• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

Page 397 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.
You are on a bad server and have a ton of mis-conceptions about what good groups do. Not even one group has cleared Uld 25? Transfer ASAP.

I think this might be the case. I have more horror stories about Failodar (haha witty right? 😛) from this long weekend, but I won't bore anyone with the details. Needless to say, the options under serious consideration at this point are to transfer off immediately or just quit WOW.

Just to give you a little taste of how fail my server (and battlegroup) are, DPS queue times are THIRTY MINUTES on my battlegroup. 😱

I've been checking out guilds on another server that isn't so backwoods, and wow, they actually need good DPS! I need to get in contact with them on the forums to see if I transferred over if they would need me. I would hate to transfer to another server and then be in the same situation, but...I highly doubt that any server is as bad as Exodar, except for maybe playing Alliance on Cho'gall. 😉
 
Last edited:
I did a H-Gundrak where I was the highest DPS... on my pally tank!

I've had this happen to me on numerous occasions...where me, as the DK DW tank, consistently put out 2.5k - 3k DPS (as the tank!) and out-DPS the entire group (who usually out-GS me by about 500 or so). The excuses sure do fly when I point out that fact. 😛

As a rule, I don't vote-kick anyone, even if their GS is way low, unless they are any combination of:

1. A total jerk
2. A complete failure (usually a DPS, but had a healer with 5000 GS who couldn't heal thru heroic Garfrost with everyone LOSing behind the saronite...still didn't boot or ignore though, just left and moved on to another random heroic)
3. DCed for more than a few minutes.

I've booted and ignored numerous for #1, some for #3 who never reconnected, but I don't think I've booted or ignored anybody for #2 yet. As long as the entire group doesn't fail, I am willing to...deal with maybe carrying one person who doesn't know what they are doing, as long as they aren't acting like a moron.

As a tank, I have an extremely low tolerance for bads and idiots, because I can literally instantly join any random heroic. Why put up with it when a better run is literally a click away?
 
Last edited:
I ran a heroic last night with a level 80 hunter who was rocking a solid ~650 dps :shocked: I'm pretty sure I could have out dps'd her on my rogue circa 2005 in MC/BWL gear... but he seemed nice enough and we cleared Azjol without incident (well, one wipe when that big spider guy decided he wanted to evade and reset his HP every 15 seconds)

even on my tank, my tolerance for bads is pretty high. I just remember the one time back in the day when I ran Dire Maul with my sister in a PUG and some guy was a total asshole to her for not playing well and it like made her cry. even thinking about it pisses me off. as long as they seem like decent people who are open to suggestions/help and they're not causing us to wipe, I don't mind a couple bads.

bad players with bad attitudes as well... yeah, I don't mind a vote kick and a trip to my ignore list.
 
Last edited:
well, one wipe when that big spider guy decided he wanted to evade and reset his HP every 15 seconds

That bug still exists? It's been around since WotLK launch!

It's kind of like the faction champs reset bug in TOC5...still hasn't been fixed, though it's very obviously been going on since the content was introduced.
 
Oh, funny GM story. I had a GM tell me that you can't re-enter an instance while an encounter is in progress.

I kindly pointed out TOC5 and VH as examples to him, but he still insisted in his position. Okay... 🙄

This was after he asked me "What is the Spirit Wave event in HOR?" after I reported a bug where I was locked outside of the gate in HOR because I died and released because the healer couldn't rez me since the group was stuck in combat. They eventually fixed VH by putting a mage who ports you past the gate in VH...let's hope they do something similar in HOR.

Aren't their GMs required to actually play the game? Wow.
 
I ran a heroic last night with a level 80 hunter who was rocking a solid ~650 dps :shocked: I'm pretty sure I could have out dps'd her on my rogue circa 2005 in MC/BWL gear... but he seemed nice enough and we cleared Azjol without incident (well, one wipe when that big spider guy decided he wanted to evade and reset his HP every 15 seconds)

That has to be a recount bug, nearly every hunter i have ran across in Cross realm, have been doing 3 digit dps.
 
