AT World of Warcraft Thread (Mists, Where do you play, General BS and all that)

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I Saw OJ

Diamond Member
Dec 13, 2004
4,923
2
76
I welcome the no flying I kinda wish they didnt have flying at all, makes the whole world seem so much smaller. I'm actually pretty excited about the new xpack. MoP really didnt do it for me and I only played a couple months.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
I'm a bit behind, what exactly are they doing with flying in the next xpack?

no flying until the first content patch after the expansion is released.

I don't think they've given specifics yet, but they've mentioned requiring a quest or something to unlock it.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I welcome the no flying I kinda wish they didnt have flying at all, makes the whole world seem so much smaller. I'm actually pretty excited about the new xpack. MoP really didnt do it for me and I only played a couple months.

Flying is in the game, they should leave it alone. Ground mounts are too slow and flight-paths are awful most of the time.

I see content when I dismount, kill things, loot and mount back up. I saw all of Cataclysm due to exploring and questing while using a flying mount. Their point of experiencing the content is a bunch of crap.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
no flying until the first content patch after the expansion is released.

I don't think they've given specifics yet, but they've mentioned requiring a quest or something to unlock it.
That's not so bad, I'd bet one reason for this is people who level slower were at severe disadvantages to faster levels for resource nodes and pvp.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
I don't mind a long drawn out quest to get flying. but after you get one with it all alts should be able to buy a cheap "tomb of flying" or whatever they had before.
 

Joeydubbs

Senior member
Jun 11, 2008
211
2
81
no flying until the first content patch after the expansion is released.

I don't think they've given specifics yet, but they've mentioned requiring a quest or something to unlock it.

Wait, we are only talking about flying being restricted on the new draenor right? The old world will be left alone correct?
 

Joeydubbs

Senior member
Jun 11, 2008
211
2
81
Flying is in the game, they should leave it alone. Ground mounts are too slow and flight-paths are awful most of the time.

I see content when I dismount, kill things, loot and mount back up. I saw all of Cataclysm due to exploring and questing while using a flying mount. Their point of experiencing the content is a bunch of crap.

Yeah and I don't think I died a single time leveling in cata, flying makes things way too easy IMO...
 
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nageov3t

Lifer
Feb 18, 2004
42,808
83
91
Wait, we are only talking about flying being restricted on the new draenor right? The old world will be left alone correct?

yeah, just the new content. the current plan is to have it unlocked in Draenor at the first content patch (though they haven't said if it'll be a quest, vendor trained ability, or what)
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
this looks very cool.

5.4.2 PTR: Cross-Realm Raid Browser

Did you know that WoW includes a raid browser to assist with finding or forming groups? Don't worry, neither do most people. But it exists, and as we work towards revamping and expanding this feature for Warlords, we figured that we could also improve the usefulness of the existing functionality in the short-term.

If you click the "Other Raids" button in the social Raid tab, you'll see a list of raids. For 5.4.2, we've added two new categories, Mists of Pandaria Raid (Flex) and World Boss, which are specially enabled to function cross-realm. If you're looking to join a group for these activities, you can check off the appropriate fields and click "List My Name" below, and you'll put yourself into the LFG pool for those activities. For these specific activities, this pool will function cross-realm.

If you click over to the "Browse" tab on the right side of the screen, and select one of these activities from the drop-down list, you'll see a list of players across all servers who are looking to join groups for that activity.

Please give this a try on the PTR, and report any feedback or bugs you encounter. Thanks!

389648.jpg


http://www.wowhead.com/news=224208/5-4-2-ptr-cross-realm-raid-browser

in related news, though, I faction transferred my Death Knight from Horde to Alliance last night. it just seems to hard to find a good guild because Horde population is so low. there's no real middle ground on my server in-between the couple of hardcore raiding guilds and the guilds spamming invites to anyone in Orgrimmar.
 
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robvp

Senior member
Aug 7, 2013
544
0
41
hoping blizzard will have their own sale, i don't feel like crossing the border and driving all the way to wally world, if they have the same deal online i might just order it there
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Couple other tidbits from the con from some of the podcast interviews.


There is no Warcraft 4 in development. Entirety of the Warcraft development group working on Warcraft, World of. Blizz happy with focusing on Starcraft for the RTS segment.

