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Asteroids@home - new to me! Whose crunching it?

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^^^ Thank you! 🙂

As for WU cache, my settings on my primary rig are under Tools --> Computing Preferences --> Network:

Min work buffer 3.00 days Max additional buffer 3.00 days

So max should be 6.00 days.

Actual WUs right now in cache are 208.

So 208 / 4 CPUs = 52 WUs per CPU @ 2.5 hrs per proc = 130 hours of total time per CPU / 24(hrs/day) = 5.4166 days of work per CPU in cache.

It seems reasonably accurate for me. Maybe all your are base WUs belong to me? 😀
 
Lol, not heard that in a while! 😉

Well I've set mine to 3+2 days & currently have 67 WUs 'in progress', 3 d/l failed, 8 finished, 4 crunching, so that's 52 cached, way under 10hrs worth 😕

Is their a file stored within BOINC that could affect cache levels? I'm just wondering if a file got left over from an old version.......
 
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my cache is set to 2 days, and i have 310 WU's in progress at the moment. i can't recall whether or not my cache has been set to 2 days for a while now, or if i just lowered it from 3 days...as a consequence, i don't know if my work buffer is currently settled in around the ~310 task mark, or if its on the decline to plateau at a lower number. that said, this is for an 8-threaded 3770K CPU that crunches a WU in 26 minutes per thread. i didn't do the math to see if my "tasks in progress" quantity is in line with my work buffer settings, but if the numbers seem off, its probably b/c CPU resources have to be balanced between 2 other CPU projects as well (LHC@Home and Test4Theory@Home).

even if the number fof tasks in progress doesn't jive with my work buffer settings, the point is that i'm able to download plenty of A@H work just as NWM is able to...which makes me think that it might be a client issue on your end. i'm sure there is an .xml file in the BOINC data directory that contains a variable that helps correct the amount of work a host gets, though i have little idea which one it may be...my guess would be the client_state.xml file, but who knows. you ought to start a thread on the general BOINC message boards, b/c the developers and testers over there will be able to point you in the right direction.
 
Boinc version? My BOINC Manager say 7.0.64(x86)

Also of note, all of my rigs are set for a single project - nothing is splitting time with another project.
 
well i woke up this morning to a bunch of pending A@H uploads, which hopefully means that the server migration is currently under way as planned...
 
just noticed the same thing...all those pending uploads i had before are now ready to report, but are not reporting...no worries though, since this is "scheduled" maintenance...
 
apparently not soon enough...it was silly of me to think that what was supposed to only be a 6-8 hour server migration would only get stretched into a 2-3 day ordeal. my host is crunching its last 7 A@H tasks before it runs out, and god only knows when the server will be up and running again. as it is with so many projects, we unfortunately cannot get a status update b/c both the server status page and the message boards are all on the same server, and so they go down whenever the project server goes down.
 
apparently not soon enough...it was silly of me to think that what was supposed to only be a 6-8 hour server migration would only get stretched into a 2-3 day ordeal.

Particularly over a weekend 😉.

I've switched back to F@H for now.
 
...it was silly of me to think that what was supposed to only be a 6-8 hour server migration would only get stretched into a 2-3 day ordeal.

Welcome to the similar experience of playing an online MMO like Dungeons & Dragons Online! I kinda figured the developer of this project was rather like the devs at Turbine and thus even a planned outage of several hours would morph into at least a few days. :\

Looks like I've got about a days worth of WUs left before the rigs go idle.
 
i don't think Asteroids@Home is a university-funded project...in fact i'm pretty sure the project server is just a machine at the head developer's house, hence the frequent server outages LOL...
 
I'm quite sure you're right about this project. I was only referring to the experience of the actual length of the outage compared to the projected length.

Here at my work, I don't get much leeway in projected lengths of outage - it's either working in its upgraded state in time for when we open to the public, or it get's restored to pre-upgrade and we re-schedule.

As a result, a LOT more planning goes into scheduled down-time. 😉
 
Nada so far. 🙁

Also not sure if the dev will know to address the issue of work units hitting their deadline; I have myriad work units with deadlines of 9/23 and 9/24 that are obviously past.
 
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i was wondering about deadlines too...fortunately the oldest completed tasks on my host aren't due until 9/26. all the the tasks due on 9/26 and 9/27, and some of the tasks due on 9/28, have already been uploaded and are "ready to report"...the rest are still trying to upload. i wonder if tasks that have been uploaded, but not yet reported, will fail to earn credit if not returned by the deadline?
 
Server migration finished
Migration of the server is finished. I am very sorry it took so long but there were more problems during the migration than I expected. Server should now be stable and I hope that there will be minimal failures in the near future.
I also changed deadline of all sent results to 15.10.2013 so you shouldn't lost any of your work done by the migration.

25 Sep 2013, 21:09:52 UTC


uploads seem sluggish as hell, but i guess that's to be expected after an outage like this b/c everyone has loads of tasks to either upload or report...hopefully that network bottleneck will disappear soon. tasks that are "ready to report" won't report, and the associated error i see in the BOINC event log is " server can't open database."
 
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tasks are now uploading, reporting, and downloading without a hitch...and the new downloads are fast and error-free! well, perhaps i should watch a few more rounds of downloads before i conclude that the download errors are gone for good...
 
i've got validate errors too. for me its more like a 33% error rate (at least with the last batch of reported tasks). there's a thread on the A@H forums about the project validator that seems to address both inconclusive validations and validate errors...Kyong's working on finding and fixing the problem, but it hasn't been solved yet...
 
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