Wow, nobody posted in here since my last post yesterday morning? 😱

Anyway, more fun and adventures with my server and PUGging! Had an H FOS run where the healer didn't heal me and I died on the second trash pull...dropped that group. Came back to WOW later last night and ran H FOS. Actually had a healer that healed, and some decent DPS, except the Ret Paladin who had 4000 GS and did 1.7k DPS. Oh, it gets worse...he rolled Need on Nighttime. Luckily, I won it, but man...they would have been looking for a new tank if he had won it. He proceeds to start cussing out the group because we are trying to point out why he was wrong for rolling on it, so we all decide to give him the business (a hunter in the group even Armory'd him to show that he was lying!), and we get to the final boss. Down the boss without much trouble, and the subpar 232 plate DPS shoulders drop. I roll Need on them, since they would be a nice stopgap upgrade until I get enough emblems to work on my DPS set (which will take a while), and the Paladin freaking flips out. After he rolled Need on Nighttime and these shoulders aren't that great anyway.

So, I ignore him, and me and the two good DPS move on to H POS. We get another DPS and a healer. Things were...okay until Garfrost, though I noticed my health was getting perilously low on trash pulls. Right before Garfrost, I get tells from random level 1s cussing me out and spamming me. Yup...it was the bad Paladin who made chars on my server just to spam me over some crappy shoulders. Reported him and opened a ticket. I'm sure Blizzard will love to hear from him soon. 😉

Anyway, we wipe on Garfrost because the healer just can't handle it. I am thinking about leaving, but we get it the next time (healer died again though) and the 232 plate DPS bracers drop, and the warrior didn't need them so I got them. Cool, I decide to stay, and we move on to Ick. Ick is pretty easy if you pay attention and actually move, but...the healer got gibbed by a poison nova. Hmm...so I'm getting low on trash, the healer can't heal thru Garfrost even with us LOSing behind the ore, and s/he dies on Ick. I'm getting real skeptical here. I decide to press on though, since the one nice DPS in my group really needs the Tyrannical Beheader, and I was going to let him have it if it dropped since I already have one and we were the only plate in the group.

We get to the kinda nasty pulls on the mountain path, and the healer starts flipping out saying we need to do all kinds of crazy CC and crap like that. The rest of us are like, "Dude, it's H POS...sure it's a little tricky, but not that hard." I proceed to pull the first pack, and it goes well except the warrior DPS dies to Hellfire because he didn't interrupt and mine was on CD. No biggie, we move to the next pack, the healer is STILL whining about using all this CC in H POS. We clear it normally without much difficulty. I can understand using CC in H HOR, since that instance is actually challenging, but H POS? I've never even had anyone remotely suggest it on a dozen+ runs so far. I know healing it can be tricky at some points, but I've had lesser geared healers than s/he do just fine without complaint.

On the first skeleton + mage pack, we...wipe. I couldn't believe it. I've never wiped there before. Healer starts going off here, about how we all need to CC and stop being bad, etc. We all tell him/her, again, that it's not really that hard and we'll be fine. Healer returns to the instance and I wait a minute when the healer is at the bottom of the hill to mana up and whatever. I see the white minimap dot next to us, so I proceed to pull. The healer FREAKS OUT screaming wtf am i doing!, s/he wasn't ready, etc. We all say something like, "Uh...you were right next to us on the map for like a minute and you weren't ready?" Healer is getting really annoying at this point and basically says, "shut up and pull."

At this point, I've had enough. The healer obviously can't handle H POS, and is being rude, to boot. I don't need any gear from Tyrannus anyway, and don't feel like being charitable and wiping over and over again on the gauntlet and the boss, so I tell the healer what's up, tell him/her to tank it and bail. Get into a random heroic right after that and all goes well.

Later on, the DPS warrior from the group, who is from my server, tells me that the healer bailed after I left, and they eventually cleared the rest of the place with no problem, and he got the axe. So, alls well that ends well, I guess. 😀

But man, ANOTHER round of horrible, rude players. The general WOW player base is really trying my patience...

Hey, at least I don't need to run H FOS and H POS any more, since there is literally no gear that I need from there. H HOR, on the other hand...I shudder thinking about the possibility of PUGging it!

PS - This was a lot longer than I wanted it to be...hmm...

TLDR - People are bad, but I got good loots. 😛
 
Last edited:
I dont' know when you quit, but you dont' need to be raiding every night to get anywhere. You can gear yourself up to one tier behind with just doing heroics. it's actually quite casual friendly these days.

