Originally posted by: Pelu
Originally posted by: Aberforth
DX10.1 doesn't improve anything but adds mandatory 4X AA, cubic mapping, sm 4.1 and 32bit fpo.
so they push you the AA now.... is that 4aa in case you dont want anything or you can still getting 8 aa and 16aa????
I believe the minimum requirement is for the hardware, not the software (i.e. the game can request less than 4xAA if it likes).Minimum 4x AA is required for DX10.1- so it cannot be lowered.
Originally posted by: happy medium
So all this is great news, right? If you lashed out on a DirectX 10 card, then perhaps not. Although DirectX 10.1 is fully backwards-compatible with DirectX 10 features and hardware, the reverse isn?t true. Neither NVIDIA?s GeForce 8 series nor ATI?s Radeon HD 2x series of GPUs support DirectX 10.1. ATI?s new products ? the Radeon 3870 and 3850 ? do support DirectX 10.1, but NVIDIA apparently has no plans to release a DirectX 10.1-capable GPU. Their next product range, codenamed GT200, will support DirectX 11, but as this is due for release before DirectX 11 itself it will be interesting to see how well early products based on this GPU will support the new DirectX technology.
So gamers have a difficult choice to make ? go with NVIDIA and be restricted to DirectX 10, or travel the ATI path and get enhanced gaming visuals. And as for those unlucky users who have alreadyt upgraded their graphics cards as a prelude to migrating to Vista, and are now facing even more financial outlay to get the full benefits of a simple service pack?you have a our deepest sympathy.
Originally posted by: keysplayr2003
There is a patch coming out for Assassin's Creed that removes DX 10.1.
LINKAGE
Quote:
"In addition to addressing reported glitches, the patch will remove support for DX10.1, since we need to rework its implementation. The performance gains seen by players who are currently playing Assassin?s Creed with a DX10.1 graphics card are in large part due to the fact that our implementation removes a render pass during post-effect which is costly."
could you by chance tell us whether you at UBI are able to reproduce the problems a lot of people experiencing with nvidia 8800's gpu?
Originally posted by: apoppin
...
and i await Assassins Creed to be come bargain bin quickly and i hope to experience a PROPER IMPLEMENTATION of DX10.1 with GT200 or r700 .. around September would be my time frame.. my current solution is fine for now ...
- micro stutter be damned!
![]()
So much for "get in the game" ..
- evidently NOT with AC and not with AMD [properly] yet![]()
Originally posted by: Janooo
Originally posted by: apoppin
...
and i await Assassins Creed to be come bargain bin quickly and i hope to experience a PROPER IMPLEMENTATION of DX10.1 with GT200 or r700 .. around September would be my time frame.. my current solution is fine for now ...
- micro stutter be damned!
![]()
So much for "get in the game" ..
- evidently NOT with AC and not with AMD [properly] yet![]()
I don't think that current 38xx 10.1 implementation is wrong. It appears Ubi's SW implementation is broken.
If they're doing some kind of effect that requires multiple passes (some sort of blur, I'm guessing) then removing a pass is equivalent to getting it wrong. For example, if you're familiar at all with Newton's method for approximating a square root, then you'd know how dropping an iteration results in a less precise value. This isn't necessarily what's going on, but it's one such way that dropping a pass may cause problems.Originally posted by: MarcVenice
How does removing the render pass affect image quality ? I'm not to technical savvy, but if there is no difference, then why would they remove it ? Weirdness, could this be Nvidia pushing ubisoft around?
Originally posted by: ViRGE
If they're doing some kind of effect that requires multiple passes (some sort of blur, I'm guessing) then removing a pass is equivalent to getting it wrong. For example, if you're familiar at all with Newton's method for approximating a square root, then you'd know how dropping an iteration results in a less precise value. This isn't necessarily what's going on, but it's one such way that dropping a pass may cause problems.Originally posted by: MarcVenice
How does removing the render pass affect image quality ? I'm not to technical savvy, but if there is no difference, then why would they remove it ? Weirdness, could this be Nvidia pushing ubisoft around?