In additional to the graphics, the new char models will also include a sound update.

They have been thinking about allowing chars to be subraces, dwarves of iron/earthen etc... Just not sure on when to spend resources or how to introduce it to the game.

They have been planning a big transmog overhaul, no idea when it will be close enough to hit the development cycle to add into the actual game. Latest designs have been a UI element where when you get a item from a set, that piece is logged into your armor tracker giving you access to the visual without need to keep the physical item. Maybe if you get enough of the set it unlocks the rest and other such things still up in the air.

For the insta 90 event, they are designing it around new players so they will limit the char to only a couple abilities, and as you level/complete implement quest more will become available (to not overwhelm the new player). Not discussed much after that point so not sure if it only applies to a new char or any one leaped to 90.

Because of the massive increase in warcraft dev group size, they are planning on having more dungeons released this time as the expansion ages.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
I'm a big sub-race fan. I always thought that would have been a good use for prime glyphs.

maybe do some kind of racial-based quest chain, and the end reward is a glyph identifying you as part of that clan (eg: Wildhammer Dwarf glyph that gives you tattoos, mechagnome glyph that gives you robotic features, etc)
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Now that BlizzCon is over and Warlords of Draenor has been unveiled, we’ve been getting some additional questions about the gear changes currently planned for the expansion. To help shed some more light on what you can expect, we thought we’d take a bit of time to clarify a few things.

Keep in mind that as with anything still in development, the information we share now will likely change as we progress, but this should help give you a good understanding of our goals and thinking.


Armor Pieces: Head, Shoulders, Chest, Legs, Gloves, Belt, Boots, and Bracers

Primary Stats

One of our main intents for primary stats is to make sure that higher Item Level (ilvl) pieces from new content are almost always superior to items from older content. Further, the changes we’re making to primary stats will help make pieces more universal, so groups will find gear drops more useful more often. This means you’ll be disenchanting less Intellect plate (only usable by Paladins today) or Agility mail (only usable by Hunters and Enhancement Shamans today). As we discussed at BlizzCon, we’re accomplishing this by making it so primary stats for a given piece of gear will change based on your current spec, though it’s likely that only new gear added in Warlords will work like this, as it might be impossible to implement this for all existing gear. Here are some additional points to know regarding the changes to primary stats:

Armor pieces will always have some amount of Stamina and Armor value.
Armor pieces always have Strength, Intellect, or Agility as a primary stat. Plate has either Strength or Intellect. Mail and Leather have either Agility or Intellect. Cloth has Intellect.
In the cases of Plate, Mail, and Leather, the primary stat will change depending on your current spec. Specifically, casters (including healers) will get Intellect, and melee or tank specs will get Strength or Agility.

Secondary Stats

Our intent for secondary stats is to differentiate pieces that occupy the same slot, allow for player customization, and to further differentiate specs within a class. Here are a few important points regarding the changes that are currently planned for secondary stats:
Secondary stats don’t change based on spec on armor pieces (or any piece).
Secondary stats on armor pieces can still include Haste, Crit, and/or Mastery.
Secondary stats on armor pieces will no longer include Hit, Expertise, Dodge, or Parry. These are being retired in Warlords, and will likely be removed even from existing gear.
Secondary stats on armor pieces will also no longer include Spirit, nor will they include Bonus Armor, which are reserved exclusively for non-armor pieces (which are explained below).
In addition, secondary stats on armor pieces may include several new stats we are exploring such as Readiness, Amplify, and Multi-strike. Technical Game Designer Chadd “Celestalon” Nervig has been sharing more details about these on his Twitter account.

Additional Properties

Armor pieces may have three other properties at random. First, items may be higher Item Level than normal. For sake of this discussion, we’ll call these items Warforged for now.

Second, items may have gem sockets. Unlike gem sockets today, gem sockets in Warlords of Draenor will be rarer but more powerful. There will be no socket bonuses, but we are strongly considering requiring the right color gem for the socket. All gems will grant secondary stats, including Spirit and Bonus Armor (see below).

Finally, items may have tertiary stats. These include things like a bonus to Movement Speed, Sturdiness, Life Steal, Avoidance (less AoE damage), and Cleave. Because of the rarity of tertiary starts, stacking them to produce (for example) a Movement Speed set will take enormous effort.