Raiding really isn't casual friendly... and gear is generally the least of your worries when it comes to hauling 10 people of varying degrees of experience through content. I ran a very casual raiding guild for a number of months (one night a week doing Uldar or ToC 10) and even when we had 3-6 consistent members who knew the fights it was still a struggle depending on the quality of the PuG members we teamed up with. The overall time commitment required in a single night to complete a raid for a casual group with PuG members is going to be 4+ hours and the reward for the time spent is often much smaller than just running heroics, not to mention less stressful.

I did a respectable job as a tank yet the reward for my efforts was almost entirely in the hands of a random luck of the draw on raid members... and again on the RNG when gear drops happened. As the endgame progressed and I'd geared as far as I could go with heroics, badges, crafting, etc.. the risk-reward balance flipped so far the wrong direction I simply lost interest in playing. As a casual gamer I have fairly limited time and finally decided it was time to quit WoW when "game night" started to feel more like a chore than entertainment.

IMHO - no MMO is truly "casual" once you hit the inevitable raid endgame which are almost universally designed to provide only enough reward to keep people playing until the latest/greatest hamster wheel can be brought online. WoW was a good and long lasting diversion but I finally called it quits after 3.2 and haven't really looked back.
 
Raiding really isn't casual friendly... and gear is generally the least of your worries when it comes to hauling 10 people of varying degrees of experience through content. I ran a very casual raiding guild for a number of months (one night a week doing Uldar or ToC 10) and even when we had 3-6 consistent members who knew the fights it was still a struggle depending on the quality of the PuG members we teamed up with. The overall time commitment required in a single night to complete a raid for a casual group with PuG members is going to be 4+ hours and the reward for the time spent is often much smaller than just running heroics, not to mention less stressful.

I did a respectable job as a tank yet the reward for my efforts was almost entirely in the hands of a random luck of the draw on raid members... and again on the RNG when gear drops happened. As the endgame progressed and I'd geared as far as I could go with heroics, badges, crafting, etc.. the risk-reward balance flipped so far the wrong direction I simply lost interest in playing. As a casual gamer I have fairly limited time and finally decided it was time to quit WoW when "game night" started to feel more like a chore than entertainment.

IMHO - no MMO is truly "casual" once you hit the inevitable raid endgame which are almost universally designed to provide only enough reward to keep people playing until the latest/greatest hamster wheel can be brought online. WoW was a good and long lasting diversion but I finally called it quits after 3.2 and haven't really looked back.

Good post. :thumbsup:

I think I'm approaching the point you did. I'm almost as geared as I can get from heroics and badges, so the only next step is to raid. Even casually 10-man raiding with a guild requires at least three nights a week and four hours a night, at least. That's 12 hours minimum a week required each week to dedicate to raiding. With many RL obligations, I can't dedicate chunks of time to WOW like it's a part-time job. I play when I can play, but even the most casual of guilds require at least three set nights a week.

I think a great solution would be to make more, but smaller raids that scale between 5-man, 10-man and 25-man versions (with bigger groups getting better gear due to increased difficulty, of course). That way, people who like smaller groups (such as myself) can still see all of the content, and people who enjoy larger raids can do the content as well, have increased challenge and better rewards. Everyone wins.

Just my two cents, anyway...

Oh, and RNG loot is totally fail. It needs to be entirely replaced by a trophy system and/or the emblem system. Not halfway, but completely. There is no reason why a good player could do all of the content every week for six months and never see the upgrade they need, but a baddie could get carried one week and see the item and win the roll. RNG loot is so 1995. When character progression is entirely loot-based at endgame, having it being totally random is ridiculous.
 
Last edited:
Those trash mobs after ick can be difficult. The problem is that they can produce some very nasty burst DPS. One second the tank is full HP, the next he's at 20%. Too many times healing or tanking that I've noticed the sudden and drastic drop in HP. If I have any questions about the ability of the tank or healer and the CC is available, I CC that center chick on the first two pulls. It literally makes the healing on those pulls almost trivial.

What doesn't make sense to me is that you knew your healer was subpar. Yet you still refused to CC even though he ASKED for it. If it helps you complete the instance, why wouldn't you? The "extra" time spent CCing is a lot less than the run back after wiping.

On the pulls you died on, did you stand in the circles of ice when they popped up? Did you focus down the casters or did the group aoe everything?

