AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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Aikouka

Lifer
Nov 27, 2001
30,383
912
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Originally posted by: nanobreath
Aik, are you locked into 10 man naxx yet on any toon you wanna go with? I need to check and see what nights my brother is working, but we'll probably run it either Friday or Saturday evening.

I'm locked on my Shaman right now but I'm not locked on my Druid or my Death Knight. I'll be busy on Friday finishing up Naxx25 with Undaunted on my Shaman. I don't mind going on either, but I may be able to sweet talk my Druid into going with Emerald Dream again. They were pretty quick when it came to running it and I got a few lewts (including that Druid staff of KT :p).
 

schmedy

Senior member
Dec 31, 1999
998
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76
Originally posted by: Beev
10% doesn't make as big of a difference as you probably think.

Not saying I wouldn't use them if they put them back in, but it isn't even remotely close to the top of my list of wanted changes.

I seriously would pay like 5k more to be able to fly in the old areas, and more to fly faster anywhere, I hate travel times so much.
 

Beev

Diamond Member
Apr 20, 2006
7,775
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Originally posted by: schmedy
I seriously would pay like 5k more to be able to fly in the old areas, and more to fly faster anywhere, I hate travel times so much.

Me too, but flying in the old world is an entirely different story :p

Besides, if the Emerald Dream is done correctly, it will be a "dark world" version of the three main continents, and I bet they let you fly there. And if they do, when they fix the ED so you can fly there, they will in the process fix the old world for flying. All speculation of course, but I've yet to be wrong in any of my prophecies :p (Taurens being able to use other mounts, brew of the year being removed from the meta, and many more)

Originally posted by: Jax Omen
tell that to the Fury Warriors!

It applies to them too :p 10% will lower their dps by just that, 10%. Granted it's easier to notice when you are able to see pure numbers, but speed is relative :p

I use this smiley too much

:p:p:p:p:p:p:p:p:p:p
 

nanobreath

Senior member
May 14, 2008
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Actually 10% can mean a lot or a little depending on what it is applied to. 10% to hit was gigantic, but 10% to over all damage is less. 10% more avoidance is different than 10% more armor.

The reason they didn't go through with the mount enchant that would increase that individual mount is because they made mounts spells instead of an item. I would have loved this, since I stopped using the damn trinkets because more often than not I was stuck in combat with the riding crop on.

That is an interesting assesment there beev. Would be a easy way for blizz to make an expansion without having to add a new continent, but that would still be a LOT of new land mass to explore and use in an expansion. If they do reuse the old continents to make the ED, then they will most likely focus on such areas as moonglade etc that would be easily tied with the dream. They can remake a few small zones to fly in not have to redo ALL the old content.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Wow, this new PTR patch is just crazy... Blizzard is pullin' a John Kerry (I went back a couple years on that one) and flip floppin' all around when it comes to DKs....

They stated that they didn't want Death Strike to replace Obliterate, but I can't see any reason why it wouldn't at the rate they're going:

* Might of Mograine now increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15/30/45%. (Old - Increased damage of all these abilities and Obliterate for 3/7/10%)
* Improved Death Strike now Increases the damage of your Death Strike by 15/30% and increases its critical strike chance by 3/6%.

Also, the new Glyph for Death Strike is even more potent!

Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 2 runic power you currently have (up to a maximum of 25%). The runic power is not consumed by this effect. (Old - Increased your Death Strike's damage by 1% for every 5 runic power you currently have.)

The original only did 20% maximum and on the PTR, it could go up to 26% if you had Runic Power Mastery (since it was moved down far enough to be viable). But now you only need 50 Runic Power to hit the max of 25%. This way, you're not being penalized for using your Runic Power.

But at least they kind of wisened up on Desecration...

Desecration is now also caused by Scourge Strike.

Retribution finally saw a needed buff...

Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.

Rogues can quit bitching...

Hunger for Blood now lasts 1 min. Energy cost reduced from 30 to 15.

I thought Blizzard already changed this Warlock thing?

Haunt now only increases all damage done by your Shadow damage-over-time effects. (Old - All DoT effects)

Finally, less RNG for Warriors!

Taste for Blood now gives you a 33/66/100% chance of allowing the use of your Overpower ability for 5 secs whenever your Rend ability causes damage. This talent will not occur more than once every 6 sec.

