built in DR, 1% haste always means you swing 1% more frequently. It's like armor, it linearly increases the number of hits you do (linearly increases your EH), but the effect on your swing timer appears to shrink per point of haste you add (the mitigation you get per point of armor appears to shrink as you get more of it).
The main thing to understand is that haste is calculated as "extra casts/swings", not "increased cast/swing speed". That means 100% haste is "twice as many casts/swings", not the "instant casts/swings" that it sounds like it would be.
It's a complex stat, to be sure, but at least it doesn't have Increasing Returns like Armor Penetration (where more arpen increases the value of additional arpen)...