Every group is not the same. Just because a strategy worked with one, doesn't mean it will work with another. Adapt to the current group in order to get finished.
 
Personally I'm an officer in a casual raiding guild...our weeks generally consist of Tuesday Weekly Raid, 25 ICC, 25 TOGC (only 2/5 down though) Wednesday 10 ICC 10 TOGC insanity runs, Thursday is normally Alt runs if people are on for 25 ToC, ICC, Ony etc...

We get done around 10:30 everynight starting at 7-7:30

it is a bit of a commitment, but with no serious raid mentality it's normally just laughing while we raid and carrying some people

I have a feeling it'll be a little more serious as ICC content is released, but for now it's more fun then work.
 
i really want to know how a casual 10 man guild requires 3-4 nights a week, you can clear TOGC and ICC 10 in less then 90min together and then theres nothing else to raid for 6 days
 
What doesn't make sense to me is that you knew your healer was subpar. Yet you still refused to CC even though he ASKED for it. If it helps you complete the instance, why wouldn't you? The "extra" time spent CCing is a lot less than the run back after wiping.

Or the healer could do their job better. I popped all of my CDs (IBF, AM, etc.), interrupted the Flamebearers, etc., and they still struggled. Was never a problem with any healer before. This isn't a BC heroic...it's not that difficult (well, H HOR can be sometimes).

On the pulls you died on, did you stand in the circles of ice when they popped up? Did you focus down the casters or did the group aoe everything?

No, I moved out of the circle or interrupted the cast. We focused Skull, X then Star. Like always, yet this time was a struggle, even with a good tank and good DPS.

Every group is not the same. Just because a strategy worked with one, doesn't mean it will work with another. Adapt to the current group in order to get finished.

Or, we could either replace the weakest link, since DPS and healers are easier to find than tanks, or I could go off to another instant heroic and save myself the headache (especially when I need no gear and it's literally one emblem to be earned). I usually prefer the first option, but if the slacker is being rude (like they were last night), I do the second. My play time is limited, my role (tanking) is valuable and in heavy demand, and I am good at what I do, so I have a little tolerance for bads and none for rude bads. Why struggle through a heroic (and honestly, H POS is not that hard) when I can just go get another instant group and clear it with no hassle?

Time is money, friend, and I have no time to waste on rude baddies. Being a tank, I have this luxury. 🙂
 
Last edited:
i really want to know how a casual 10 man guild requires 3-4 nights a week, you can clear TOGC and ICC 10 in less then 90min together and then theres nothing else to raid for 6 days

YOU can. I suspect your guild is quite a bit more skilled and better geared than the average "casual raiding guild". 😉

What Anubis' uber guild can do does not apply to every other guild. Most "casual raiding" guilds can't even clear ToGC of any flavor.

Every guild on my server requires at least three nights a week, four hours a night commitment. At the minimum. Every. Single. One. I've checked other guilds on other servers, and this is pretty much a norm.

Of course content is easy when you're a cutting-edge, top-of-the-line guild. Most guilds aren't.

I may have an overly negative view of the game sometimes because of my sucky server/battlegroup, but many have a view that WOW is "too easy" and "boring" and "caters to casuals too much" because they've been uber-raiding since vanilla. Different perspectives provide for different opinions. 🙂
 
Last edited:
Wow, nobody posted in here since my last post yesterday morning? 😱

Anyway, more fun and adventures with my server and PUGging! Had an H FOS run where the healer didn't heal me and I died on the second trash pull...dropped that group. Came back to WOW later last night and ran H FOS. Actually had a healer that healed, and some decent DPS, except the Ret Paladin who had 4000 GS and did 1.7k DPS. Oh, it gets worse...he rolled Need on Nighttime. Luckily, I won it, but man...they would have been looking for a new tank if he had won it. He proceeds to start cussing out the group because we are trying to point out why he was wrong for rolling on it, so we all decide to give him the business (a hunter in the group even Armory'd him to show that he was lying!), and we get to the final boss. Down the boss without much trouble, and the subpar 232 plate DPS shoulders drop. I roll Need on them, since they would be a nice stopgap upgrade until I get enough emblems to work on my DPS set (which will take a while), and the Paladin freaking flips out. After he rolled Need on Nighttime and these shoulders aren't that great anyway.