Originally posted by: apoppin
Originally posted by: ViRGE
If they're doing some kind of effect that requires multiple passes (some sort of blur, I'm guessing) then removing a pass is equivalent to getting it wrong. For example, if you're familiar at all with Newton's method for approximating a square root, then you'd know how dropping an iteration results in a less precise value. This isn't necessarily what's going on, but it's one such way that dropping a pass may cause problems.Originally posted by: MarcVenice
How does removing the render pass affect image quality ? I'm not to technical savvy, but if there is no difference, then why would they remove it ? Weirdness, could this be Nvidia pushing ubisoft around?
it would *appear* to me that it works fine on AMD HW .. but not on NVIDIA HW properly .. that the render pass elimination simply favors AMD architecture and glitches nvidia
OOPS .. Obi needs to get back in the game with the way it is meant to be played - for everyone
![]()
Originally posted by: chizow
Originally posted by: apoppin
Originally posted by: ViRGE
If they're doing some kind of effect that requires multiple passes (some sort of blur, I'm guessing) then removing a pass is equivalent to getting it wrong. For example, if you're familiar at all with Newton's method for approximating a square root, then you'd know how dropping an iteration results in a less precise value. This isn't necessarily what's going on, but it's one such way that dropping a pass may cause problems.Originally posted by: MarcVenice
How does removing the render pass affect image quality ? I'm not to technical savvy, but if there is no difference, then why would they remove it ? Weirdness, could this be Nvidia pushing ubisoft around?
it would *appear* to me that it works fine on AMD HW .. but not on NVIDIA HW properly .. that the render pass elimination simply favors AMD architecture and glitches nvidia
OOPS .. Obi needs to get back in the game with the way it is meant to be played - for everyone
![]()
How is it glitching nvidia when the problem only exhibits itself in an API mode nvidia hardware doesn't support?
Not sure where you're getting the idea NV hardware is having problems with AC. The game runs magnificiently at 1920x1200 max everything no AA for me. Relative to its visuals its probably the best performing game I've played next to COD4 on the PC.
Originally posted by: schneiderguy
If the dx10.1 path is broken why didn't they remove it before they shipped the game?![]()
Originally posted by: taltamir
about the nvidia skipping dx10.1 thing.. If nvidia wants to support DX11 they will also need to support DX10.1
those things are inclusive. So if nvidia skips it means the first DX10.1 capable nvidia cards will also be DX11 cards. Not that there will never be an nvidia DX10.1 card.
Regardless, the DX10.1 is indeed supposed to improve speed a little bit. But its a give and take, should they implement it for speed improvement, or should they tweak the cards for greater speeds regardless of DX level...
I wonder how much of the 20% is DX10.1 and how much is vista SP1. With all that being said, it is good to see AMD finally getting a break.
Originally posted by: apoppin
Originally posted by: chizow
Originally posted by: apoppin
Originally posted by: ViRGE
If they're doing some kind of effect that requires multiple passes (some sort of blur, I'm guessing) then removing a pass is equivalent to getting it wrong. For example, if you're familiar at all with Newton's method for approximating a square root, then you'd know how dropping an iteration results in a less precise value. This isn't necessarily what's going on, but it's one such way that dropping a pass may cause problems.Originally posted by: MarcVenice
How does removing the render pass affect image quality ? I'm not to technical savvy, but if there is no difference, then why would they remove it ? Weirdness, could this be Nvidia pushing ubisoft around?
it would *appear* to me that it works fine on AMD HW .. but not on NVIDIA HW properly .. that the render pass elimination simply favors AMD architecture and glitches nvidia
OOPS .. Obi needs to get back in the game with the way it is meant to be played - for everyone
![]()
How is it glitching nvidia when the problem only exhibits itself in an API mode nvidia hardware doesn't support?
Not sure where you're getting the idea NV hardware is having problems with AC. The game runs magnificiently at 1920x1200 max everything no AA for me. Relative to its visuals its probably the best performing game I've played next to COD4 on the PC.
does your GTX run DX10.1?
![]()
look at the thread and follow the link Keys gave back to the issues with NVIDIA cards .. i don't have AC so i can't test it![]()
Originally posted by: apoppin
i have 2900 Crossfire and i am not going to run out an buy a 3870x2 PoS just to see this BORING game - not even IF it was exciting, just for added visuals.
your are right i did dismiss the game .. and i based it on our OWN thread that said it was VERY repetitious.Originally posted by: Ackmed
Originally posted by: apoppin
i have 2900 Crossfire and i am not going to run out an buy a 3870x2 PoS just to see this BORING game - not even IF it was exciting, just for added visuals.
Hmm, in one sentence, you've claimed the 3870x2 is a piece of crap, and that Assassins Creed is a boring game, and not worth the money.
Yet reviews show the 3870X2 being a very fine card, and reviews show AC being a fine game. Metacritic shows an average of 81% out of 76 different critic reviews, and 85% out of 363 user votes. So it seems its you that are not in agreement with the vast majority of people out there. You need to stop trying to make your opinion, sound like a fact.
Its also funny to see NV's paid mouth pieces out in full force with any hint of good news for ATi, and bad news for NV.