But in a sense, it's kind of a lame mechanic... as long as you keep rend up, you get to use Overpower every 6 seconds. The good thing is, this makes it no long necessary to fight multiple mobs just to get Taste for Blood to proc more often. Since my Warrior plays with my priest, I'd just pull 6 or so mobs and put Rend on all of them. You should see how often TfB proc'd then :laugh:.

EDIT:

Originally posted by: nanobreath
Actually 10% can mean a lot or a little depending on what it is applied to. 10% to hit was gigantic, but 10% to over all damage is less. 10% more avoidance is different than 10% more armor.

As I told one warrior, his assumption of 10% damage reduction is false, because Bloodthirst is based purely on AP. I have no WWS reports to base how much of a % this will be, but because of this, it will not be a flat 10% decrease.

EDIT 2:

Although I should say that I don't mind the idea of using Death Strike as blood. I think it's actually a better idea! I'd like to see the glyph be changed to or a new glyph added that reduces the healing but providing a damage buff. The reason being that the 51/0/20 disease spec is really hokey when it comes to the rotation and requires you to be very specific in what you do and when you do it. You essentially were forced to spec into Frost if you wanted to be able to use Obliterate freely. It'd also help separate the builds as all being a bit more unique in what moves they use.
 

Hecubus28

Member
Jan 29, 2005
192
0
76
Originally posted by: Beev
Originally posted by: schmedy
I seriously would pay like 5k more to be able to fly in the old areas, and more to fly faster anywhere, I hate travel times so much.

Me too, but flying in the old world is an entirely different story :p

Besides, if the Emerald Dream is done correctly, it will be a "dark world" version of the three main continents, and I bet they let you fly there. And if they do, when they fix the ED so you can fly there, they will in the process fix the old world for flying. All speculation of course, but I've yet to be wrong in any of my prophecies :p (Taurens being able to use other mounts, brew of the year being removed from the meta, and many more)

Originally posted by: Jax Omen
tell that to the Fury Warriors!

It applies to them too :p 10% will lower their dps by just that, 10%. Granted it's easier to notice when you are able to see pure numbers, but speed is relative :p

I use this smiley too much

:p:p:p:p:p:p:p:p:p:p

Not meaning to beat a dead horse but the 10% nerf to fury is going to to be more then a 10% dps lose because of rage generation.

 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Hecubus28
Not meaning to beat a dead horse but the 10% nerf to fury is going to to be more then a 10% dps lose because of rage generation.

The difference is...

Now: 15x/1282.4 + (5.95 (* 2 if crit))

PTR: 13.5x/1282.4 + (5.95 (* 2 if crit))

As an example, a normal 2000 damage white hit would give you 29 rage currently and on the PTR it would give you... 27 rage.

 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
Originally posted by: Aikouka
I thought Blizzard already changed this Warlock thing?

Haunt now only increases all damage done by your Shadow damage-over-time effects. (Old - All DoT effects)

Seems like just another "STOP USING IMMOLATE" to aff locks.

It seems we're losing two spells in the rotation. I like it the way it is (complex) but I also won't complain a small simplification either - some fights can be a real pain to keep it up. Just don't nerf my dps.

In other news, I've got 3/5 t7.5 now - got the gloves last night (already had t7).

LOL @ gem pricing. 17G for a +16 sp, 165 for +19.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
Originally posted by: RyanPaulShaffer
Originally posted by: Glayde
Leveling a shaman should go like this:

Early on:

Dagger with flametongue weapon.

Corspegrinder axe or whatever until dual wield.

Then when you can dual wield.

http://www.wowhead.com/?item=936 Midnight mace x2

http://www.wowhead.com/?item=7721 Hand of Righteoussness (main hand)(SM Cathedral)

http://www.wowhead.com/?item=9639 Hand of Antu'sul (ZF)

http://www.wowhead.com/?item=20648 Cold Forged Hammer (win an AV) at level 50

http://www.wowhead.com/?item=31139 Fist of Reckoning x2

Then get your Ring of Blood fist at level 65, at 68 go to Northrend.

I wish I could view Wowhead at work, but I find it...odd that you completely neglect Ribspliter and Axe of Rin'ji, which are both easily obtainable from the AH. Ribsplitter of the Monkey is a beast for the MH.