So, I ignore him, and me and the two good DPS move on to H POS. We get another DPS and a healer. Things were...okay until Garfrost, though I noticed my health was getting perilously low on trash pulls. Right before Garfrost, I get tells from random level 1s cussing me out and spamming me. Yup...it was the bad Paladin who made chars on my server just to spam me over some crappy shoulders. Reported him and opened a ticket. I'm sure Blizzard will love to hear from him soon. 😉

Anyway, we wipe on Garfrost because the healer just can't handle it. I am thinking about leaving, but we get it the next time (healer died again though) and the 232 plate DPS bracers drop, and the warrior didn't need them so I got them. Cool, I decide to stay, and we move on to Ick. Ick is pretty easy if you pay attention and actually move, but...the healer got gibbed by a poison nova. Hmm...so I'm getting low on trash, the healer can't heal thru Garfrost even with us LOSing behind the ore, and s/he dies on Ick. I'm getting real skeptical here. I decide to press on though, since the one nice DPS in my group really needs the Tyrannical Beheader, and I was going to let him have it if it dropped since I already have one and we were the only plate in the group.

We get to the kinda nasty pulls on the mountain path, and the healer starts flipping out saying we need to do all kinds of crazy CC and crap like that. The rest of us are like, "Dude, it's H POS...sure it's a little tricky, but not that hard." I proceed to pull the first pack, and it goes well except the warrior DPS dies to Hellfire because he didn't interrupt and mine was on CD. No biggie, we move to the next pack, the healer is STILL whining about using all this CC in H POS. We clear it normally without much difficulty. I can understand using CC in H HOR, since that instance is actually challenging, but H POS? I've never even had anyone remotely suggest it on a dozen+ runs so far. I know healing it can be tricky at some points, but I've had lesser geared healers than s/he do just fine without complaint.

On the first skeleton + mage pack, we...wipe. I couldn't believe it. I've never wiped there before. Healer starts going off here, about how we all need to CC and stop being bad, etc. We all tell him/her, again, that it's not really that hard and we'll be fine. Healer returns to the instance and I wait a minute when the healer is at the bottom of the hill to mana up and whatever. I see the white minimap dot next to us, so I proceed to pull. The healer FREAKS OUT screaming wtf am i doing!, s/he wasn't ready, etc. We all say something like, "Uh...you were right next to us on the map for like a minute and you weren't ready?" Healer is getting really annoying at this point and basically says, "shut up and pull."

At this point, I've had enough. The healer obviously can't handle H POS, and is being rude, to boot. I don't need any gear from Tyrannus anyway, and don't feel like being charitable and wiping over and over again on the gauntlet and the boss, so I tell the healer what's up, tell him/her to tank it and bail. Get into a random heroic right after that and all goes well.

Later on, the DPS warrior from the group, who is from my server, tells me that the healer bailed after I left, and they eventually cleared the rest of the place with no problem, and he got the axe. So, alls well that ends well, I guess. 😀

But man, ANOTHER round of horrible, rude players. The general WOW player base is really trying my patience...

Hey, at least I don't need to run H FOS and H POS any more, since there is literally no gear that I need from there. H HOR, on the other hand...I shudder thinking about the possibility of PUGging it!

PS - This was a lot longer than I wanted it to be...hmm...

TLDR - People are bad, but I got good loots. 😛

Reminds me of the fucking horrible Holy Priest in Forge of Souls who would only heal using Greater Heal and Holy Nova. Oh, and you don't get heals in between pulls. Which means you go into the next pull at half health.
 
Wow... so after debating resubbing for months so I can check out the 3.3 content, I go to log onto my account and it won't let me on. Thinking WTF now, so I search on my characters in the wow armory and they are in a totally different realm. Second big WTF moment there. So I try to recover my password and it says my e-mail address is wrong. Looks like someone hacked my account sometime between February and today. 🙁
 
Wow... so after debating resubbing for months so I can check out the 3.3 content, I go to log onto my account and it won't let me on. Thinking WTF now, so I search on my characters in the wow armory and they are in a totally different realm. Second big WTF moment there. So I try to recover my password and it says my e-mail address is wrong. Looks like someone hacked my account sometime between February and today. 🙁

well, this might not have anything to do with it, but you do need to merge your account w/ your bnet account now and log in with that email address.
 