The design intent of these additional qualities on items is to make itemization more exciting and to give it more longevity. Rather than waiting weeks to get a breastplate, you might get one pretty quickly—but to get a true “best-in-slot” item will take much more effort and a bit of luck. Here are a few more points to consider for these properties:

We haven’t decided on exact numbers yet, but for the current discussion, assume something like a 10% chance for an item to have an additional property. It’s possible for one item to have all three of these properties, but the chance of that is very small.
The properties are determined at the time an item is looted (and possibly even includes crafted gear). For example, if an ogre boss drops two copies of the Bracers of Crithto, one might be a normal version, while another might have a tertiary stat.

Being Warforged, having a socket, or having a tertiary stat do not count against the stat budget of the item—they are strictly bonuses. The item will not have reduced primary or secondary stats in order to have these additional properties.

Set Bonuses

Similar to primary stats, set bonuses will also change depending on your current spec. This means a Paladin may only need one tier set rather than one for Holy and one for Retribution. It also means that set bonuses can be more tailored towards a spec. For instance, Marksman Hunter set bonuses can have different bonuses or different numbers than a Survival Hunter set. Like today, not every helmet, chest piece, or other piece of armor that drops will be part of a tier set.

Non-Armor Pieces: Weapons, Rings, Cloak, Necklace, and Trinkets

Primary Stats

In general, most of these pieces will not have Strength, Agility, or Intellect. Instead, they may have Attack Power or Spell Power to make sure they are more universal. However, our current thought it to keep primary stats on weapons so that they continue to feel iconic and special. Many of the items will have Stamina as well.

Secondary Stats

The information about secondary stats on armor above also applies here. In addition, Spirit and Bonus Armor can appear on these items. Spirit is only useful for healers. Bonus Armor is generally only useful for tanks. A Spell Power piece without Spirit may be attractive to healers or may be attractive to DPS casters instead.

The intent of including Spirit and Bonus Armor on these pieces is to make sure some items are still valuable only to healer and tank specs, helping to make sure they don’t have too much competition for gear against the more numerous DPS players in a given group. These are also stats we consider interesting, because how much of each of these stats a tank or healer might want is more subjective. For example, one tank in a group might prefer more Bonus Armor while another might prefer more Haste.

In the case of Spirit, imagine that stacking Spirit on every non-armor slot will give you more mana regeneration than you would reasonably need. That is to say, you likely won’t need Spirit on every single spot in order to function as a healer.

In the case of Bonus Armor, this stat fills the niche that Dodge and Parry fill today. We like tanks avoiding attacks as a mechanic, but it hasn’t proven to be a particularly interesting gearing strategy. However, we still want a dedicated damage-mitigation stat, and Bonus Armor will be it.

Additional Qualities

These items will also have a chance to have one of the additional qualities discussed above (Warforged, gems, and tertiary stats), and the information related to these qualities on armor still applies here.

Examples

A Holy Paladin has a raid tier set from the Blackrock Foundry. If she switches to her Retribution spec, the tier set is still functional, as the primary stats and set bonuses change. However, if she prefers Haste for her Retribution spec and Crit in her Holy spec (and is someone who enjoys the min-max game), then a single set of armor may not be optimal.

For her healing set, let’s assume this player also has one ring with Spirit, a shield with Spirit, and a trinket that procs on heals. The trinket is almost useless in her Retribution set. The shield is also useless, since Retribution is designed to wield a two-handed weapon. The ring will be sub-optimal because Spirit is useless to a Retribution Paladin, but if it has another valuable stat (e.g. Haste), it may still be worth using—again depending on how min-max-focused the player is.

A more casual player would probably be fine just using the trinket anyway and using a lower Item Level two-handed mace when she plays Retribution. A more min-max player would probably want separate rings, cloaks, trinkets, neck pieces, and weapons to use in the different specs. A very min-max player—such as someone competing in world-first Mythic raid progression—might even want different heads, shoulders, chests, and so on depending on the mix of secondary stats. This player might even swap out gems between the two specs.

This may seem like a lot to take in now, but we’ll continue to watch feedback and answer any additional questions where we can. And again, keep in mind that as with anything still in development, this information or some of the details will likely change as we progress.