Ribsplitters are highly desirable twink weapons because of the stats. Bonesnapper is much cheaper with the same damage range.
 

winnar111

Banned
Mar 10, 2008
2,847
0
0
Originally posted by: Anubis
Originally posted by: nanobreath
This isn't the aikouka and ryanpaulshaffer thread!!! ;p

Aik, are you locked into 10 man naxx yet on any toon you wanna go with? I need to check and see what nights my brother is working, but we'll probably run it either Friday or Saturday evening.

i could start complaining about warlocks again if you want

No Chaos Bolt buff. qqqqqqqq

Titan's Grip now reduces your physical damage done by 10% when dual-wielding two-handed weapons.

Hmm. MH a 2her, OH a 1her to dodge the penalty?

Got to just be a wording difference, otherwise it makes no sense.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Quote from Blizzard staff Death Knight (Skills List / Talent + Glyph Calc.)
Frost

Frost Presence now reduces damage taken by 5%. (Old - Reduces spell damage taken by 10%)
Guile of Gorefiend now Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 15/30/45%, and increases the duration of your Icebound Fortitude by 2 secs. (Old - Increased all damage done by these abilities by 5/10/15%)
Unbreakable Armor now reduces all damage from attacks. (Old - Only physical damage)
Improved Frost Presence now decrease the damage done to you by 1/2% while in Frost Presence. (Old - Reduced spell damage done to you while in Frost Presence by 2/4%)
Unholy

Death Strike now deals 75% weapon damage (up from 60% weapon damage), additional damage increased as well. (From 178.2 to 222.75 for Rank 5)
Desecration is now also caused by Scourge Strike.
Vicious Strikes doesn't affect Death Strike anymore.
Blood

Dancing Rune Weapon now lasts 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight but for 50% reduced damage. Cooldown reduced from 3 min to 1.5 min.
Will of the Necropolis now affects damage that would take you below 35% health or taken while you are at 35% health. (Old - Only damage that would take you below 35% health)
Might of Mograine now increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15/30/45%. (Old - Increased damage of all these abilities and Obliterate for 3/7/10%)
Improved Death Strike now Increases the damage of your Death Strike by 15/30% and increases its critical strike chance by 3/6%.
Bloody Strikes now Increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 10/20/30%. (Down from 20/40/60%)
Spell Deflection now give you a chance equal to your Parry chance of taking 15/30/45% (up from 10/20/30%) less damage from a direct damage spell.
Glyphs

Glyph of Blood Boil has been removed.
Glyph of Heart Strike added - Your Heart Strike also reduces the movement speed of your target by 50% for 5 sec.
Glyph of Unbreakable Armor - Increases the amount of damage absorbed by Unbreakable Armor by 20%. (Up from 1%)
Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 2 runic power you currently have (up to a maximum of 25%). The runic power is not consumed by this effect. (Old - Increased your Death Strike's damage by 1% for every 5 runic power you currently have.)

Druid (Skills List / Talent + Glyph Calc.)
Feral

Faerie Fire (Feral) now deals [15% of AP + 1] damage. (Up from [5% of AP + 1])
Balance

Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/75% and increases your total spell haste by 1/2/3%. (Old - Affected Cyclone instead of Hurricane)

Hunter (Skills List / Talent + Glyph Calc.)
Survival

Wyvern Sting cooldown has been lowered from 1.5min to 1min.
Frost Trap now slows down the enemy by 50%. (Down from 60%)
Resourcefulness now also effects Black Arrow.
Entrapment changed to - When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2/4/6 sec.
Beast Mastery

Animal handler now increases the duration of your Master's Call effect by 6sec. (Down from 10sec)
Marksmanship

Wild Quiver now deals 80% weapon nature damage. (Old - 80% Nature damage, wording change?)
Concussive Barrage changed from 3 to 2 ranks, now gives your successful Chimera Shot and Multi-Shot attacks a 50/100% chance to Daze the target for 4 sec. (Old - 2/4/6% chance on Auto Shot, Multi-Shot, and Volley)
Efficiency now reduces the Mana cost of your Shots and Stings by 3/6/9/12/15%. (Up from 2/4/6/8/10%)
Glyphs

Glyph of the Monkey has been removed.
Glyph of Mend Pet has been added - Increases the healing done by your Mend Pet ability by 40%.
Glyph of Raptor Strike - For 3 sec (down from 5 sec) after using Raptor Strike, you take 20% less damage.G

Mage (Skills List / Talent + Glyph Calc.)
Glyph

Glyph of Mirror Image - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 2% (up from 1%) for 15 sec. Stacks up to 5 times.