Personally I'm an officer in a casual raiding guild...our weeks generally consist of Tuesday Weekly Raid, 25 ICC, 25 TOGC (only 2/5 down though) Wednesday 10 ICC 10 TOGC insanity runs, Thursday is normally Alt runs if people are on for 25 ToC, ICC, Ony etc...

We get done around 10:30 everynight starting at 7-7:30

it is a bit of a commitment, but with no serious raid mentality it's normally just laughing while we raid and carrying some people

I have a feeling it'll be a little more serious as ICC content is released, but for now it's more fun then work.

With all due respect I think your definition of casual and mine are somewhat different - 3 nights straight for 3-3.5 hours (10+ a week) is a serious time commitment. Keep in mind that a casual raider usually has to fund their own way without the benefit of a rich guild bank for repairs/mats/pots and keeping chants/gems up to snuff so there's a non-raid time requirement in the mix as well particularly if you're going out 3 nights a week.

Anubis said:
i really want to know how a casual 10 man guild requires 3-4 nights a week, you can clear TOGC and ICC 10 in less then 90min together and then theres nothing else to raid for 6 days

A group of players who know the content and ourgear the content are going to blast through 10 mans. A casual group putting in a night a week (made of primary chars, not bored alts) with 3-5 PuG players wearing heroic/badge gear is not dealing with the same advantages or level of skill making 90 minute TOGC runs an option.

I'm not ripping WoW for not being casual friendly, I'm just relating my experience that up against an endgame casual players will hit a wall. Because of the importance of gear in the overall progression system you really can't make the 10 man's easier... so Bliz has to choose between further catering to casuals or simply continue their proven strategy to keep the dedicated raiders coming back. I can't argue with the business sense behind the current model. WoW is a great game either way, it's just a little shorter lived for those that are not willing to make the larger time commitment to keep up with the the progression raid endgame hamster wheel.
 
Or the healer could do their job better. I popped all of my CDs (IBF, AM, etc.), interrupted the Flamebearers, etc., and they still struggled. Was never a problem with any healer before. This isn't a BC heroic...it's not that difficult (well, H HOR can be sometimes).

What does it matter if the healer could be better? If you need to CC for a reason, then just farking do it!
 
Or the healer could do their job better. I popped all of my CDs (IBF, AM, etc.), interrupted the Flamebearers, etc., and they still struggled. Was never a problem with any healer before. This isn't a BC heroic...it's not that difficult (well, H HOR can be sometimes).

I agree with nanobreath. That part where you start up the hill after Ick can be challenging for a healer who isn't experienced with it and doesn't know what's coming. My first run up that hill resulted in a quick wipe, I didn't know what hit us. I couldn't heal fast enough. The tank got very pissy and left immediately, and we got another tank who had less health and gearscore. It was tough, but we made it our first run with the new tank.

Or, we could either replace the weakest link, since DPS and healers are easier to find than tanks, or I could go off to another instant heroic and save myself the headache (especially when I need no gear and it's literally one emblem to be earned). I usually prefer the first option, but if the slacker is being rude (like they were last night), I do the second. My play time is limited, my role (tanking) is valuable and in heavy demand, and I am good at what I do, so I have a little tolerance for bads and none for rude bads. Why struggle through a heroic (and honestly, H POS is not that hard) when I can just go get another instant group and clear it with no hassle?

Time is money, friend, and I have no time to waste on rude baddies. Being a tank, I have this luxury. 🙂

I wonder a LOT when reading your posts why you even play this game. You want everything to be in easy mode. You submit yourself to the random draw of players, then complain when you don't get what you want. You whine about people who aren't up to your standards. You want easy emblems for better gear so shit can be even easier, but you still sign up for random players, most of which are actually geared to be somewhat challenged by heroics.

There are some cases where you can legitimately say that someone is horrible for what they are doing. But complaining about any of the heroic ICC 5-mans is stupid. They are much harder than normal heroics and a lot of people aren't geared enough to where you can blow right through them like all other year-old heroics.

If a healer asks for a CC, then give it to him. You'll make it through. Nothing excuses people for being rude, but it sounds very much like you probably come off as being just as rude as everyone else you talk about. I'm guessing people hate you because you're bossy. You definitely have the "I'm a tank and this is all about me" mentality. If you want to quit a group because you think you're important and want to say "good luck finding another tank", then feel free. I wouldn't mind, because my group would be put at the top of the queue for another tank. It never takes more than a minute to find another tank on my battlegroup. That minute is infinitely worth it to get somebody who actually utilizes teamwork like this game was designed to use.