As always, we welcome your constructive feedback, and we look forward to reading what you think.
 

Xonim

Golden Member
Jul 13, 2011
1,131
0
0
<SNIP>

Armor pieces may have three other properties at random. First, items may be higher Item Level than normal. For sake of this discussion, we’ll call these items Warforged for now.

Second, items may have gem sockets. Unlike gem sockets today, gem sockets in Warlords of Draenor will be rarer but more powerful. There will be no socket bonuses, but we are strongly considering requiring the right color gem for the socket. All gems will grant secondary stats, including Spirit and Bonus Armor (see below).

Finally, items may have tertiary stats. These include things like a bonus to Movement Speed, Sturdiness, Life Steal, Avoidance (less AoE damage), and Cleave. Because of the rarity of tertiary starts, stacking them to produce (for example) a Movement Speed set will take enormous effort.

<SNIP>

First off, thanks for this. Slow day at work :biggrin:

I like this quite a bit -- as long as they don't have different color schemes, because that's what is important! It's kind of in the game already with the timeless isle pieces -- the armor you get with 1 stat sucks because it has fewer stat points than a piece with 2 stats.

If there are no socket bonuses, there would be no point whatsoever to using the "right" color socket unless the right color also happens to be the best stat. I bet they require to match the color. Seems silly that gems would be for secondary stats like spirit, which they explicitly said wouldn't be on actual armor -- so why have it in a gem?
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
I've got nearly a complete set of the Timeless Isle cloth gear... I wonder if the game is trying to tell me to level up my warlock, or level up my mage.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I crafted a celestial cloth belt & pant the other day, dear god did that boost to item level feel noticeable.
 

robvp

Senior member
Aug 7, 2013
544
0
41
The holiday sale is up, snatched pandaria for 9.99, might activate tonight and get used to the new stuff
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
black prince rep farming while working from home has been bananas.

found a perfect spot on Isle of Thunder so that when I've got 5-10 minutes to kill, I just alt-tab over to WoW, drop my guild banner, use the +9% rep anniversary item, and I can deathgrip mobs to me faster than they can respawn. at 68 rep per kill, I barreled through honored this morning/afternoon in 5-10 minute increments.

much less painful that doing the Isle dailies, although I may take a break now that I'm revered since I want to do the Karasong dailies regardless (for the story, since I've only done them as Horde)
 

Xonim

Golden Member
Jul 13, 2011
1,131
0
0
black prince rep farming while working from home has been bananas.

found a perfect spot on Isle of Thunder so that when I've got 5-10 minutes to kill, I just alt-tab over to WoW, drop my guild banner, use the +9% rep anniversary item, and I can deathgrip mobs to me faster than they can respawn. at 68 rep per kill, I barreled through honored this morning/afternoon in 5-10 minute increments.

much less painful that doing the Isle dailies, although I may take a break now that I'm revered since I want to do the Karasong dailies regardless (for the story, since I've only done them as Horde)

Mobs on Isle of Thunder give Black Prince rep? I really should look into that. I have the sigils on my paladin for the legendary quest, but I don't have the rep to get the next part for the sha-touched gem (still using the 483 mace on my healer). My rogue is the opposite -- have the rep, but not the sigils (using the 483 dagger still). Woe is me!

Not going to get much of a chance to play this weekend as my sister is visiting (which means a deep house clean tonight:\), and it would be rude to play when she's here....might get some time in early on Sat morning, but that's it.. Going to guess I probably won't hit the valor cap this week, which is a bummer because it's all upgrades for me.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
Mobs on Isle of Thunder give Black Prince rep? I really should look into that. I have the sigils on my paladin for the legendary quest, but I don't have the rep to get the next part for the sha-touched gem (still using the 483 mace on my healer). My rogue is the opposite -- have the rep, but not the sigils (using the 483 dagger still). Woe is me!

Not going to get much of a chance to play this weekend as my sister is visiting (which means a deep house clean tonight:\), and it would be rude to play when she's here....might get some time in early on Sat morning, but that's it.. Going to guess I probably won't hit the valor cap this week, which is a bummer because it's all upgrades for me.

yep, and quite a bit more than mobs in Karasong or Vale.

where I've been grinding, I'm getting 68 rep per kill (after guild bonus, +9% anniversary token, and +15% battle standard)