Paladin (Skills List / Talent + Glyph Calc.)
Protection

Greater Blessing of Sanctuary now gives the target 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack.
Holy

Judgements of the Pure was moved from Tier 10 to Tier 9.
Sacred Cleansing was moved from Tier 9 to Tier 8.
Enlightened Judgements was moved from Tier 9 to Tier 10.
Infusion of Light was moved from Tier 8 to Tier 10.
Blessed Hands now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice by an additional 5/10%.
Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.
Protection

Guarded by the Light got an additional effect - In addition, your Divine Plea spell is 50/100% less likely to be dispelled.
Retribution

Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.

Priest (Skills List / Talent + Glyph Calc.)
Discipline

Grace description has been modified to add - Grace can only be active on one target at a time.

Rogue (Skills List / Talent + Glyph Calc.)
Assassination

Hunger for Blood now lasts 1 min. Energy cost reduced from 30 to 15.

Shaman (Skills List / Talent + Glyph Calc.)

Spirit Weapons now decrease the threat on all attacks by 30% (Old - Only Melee attacks)
Enhancement

Nature Resistance Totem, Stoneskin Totem, Fire Resistance Totem, Frost Resistance Totem, Strength of Earth Totem, Flametongue Totem, Wrath of Air Totem, Windfury Totem descriptions have been changed to reflect the latest changes, they now affects all raid members.
Earthen Power now also make you and nearby friendly targets immune to snare effects for 5 sec when it pulses.
Restoration

Healing Stream Totem range increased from 20 to 30 yards.
Mana Spring Totem now restores 91 mana every 5 seconds at max rank. (Old - 34 mana every 2 seconds)
Nature's Swiftness changed to - When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
Restorative Totems now Increases the effect of your Mana Spring and Healing Stream Totems by 4/8/12/16/20%. (Down from 5/10/15/20/25%)
Healing Grace has been moved from Tier 3 to Tier 2.
Ancestral Healing has been moved from Tier 2 to Tier 3.
Elemental

Thunderstorm is now useable while stunned.
Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec.
Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown
Storm, Earth, and Fire changed toReduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
Elemental Reach now also increases the range of your Flame Shock by 7/15 yards.
Glyphs

Glyph of Totem of Wrath -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min. (Old - until cancelled)

Warlock (Skills List / Talent + Glyph Calc.)
Affliction

Haunt now only increases all damage done by your Shadow damage-over-time effects. (Old - All DoT effects)
Demonology

Metamoprhosis now increases your armor contribution from items by 600%. (Old - Increased armor by 600%)
The Ritual of Doom spell doesn't require the Warlock to immediately enslave the doomguard anymore.
Fel Synergy now gives you a 50/100% chance to heal your pet for 50/30% of the amount of spell damage done by you. (Old - All damage)

Warrior (Skills List / Talent + Glyph Calc.)
Arms

Taste for Blood now gives you a 33/66/100% chance of allowing the use of your Overpower ability for 5 secs whenever your Rend ability causes damage. This talent will not occur more than once every 6 sec.
Fury

Titan's Grip now reduces your physical damage done by 10% when dual-wielding two-handed weapons.
Glyph

Glyph of Heroic Strike - You gain 10 rage when you critically strike with your Heroic Strike ability. (Old - Increases the critical strike chance of Heroic Strike by 5%.)
Glyph of Last Stand - Reduces the cooldown of your Last Stand ability by 1 min. (Old - Also reduced the maximum health gained by 10%.)
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: winnar111
Hmm. MH a 2her, OH a 1her to dodge the penalty?

Got to just be a wording difference, otherwise it makes no sense.

I could copy my 71 warrior and test it if you'd like?
 

winnar111

Banned
Mar 10, 2008
2,847
0
0
Originally posted by: Aikouka
Originally posted by: winnar111
Hmm. MH a 2her, OH a 1her to dodge the penalty?

Got to just be a wording difference, otherwise it makes no sense.

I could copy my 71 warrior and test it if you'd like?

I can do it myself, later. Just speculating.