Maybe you'll make a post one of these days that doesn't incite an eye roll from half the people who read it.
 
What does it matter if the healer could be better? If you need to CC for a reason, then just farking do it!

See, I think wotlk has created a mentality that CC is evil, bad, terrible. Only n00bs CC. The big boys don't pay attention and just charge in and tank things without paying attention.

I freely admit that my first time in IC instances I completely forgot about CC. Only after doing it a few times, somebody suggested using CC...and I was like DUH. What a good idea!

I think a lot of people have forgotten how to deal with CC, and then there are those that have only played in wrath and have never had to deal with it. They aoe, dot, attack random targets, etc. Which then turns everything into a clusterfuck because the tank has to get aggro on it, but if they attack it when the person reapplies the CC and breaks it again. It's not that CC is bad, it's the people doing it and not understanding that aspect of the game. But nobody wants to learn that anymore, I want ez epics!
 
Last edited:
See, I think wotlk has created a mentality that CC is evil, bad, terrible. Only n00bs CC. The big boys don't pay attention and just charge in and tank things without paying attention.

I freely admit that my first time in IC instances I completely forgot about CC. Only after doing it a few times, somebody suggested using CC...and I was like DUH. What a good idea!

I think a lot of people have forgotten how to deal with CC, and then there are those that have only played in wrath and have never had to deal with it. They aoe, dot, attack random targets, etc. Which then turns everything into a clusterfuck because the tank has to get aggro on it, but if they attack it when the person reapplies the CC and breaks it again. It's not that CC is bad, it's the people doing it and not understanding that aspect of the game. But nobody wants to learn that anymore, I want ez epics!

Lots of good points here... from the perspective of a former tank a LOT of burden was placed on the tank/healer combo to allow the rest of a group to steamroll content at max DPS assuming their safety net would never fail. I think this is why a lot of players hit a wall when they transition from heroics to raid content, they get sloppy doing badge farm runs and forget some of the fundamentals like threat management, CC and following a kill order/priority system. I think it's also why there was such a shortage of tank/healers in LFG when I was still playing - the mindset required is less common than the DPS PEW-PEW-WTFBBQ sorts in LFG.

Bum rushing heroics is certainly a legitimate (and time efficient when it works) strategy for a certain type of player and group but I think a lot of players have unrealistic expectations that all groups they join should be able to do this. Most PuG players would be well served by actually using heroics to hone their play skills for later raiding even if it takes a few more minutes per run. People get lazy and the expectation that healers will always have mana, tanks always have limitless threat and a taunt on cooldown or DPS can simply go balls out keyspamming through a fight are what give PuG's such a bad rap IMHO.
 
Lots of good points here... from the perspective of a former tank a LOT of burden was placed on the tank/healer combo to allow the rest of a group to steamroll content at max DPS assuming their safety net would never fail. I think this is why a lot of players hit a wall when they transition from heroics to raid content, they get sloppy doing badge farm runs and forget some of the fundamentals like threat management, CC and following a kill order/priority system. I think it's also why there was such a shortage of tank/healers in LFG when I was still playing - the mindset required is less common than the DPS PEW-PEW-WTFBBQ sorts in LFG.

Bum rushing heroics is certainly a legitimate (and time efficient when it works) strategy for a certain type of player and group but I think a lot of players have unrealistic expectations that all groups they join should be able to do this. Most PuG players would be well served by actually using heroics to hone their play skills for later raiding even if it takes a few more minutes per run. People get lazy and the expectation that healers will always have mana, tanks always have limitless threat and a taunt on cooldown or DPS can simply go balls out keyspamming through a fight are what give PuG's such a bad rap IMHO.


Well said! I actually miss the higher difficulty of BC heroics when they first came out. If you pulled aggro as a DPS, it was OH SHIT, and you did every possible to prevent it from reaching you. I like how the IC instances add some strategy to the pulls. As much as I liked BC heroics, I don't want to have to go back to requiring 4 CC's on every pull, but occasional pulls that require the group to use strategy are nice. A mix of mass AoE pulls and ones where you need to focus on a kill order with CC.
 
Status
Not open for further replies.
Back
Top