This is impressive. That they're able to offer good performance, using low clocked server CPUs and middling graphics card is surprising and possibly very impressive, as it would seem to indicate to me that Google has found some way to balance game processing, not just across server CPU (where it values multiple cores), but also I assume multiple GPUs. Even if they're doing 1080p60 on a single GPU, that they're getting that performance on the server CPU (where consumers are 1/4-1/3 higher clock speed all core on the 8 cores, and possibly higher; which even if its Zen 2 EPYC, the clock speed difference likely removes most of it not all of the IPC improvements over Zen 1, and Zen 2 consumer could have 80% higher clock speeds) and a GPU that at best is 3/4 Vega 64 (its Vega 10 based on the bandwidth; and since its in server its likely running lower clock speeds than the consumer Vega cards, and having only 3/4 the CU count of Vega 64) on Linux (I assume, and Linux generally has lower gaming performance than Windows, and if I remember, AMD had especially poor performance on Linux), is...well, impressive. And since they're touting 4K60, that pretty much guarantees multiple GPUs (as even Vega 20 would struggle to offer that in plenty of modern games). Which they do specifically mention multi-GPU, and that's interesting. Wonder if we might see Crossfire become viable again? If developers are putting in the extra work to enable it for Google, seemingly they could pass that onto consumers.