And I just lost undying on my alt warrior. Perfect run to sapphiron; ret pally happens to be closer to the boss than I am, takes the initial melee hit, crits a melee swing himself, and takes another melee swing and dies.

I can't revenge, can't shield slam because I dont have rage, and hes taunt immune.

Sigh.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
FFS they released new badge items and theres a mace from the new ones thats like 550 ish +damage

is there a sword or dagger that is similar...... nope :(
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Hey Anubis, since I've been playing my lock lately, I was looking at potential builds for 3.1. Do you find any worth in getting the two +20% reach talents? I know you need to get them both, but I found that I eventually ran out of places to necessarily put points since Molten Core was removed.

Another thing, do you still get the -.5s to curse GCD? I assume it's not as worthwhile once you get gear because you'll be lowering the GCD for curses down a significant amount and the .5 will be mostly wasted (since the GCD can't go lower than 1s). The talent also loses effectiveness when you take the CoA glyph, so that's like a double-whammy.

This is the build I came up with... it still has 3 free points:

http://ptr.wowhead.com/?talent=IfxMbh0AoVA0IktZE00V

I could easily get both reach spells if I dropped one point in Fel Conc. Frankly, in my experiences, Fel Conc is shit and rarely works anyway and is especially useless now that you're only allowed to be knocked back twice during a cast. Last night I brought my 80's in to help with those elite "Wanted!" quests in Dragonblight and after I was done, I had to kill some scarlet. Rather than kill the exp, I just had my warlock do it by himself. It was cake (as expected), but whenever a mob was hitting me and I was draining its health, I don't think I ever had a situation where I didn't suffer knockback in my channeling duration. Would it really matter if I dropped a point in it and grabbed both reach talents? Or would it be more worthwhile to get something like "Fel Synergy" in Demonology as sort of a pet survival talent. I could probably also do Improved Imp as well.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Glyph-wise... I was thinking CoA, Haunt and I wasn't sure about the third one. UA seemed kinda worthless since in a 3 minute fight, you'll save 2.4 seconds (maybe 1.25 shadowbolts?)
 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
Originally posted by: lupi
Warlock (Skills List / Talent + Glyph Calc.)
Affliction
Metamoprhosis now increases your armor contribution from items by 600%. (Old - Increased armor by 600%)
The Ritual of Doom spell doesn't require the Warlock to immediately enslave the doomguard anymore.

What's the net change here to metamorphosis? What armor other than items was it taking into account? Buffs?

Ritual of Doom doesn't require that currently. Did it break or something on PTR?

On a wholly different note - what's the best twink chant for a Bloodied Arcanite Reaper?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: rivan
What's the net change here to metamorphosis? What armor other than items was it taking into account? Buffs?

I thought of it as being similar to the Druid change to (Dire) Bear Form.

Originally posted by: rivan
On a wholly different note - what's the best twink chant for a Bloodied Arcanite Reaper?

Crusader. BoA items cannot be enchanted with anything requiring a weapon level (so no Mongoose, etc). You also cannot put DK Rune Enchants on them.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: rivan
Originally posted by: lupi
Warlock (Skills List / Talent + Glyph Calc.)
Affliction
Metamoprhosis now increases your armor contribution from items by 600%. (Old - Increased armor by 600%)
The Ritual of Doom spell doesn't require the Warlock to immediately enslave the doomguard anymore.

What's the net change here to metamorphosis? What armor other than items was it taking into account? Buffs?

Ritual of Doom doesn't require that currently. Did it break or something on PTR?

On a wholly different note - what's the best twink chant for a Bloodied Arcanite Reaper?

Mata has been like that since 3.0.8 its just a tooltip fix

im guessing they bugged something on the PTC because he comes out autoenslaved now

Crusader?
 

DirthNader

Senior member
Mar 21, 2005
466
0
0
Originally posted by: Anubis
lifetap

I haven't been paying attention to the PTR - that's a pretty sexy glyph. Don't think there's room for destro locks though, with conflag, immo, and incinerate being solid choices.


We did some 25-man acheivements last night. 20-man Malygos was a lot easier than I expected it to be. As a guild we're pretty bad at phase 3, but we got it on the first shot. Got the cloth legs off of him; a lot of +hit on those things, which will be nice when 3.1 rolls around and destro loses its own +hit talent.
 
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